Batman: Arkham Origins and why video games are good for the brain

A scientific study and a grumpy gamer.

We video-game lovers of a certain age belong to an emerging industry demographic: the grumpy gamer. Like Frank Underwood, the political schemer played by Kevin Spacey in the US version of House of Cards, grumpy gamers play in snatched moments of privacy in the short breaks of busy, stressful lives.

We buy consoles for our children, in part to recreate our teenage years, the good old days when we had to transcribe computer code from the pages of magazines before the satisfaction of a marathon all-nighter with a Sinclair ZX Spectrum.

We buy the games for the same reason my mum used to give me an apple, an orange and a sixpence every Christmas, or narrate “The Owl and the Pussycat” before I went to sleep. She did it because it took her back to her childhood.

So, I play Lego Batman with my kids, and when they go to bed I can play and review a darker Batman – this month, Batman: Arkham Origins, a cruelly unrewarding game, though not entirely without merit, as one would expect from this franchise.

The theme of Arkham Origins is assassination and survival. Eight mercenary assassins are hired to take out Batman. The Bat is supposed to glide through Arkham, picking up clues and solving problems as he works his way through the list of super-baddies who slug it out for the ransom on his head. Loyal butler Alfred, who dispenses advice to our solitary hero from the lonely Christmas batcave, assists him. I found Alfred a reassuring character – as one would expect from a Martin Jarvis voiceover.

Along the way, Batman meets old adversaries such as the Joker and the Penguin – the latter sounds like a Geordie, playing a New Yorker putting on a cockney accent. Victory requires the Bat to get into many fights with an array of thugs, some old, some new. By throwing old adversaries into the story, Warner Bros have given a familiar feel to its successful franchise.

That’s important because grumpy gamers are sentimental about old friends and foes. They talk about Mario, Zelda and Jet Set Willy as if they were the cast of digital friends reunited. When I press a fresh DVD into its console slot, there is always a parental impulse to lecture children about the artefact called audio tape recorder, the device that used to be the way we uploaded our games, back in the day. They look at me blankly, as blankly as they did on our first visit to Vinyl Revival in Manchester’s Northern Quarter.

Grumpy gamers also like to win as easily as possible. Games that require persistence and attention to nit-picking handset detail have less of a premium than they used to. When I slump into that midnight sofa, I want to mash the handset and not worry too much about whether it’s an XXY or an XYY thumb manoeuvre. I just want to deal with the bad guys and clean up the city as quickly as possible.

Is any of this good for us? Scientists in Germany have recently claimed that playing video games augments grey matter in the sections of the brain used for spatial navigation, strategic planning and working memory. On reading this erudite study, my immediate thought was, in an Alan Partridge voice, take down for Mr Keith Vaz. Video games are good for the brain. Gamers win; Daily Mail lose.

Cognitive science may be rebalancing the argument in favour of video games being good for humanity but I’m afraid Batman: Arkham Origins is not. The stimulated grey matter that results from the latest offering by Warner Bros only applies to those sections of the brain usually associated with frustration, intolerance and, well, grumpiness.

The good news: the game, which is a prequel to the successful Arkham Asylum and Arkham City, contains all the old features we’ve come to love from this franchise. The combat system is as graceful as a ninja at the Darcey Bussell dance school. Batman’s tech is all there: batarang and grapple hook, smoke pellets and explosive gel. He gets some new kit too, enhancing but not significantly altering gameplay for loyal fans. If it were a second album, the game would be More Specials – still memorable and loved by fans but less edgy, raw and lacking the shock of the new.

And here’s the bad news: I couldn’t do it. I just could not get beyond the first proper boss level, a dual with Deathstroke. Not being able to kill Deathstroke after 20 hours on a single level says more about my ability than the game but there’s a lot of grumpy gamers out there. Boss levels are by their nature tough to get through but surely it represents a failure for the developers in making the level so hard that you just can’t get past it?

In the end, I reset the game and started from the beginning on “easy” level. This was irritating. Even on this mode, I could not deal with Deathstroke without the advice of Bruce, the teenage son of a friend, which was humiliating. I played it 70 or 80 times before grumpily seeing Deathstroke get his comeuppance. The last time I played a game this punishing to user error was Manic Miner on the Spectrum. Then, nothing could prevent me from being pixel perfect until victorious.

This time round, it’s different. Batman dies but the grumpy gamer is born.

Tom Watson is the Labour MP for West Bromwich East

No joker: 'Batman: Arkham Origins' is not easy.
Tom Watson is the MP for West Bromwich East, and Deputy Chair of the Labour Party. He is also an avid gamer and campaigner for media integrity.

This article first appeared in the 06 November 2013 issue of the New Statesman, Are cities getting too big?

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Sex and the city: the novel that listens in on New York

Linda Rosenkrantz's Talk captures the conversations of a sex-obsessed city.

Especially for New Yorkers such as the ones in Linda Rosenkrantz’s novel Talk, summertime is both maddening and delicious: it’s a limbo during which no serious work is possible, because some crucial decision-maker at the top of the chain is inevitably out of town, so even the most ambitious strivers must find a way to fill their days with something other than striving. It’s a time to take stock of what has happened and speculate about the future – that comfortably abstract time that starts the day after Labor Day and is as blank as the opening page of a new notebook on the first day of school. Meanwhile, because little can be done, there is nothing to do but dissect, analyse, explain, confide, complain, chat and kibitz. Talk is a book that more than lives up to its name.

