Democracy 3: Simulating government in a post-recession world

Cliff Harris, founder of Positech Games, has been tinkering with his head-spinningly complex politics simulator Democracy for the last nine years, and is preparing for the release of the latest version.

It's 6 May 2015, and the UK government has just been voted out of office by a thoroughly unimpressed electorate after five years of painful austerity. It was a painful blow for the despotically named Alan is Great Party, but the writing had been on the wall for some time as the focus groups and polls had been brutally clear. Military cuts led to a remote British territory being occupied by foreign forces, and certain wealthy pressure groups had begun plotting terrorist action following high wealth taxes and anti-corporation regulations. I suppose as Virtual Prime Minister, retiring to virtual obscurity was a better ending than being virtually assassinated by a virtual grumpy banker. Forgotten, rather than dead.

“One of the things that always amused my wife was the idea that the Prime Minister could be assassinated by 'Liberal Terrorists', but if you imagine a totalitarian regime, I can easily see an extreme version of the Occupy or Libertarian movements trying to overthrow such a government,” Cliff Harris, the founder of Positech Games, tells me. He's been tinkering with his head-spinningly complex politics simulator Democracy for the last nine years, and is preparing for the release of the latest version. Democracy 2 was released in 2008 before the global crash, and now the political landscape has changed considerably, requiring a complete retooling of the game's dynamics for Democracy 3. 

“We have a lot of things that are suddenly important in the political world that were minor issues before,” explains Harris. “Terrorism is a bigger concern, but public debt, the interest rates on debt and deficits are suddenly major issues. When Democracy 2 was designed, I had problems working out how to effectively discourage the player from running up a huge budget deficit, but now people are very familiar with the austerity argument, even if they disagree with it. So Democracy 3 models deficits and interest on debts properly, and has credit ratings for government debt, which makes a big difference.”

You'll also come up against familiar-sounding events, with the likes of fracking, internet censorship, bankers' bonuses, avian flu and extradition of extremists simulated through the game. No Leveson Enquiry dilemmas as yet, though: “There isn't actually a press freedom event, but there should be, it's a good idea.” Nice to see that someone believes The Alan is Great Party has something to offer post-government. Maybe I should follow the well-trodden path from Member of Parliament to consultant?

Another aspect of post-2009 politics that isn't simulated in the game is coalition. The game sticks resolutely to dual party politics, with an opposition AI that automatically opposes every government decision (“Insert Miliband Joke Here,"  Harris remarks). “A game where you get to run the government is fun, but a game where 90% of the time would be haggling with a third party is less fun,” Harris explains. “If you have multiple parties, and political consensus, then you get decisions with no effective political downside.” Is there room for a game that replicates the more grubby world of political horse trading? “I think there definitely is, and it would be fun to code some really sneaky backstabbing AI for that!”

These aren't the only challenges Harris has faced in updating the game for post-recession times, and he's written extensively on his blog about accurately simulating the French electorate's mindset, creating a functioning private sector and how socialists would react to the introduction of food stamps. True to the game's belief in democracy, Harris often leaves these blog posts as open questions to gauge feedback, ensuring that his biases are kept in check. “I've tried to make the game entirely neutral,” he maintains, while simultaenously accepting this is an impossible task. “You can likely tell I'm an environmentalist from the game, but probably nothing else. I've won [virtual] elections in every country as both a socialist and a capitalist, which must say something."

One way to match this success in game is to gradually shape public opinion to your party's beliefs by passing laws that change demographics, which is something that made Ministers in the Alan is Great Party a little uncomfortable. “If you pass really strong anti-union laws, you will actually see both union and socialist memberships decline over the long run. You can also influence Liberalism with policies like community policing. You can encourage a religious society over time by having marriage incentives, school prayer and faith schools. Over the long run, you should be able to sculpt society to the voter composition you want, as long as you can stay in power all that time.”

Pretty chilling social engineering when you think about it - surely having to simulate the political system this cynically has left Harris feeling pretty jaded about western democracy as a result? Surprisingly not. “When you play Democracy 3, you end up acting quite rationally in a way that appears cynical to outside observers. It makes me understand how some apparently crazy things governments do make sense in the context of trying to stay in power while avoiding disaster.” Definitely a mantra to keep in mind as we enter party conference season.


Democracy 3 will be released soon on PC, Mac and Linux, but is available now in Beta form for those who pre-order from the Positech Games website. You can read more about the development challenges faced on Cliff Harris' personal blog

Cliff Harris quips that Democracy 3's AI has an “Insert Miliband Joke Here" function.
Photo: Getty Images
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Autumn Statement 2015: George Osborne abandons his target

How will George Osborne close the deficit after his U-Turns? Answer: he won't, of course. 

“Good governments U-Turn, and U-Turn frequently.” That’s Andrew Adonis’ maxim, and George Osborne borrowed heavily from him today, delivering two big U-Turns, on tax credits and on police funding. There will be no cuts to tax credits or to the police.

The Office for Budget Responsibility estimates that, in total, the government gave away £6.2 billion next year, more than half of which is the reverse to tax credits.

Osborne claims that he will still deliver his planned £12bn reduction in welfare. But, as I’ve written before, without cutting tax credits, it’s difficult to see how you can get £12bn out of the welfare bill. Here’s the OBR’s chart of welfare spending:

The government has already promised to protect child benefit and pension spending – in fact, it actually increased pensioner spending today. So all that’s left is tax credits. If the government is not going to cut them, where’s the £12bn come from?

A bit of clever accounting today got Osborne out of his hole. The Universal Credit, once it comes in in full, will replace tax credits anyway, allowing him to describe his U-Turn as a delay, not a full retreat. But the reality – as the Treasury has admitted privately for some time – is that the Universal Credit will never be wholly implemented. The pilot schemes – one of which, in Hammersmith, I have visited myself – are little more than Potemkin set-ups. Iain Duncan Smith’s Universal Credit will never be rolled out in full. The savings from switching from tax credits to Universal Credit will never materialise.

The £12bn is smaller, too, than it was this time last week. Instead of cutting £12bn from the welfare budget by 2017-8, the government will instead cut £12bn by the end of the parliament – a much smaller task.

That’s not to say that the cuts to departmental spending and welfare will be painless – far from it. Employment Support Allowance – what used to be called incapacity benefit and severe disablement benefit – will be cut down to the level of Jobseekers’ Allowance, while the government will erect further hurdles to claimants. Cuts to departmental spending will mean a further reduction in the numbers of public sector workers.  But it will be some way short of the reductions in welfare spending required to hit Osborne’s deficit reduction timetable.

So, where’s the money coming from? The answer is nowhere. What we'll instead get is five more years of the same: increasing household debt, austerity largely concentrated on the poorest, and yet more borrowing. As the last five years proved, the Conservatives don’t need to close the deficit to be re-elected. In fact, it may be that having the need to “finish the job” as a stick to beat Labour with actually helped the Tories in May. They have neither an economic imperative nor a political one to close the deficit. 

Stephen Bush is editor of the Staggers, the New Statesman’s political blog.