On Benefits and Proud: The show where 'deserving taxpayers' stalk 'proud benefit claimants'

Channel Five has plumbed the depths of human decency with its latest scapegoating programme.

Sometimes, when I want to feel better about myself, I switch on the television and judge people.

The BBC and Channel Four have both really helped with this lately, like true public broadcasters should. They’ve given me We All Pay Your Benefits, in which two people known for a show based on a fight to be the grubbiest capitalist encouraged ‘taxpayers’ to stalk ‘benefit claimants’. And who could forget Benefits Britain 49, where we inflicted misery on the sick and elderly for no real reason at all.

Still, not be beaten in tastelessness, Channel Five came in last night with a late entry: On Benefits and Proud. As the title implied, this was a show in which we tracked down people who use benefits to help them live and who weren’t feeling the necessary level of shame about it.

This was obviously televisual gold. There’s just something particularly brilliant about the poor. Ideally uneducated, definitely unemployed, and (if possible) fat and/or northern. It’s so very now, isn’t it? Because people are actually unemployed and working out how to pay the bills. Knowing that added an exciting element of reality to it all as I sat on my sofa and laughed/tweeted angrily/tweeted angrily whilst laughing at what I tweeted. 

Heather Frost, an unemployed 37 year old who has eleven children, was our central target. Sorry, interesting participant. The big news was that Heather has eleven children and the soft local council were helping them not be homeless. This was something I was sure I was meant to be terribly angry about and luckily, we saw that news of the family being re-housed was greeted with public outrage. 

“If it was someone [dealing with this vilification] who suffered from depression they would have jumped off a cliff and killed themselves," Heather said to the camera, as we cut to a statistic on how much single mothers were costing the taxpayer.

Admirably, the producers quickly threw out any attempt at subtlety. Annoying, fat Londoners and Scousers were rolled out, accompanied by plodding music and puns. “Their only hard graft is working the system,” trilled the narrator. “And all those kids!" we snarled in uniform with him, as if working class children were rats.

There were repeated shots of televisions and references to satellite packages, as if this was a Channel Five exclusive. People on benefits in this country are not in fact entertaining themselves with shadow puppets. You saw it here first!

The general idea seemed to be that, despite living in houses with wiring showing, everyone involved was actually bathing in benefit slips. We were shown “just how much cash they’ve got coming in!”, like…um a single mum who receives £115 a week. “It’s time to spend!” yelled the narrator, as we watched people on sickness benefit and JSA go to pay the electricity meter.

Even the producers seemed to get bored of producing banal anti-benefit propaganda at one stage, as we spent five minutes watching Heather not feed her children vegetables.

In case the audience was similarly losing it, we were repeatedly reminded both that Heather was on benefits and had eleven children. ELEVEN. ON BENEFITS. Throughout, it was unclear what the solution to this was supposed to be. Taking away their support and letting the children go hungry, or going back in time and stopping the working class woman procreating, possibly with forced sterilisation? What was clear was that, like the others, she should feel very bad about herself and she was absolutely representative of the average benefit claimant.

This was perhaps the best/worst thing about On Benefits and Proud. Like previous programmes, from the outset it was held up as a piece of analysis that was genuinely going to help us work out once and for all the complexities of social security.

It would be more honest to call them opportunities for scapegoating and give the audience some rotten veg. After all, Heather wasn’t using it to feed her eleven kids. 

Benefits claimants, ripe for the shaming. Image: Getty

Frances Ryan is a journalist and political researcher. She writes regularly for the Guardian, New Statesman, and others on disability, feminism, and most areas of equality you throw at her. She has a doctorate in inequality in education. Her website is here.

Show Hide image

It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.