Realising that the lazy conversations that fill up the days during this liminal time might be revealing, Linda Rosenkrantz took her tape recorder to East Hampton, New York, in the summer of 1965. She spent more than a year transcribing the tapes, leaving her with 1,500 pages of text featuring 25 different speakers, which she then whittled down to 250 pages and three characters. The result is a slim novel told in conversations – though Rosenkrantz has said that it was her publisher, “wary of possible legal ramifications”, who insisted on presenting it as fiction.

Emily Benson, a party girl and sometime actress, spends her weekends lying on the beach with Marsha, a working girl who has rented a house there for the season. Often they are joined by their friend Vincent, a painter who is almost as boy-crazy as they are; despite this, he and Marsha share a love that verges on the erotic but never quite manages it. All are around thirty and are single, though none really wants to be.

They pay lip-service to literary and political concerns, listing authors, musicians and political figures such as Kennedy, Castro, Mailer and Roth, but mostly their talk is about sex (they would rather sleep with Mailer than Roth and Castro than Kennedy). Sex acts and their consequences are anatomised in detail, with orgies and abortions brought up as casually as the recipe for salad dressing. Emily is infatuated with a married man named Michael Christy – they always refer to him by his first and last names. Marsha has a few casual involvements but none seems likely to take the place of Vincent, especially as he not only talks to her endlessly but sometimes, after a few glasses of wine, playfully asks to see her vagina or breasts. To the extent that the novel has a plot, it’s a love story but not about Michael Christy or any of the other men who merit recurring mentions. The three friends comprise a love triangle that even they, with their self-consciously avant-garde attitudes, don’t seem to recognise for what it is.

It takes a few pages to get used to the oddness of reading a novel in dialogue form and to stop being annoyed by the characters’ oh-so-Sixties affectations. Everything is “far out” and the word “scene” is deployed with alarming frequency – at one point, Emily memorably dismisses a menu suggestion by declaring that she doesn’t want to “get into a whole home-made pie-making scene”.

It is harder to get past the characters’ attitudes to race. An early chapter shows them being very impressed that Marsha has a “Negro” analyst (although, Marsha says in a casually appalling aside, “You don’t think of him, say, if you want to invite a Negro to a party”).

But these are unvarnished slices of chatty vérité: this was how arty thirtysomething New Yorkers in 1965 talked and thought about their lives. A television show set in 1965 might be criticised for being too on the nose if it reproduced, say, Emily’s rhapsodies about her LSD experience. “I was intimately a part of every pulsebeat of every sun that came up on everybody’s life,” she tells Vincent, and goes on to cite Salinger. These conversations actually happened. And luckily, at the moment when that alone ceases to be enough to sustain the reader’s interest, the characters begin to reveal enough about themselves to become interesting as more than a page of history.

Marsha, it turns out, is very funny and winningly down-to-earth. Emily and Vincent are much too impressed with their own promiscuity and sexual appetites; they relish listing their conquests and describing sex acts in a way that, in 2015, might seem uncool even among 14-year-olds. Marsha’s sex talk, however, is frank and hilarious. In one of her wittiest moments, she describes a liaison that left her with welts on her back and the ruse she then employed to explain them away when her mother came over from Westchester the next day to help her try on bathing suits. Indeed, the guy seems to have been worth the welts: “The time I passed out, we wound up in the shower together and it was very, very wild ecstatic lovemaking, one of the great moments of my life. Except I was worried about my hair getting wet.” Marsha has the best lines in the book. While the friends are debating whether to go to a party, she deploys her finest: “I don’t want to talk to people I don’t know. I can hardly talk to the people I do know.”

As we grow more attached to Marsha, Emily seems increasingly irritating in comparison. But I’m sure if you transcribed the dialogue of many charismatic people they would seem as tiresome and self-involved as Emily does – and we know she must be charming because of how excited Vincent and Marsha are about being around her and how much they miss her when she skips a weekend or two. Still, she’s a bit much. At one point, while discussing their sexual preferences on the beach (again), she cuts Marsha off mid-sentence, saying: “I haven’t quite finished with me.” She never does.

Marsha is also interested in herself but in her case the interest seems merited. Towards the end of the novel, we learn that she has been spending the summer writing a book. Could it be the one we are holding? In the final chapter, as the two women unpack from the summer, Marsha reports telling her therapist about “what a horrible person I emerged as on the tapes and how all the three of us talk about is sex and food and yet how I felt we were the only people who communicate in the whole world”. It may be that the book has doubled back on itself to become about its own composition or that Rosenkrantz is Marsha (she has recently admitted that “one of these three taped ‘characters’ is moi”.)

In this light, the book stands as an early entrant in a field that is now in full flower: works by women who use their lives and personae as raw material for their art, such as Chris Kraus’s influential 1997 novel, I Love Dick, and Sheila Heti’s How Should a Person Be? (2010). Stephen Koch points out in his fine introduction that Talk also paved the way for TV shows such as Girls and Broad City, in which fiction is grounded in the creators’ real-life personae.

Unlike those ongoing sagas, Talk is ­finite: autumn came and the experiment was over. Did Michael Christy ever leave his wife for Emily? Did Marsha finally let go of Vincent enough to make space for a heterosexual man in her life? A lot of plans were made that summer but we will never know whether all they amounted to was talk.

Emily Gould’s novel “Friendship” is published by Virago

Talk is out now from NYRB Classics (£8.99)

This article first appeared in the 27 August 2015 issue of the New Statesman, Isis and the new barbarism