In search of cricket on the BBC: shall I rend my garments now, or later?

Howzat! Kerry Packer's War and Horizon: the Truth About Personality.

Howzat! Kerry Packer’s War;
Horizon: the Truth About Personality

This column is about misery and happiness. First, the misery. I don’t have Sky and the Ashes series has now begun. Putting aside the glory that is Test Match Special – if you want my opinion, that programme is to the BBC what the ravens are to the Tower of London – when it comes to television, I am going to have to make do with a daily hour of sweaty old Mark Nicholas on Channel 5. So, tell me: shall I rend my garments now or later?

All the BBC appears to have on offer, cricket-wise, is Howzat! Kerry Packer’s War (8 and 15 July, 9pm), a somewhat dusty twopart Australian series about Packer’s battle to establish World Series Cricket, starring Lachy Hulme as the somewhat pugnacious media mogul. (The story goes – and I’ve no reason to disbelieve it – that when Packer first asked the Australian Cricket Board if he could buy the rights to televise the sport, his opening gambit was: “There is a little bit of the whore in all of us, gentlemen. What is your price?”)

Is it any good? It’s not bad – though it’s unlikely to be the ratings hit here that it was in Oz. Howzat! is strictly one for the nerds, because half of the fun of any biopic lies in goggling at all the remarkable lookalikes and if you don’t know that Mike Procter, the South African fast bowler, resembled a podgy choirboy and that John Snow, the “Abominable Snowman” of Sussex and England, had the hair of a Romantic poet, you will miss out on this particular pleasure.

You probably remember Packer’s charming visage but if for some reason you don’t, all I can say is: picture a really spiteful porpoise in a Brylcreem-ed wig and you’re close. Hulme, who puts in a truly fantastic performance in this series, looks just like him – and you might want to watch him for ten minutes, even if cricket bores you to sobs.

Now for the happiness, which comes via Michael Mosley, the man who brought us the bestseller The Fast Diet, and his latest, potentially life-changing Horizon programme (10 July, 9pm). This time, his film was about personality and how we might adjust it, the better to increase our happiness and health (optimists apparently live up to seven years longer than the rest of us). Mosley claimed to be a catastrophist at heart, always expecting the worst, and the scientists he met agreed with him (though, if you ask me, starving yourself for two days of every week is unlikely to improve anyone’s mood).

Apparently, his “baseline arousal” is higher than many people’s, which sounds saucy but in reality just means that he is prone to anxiety and stress. What to do about this state of affairs? Eschewing what I call “cognitive chocolate modification” – in essence, scoff a bag of Minstrels and you’ll feel much better – Mosley instead plumped for cognitive bias modification (CBM), with a little mindfulness meditation on the side. The CBM involved him clicking his computer mouse on a happy face among a sea of cross faces for ten minutes every day; the meditation required him to close his eyes and breathe deeply. And what do you know? Seven weeks later, he was a good deal cheerier.

If you missed Mosley’s documentary, I recommend you watch it: he is a natural communicator and the science surrounding happiness is interesting, even if one can’t help but fear how some of the latest discoveries might be used against women. (To sum up: baby rats who are not licked often enough by their mothers tend to be more sickly and dysfunctional than some other rodents . . . You can see where this is leading.) But if you want a much less tedious and time-consuming means of improving your mood – I speak from experience, for I, too, am a catastrophist – then why not try the old trick of counting your blessings?

Seriously. At the end of every day, I write down three good things that have happened. Sometimes, I have something quite big to put on the list: some praise from an editor, say, or a wonderful new commission. And sometimes, it’s something small: a delicious cup of coffee I drank, the sun coming out during my walk from the Tube. Either way, it works. It’s almost as cheering as the teatime chunter of the Test Match Special commentary team – the quotidian stuff of life becoming, once you take the trouble to notice it, a weird kind of epiphany.

Field of dreams: Lachy Hulme as Kerry Packer (right). Photograph: BBC Pictures.

Rachel Cooke trained as a reporter on The Sunday Times. She is now a writer at The Observer. In the 2006 British Press Awards, she was named Interviewer of the Year.

This article first appeared in the 15 July 2013 issue of the New Statesman, The New Machiavelli

Show Hide image

It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.