Breaking Bad series 5, episode 10: Send him on a trip to Belize

Old grievances bubble up to the surface as the main players fall into line. But where does Jesse Pinkman's loyalty lie?

WARNING: This blog is for people currently watching Breaking Bad series 5, part 2. It contains spoilers.

Fittingly for an episode entitled “Buried”, yesterday’s Breaking Bad contained a number of descents. Walt, a man undergoing chemotherapy for terminal lung cancer, took up a shovel and an axe to bury his millions. When he returned from the desert, he stripped down to his underpants (the scene and the action recalling the series' prologue), then fell and cracked his head on the bathroom floor. He was nursed there by his wife, who had recently learned that his illness had returned. Back out in the desert, Walt’s former colleague Lydia climbs down into the filthy meth lab in which her new cook is failing to live up to Heisenbergian standards of purity, while at the top of the hour we saw a catatonic Jesse Pinkman spinning on a kids’ roundabout: a symbol his depleted innocence, and of the show's ever-shifting fortunes. Lydia and Walt are heading down - but what about Jesse?

Picking up after last week's showdown, Walt emerges from the garage and tries to call Skyler, only to find that Hank has beaten him to it. She meets with her brother-in-law in a roadside diner - where would American fiction be without the transience of those anonymous pit stops? - but seems unable, or unwilling, to talk. Hank tells her that catching Walt before he dies is his number one priority, at the same time revealing that he still lacks the necessary evidence to do it. He tries to paint her as a victim of abuse, to which Skyler responds with a fractious ambivalence, then flees. The narrative thread nurtured by this episode pits the Schraders against the Whites. Throughout the series they have been gracefully opposed: Hank’s law enforcement machismo against Walt’s high school impotence, Skyler White’s swollen motherliness against Marie’s sharp impulse to steal - taken to extremes in a difficult-to-watch tug of war over baby Holly. Now they are rivals. Marie’s slap mirrors Hank’s at the end of the previous episode. Like Hank, her husband, she had quickly moved from disbelief to yearning for rough justice. “You have to get him,” she says as the pair sit grimacing in the car.

Down, down, down and ... out? Walter digs a grave-shaped safe for his money. Image: Ursula Coyote/AMC.

Amid the nausea room is made for a little comedy. Upon seeing the solid block of cash Skyler was unable to launder through the car wash, Saul’s bodyguard Huell announces “I gotta do it,” then lays - more comfortably than Jesse - on his back, cozying up to the cash. He turns to Kuby, the skinnier half of the double-act: “Mexico - all’s I’m sayin.” But the fear of Heisenberg runs deep. “Guy hit ten guys in jail within a two minute window - alls I’m sayin,” Kuby replies. Saul tells Walt things could be worse, but acknowledges the problem with Hank: “Can’t exactly see him turning the other cheek.” His suggestion that they “send him on a trip to Belize” - an addition to the gangster vernacular so thoroughly Saul Goodman it takes Walt time to figure out what it means means - provokes a fierce protectiveness of Hank, who remains “family” despite his personal mission to destroy Walt.

Lying on his bathroom floor after collapsing from either exhaustion or from his illness, Walt tells his wife that he will give himself up, if only she promises not to hand over the money. “Don’t let me have done this for nothing,” he says. Before the final eight episodes of Breaking Bad began last week, I felt one plot prediction could be made with certainty - that everything Walt’s compassionate side cherished would be ruined, and that he would know it before he died. I’m no less sure now. In episode ten we begin to root for the Whites - not least because the Schraders’ ugly vendetta seems to have little to do with Walter's victims, and a lot to do with their own grievances. The chance for some kind of bloodless resolution temporarily appears in Hank’s reluctance to talk to the DEA, but as the episode comes to a close and a tight-lipped Assistant Special Agent Schrader returns to work, a familiar face appears, turned to one side, in the interrogation room.

Skyler (Anna Gunn) and Walter White (Bryan Cranston) guard their treasure. Photograph: AMC.

Philip Maughan is Assistant Editor at the New Statesman.

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.