Colum McCann: "What could be worse than being called a historical novelist?"

The Books Interview.

TransAtlantic moves back and forth between Ireland and the US. You haven’t written much about Irish history before now – are you becoming more interested in writing about the past?

I didn’t want to write a historical novel. Jesus, what could be worse than being called a historical novelist, as if you’re preserved in amber? Despite their complex and reasoned arguments, people like Peter Carey and Hilary Mantel run up against that assumption all the time. It’s the idea of becoming an alternative historian that really interests me: a historian of the smaller, more anonymous moments. It’s a privileged position for the fiction writer, one that opens up a lot of pores – and sometimes wounds, as well.

And, of course, there is a narrative element to any work of non-fiction.

I’m interested in the idea that these categories don’t really exist. Aleksandar Hemon says that, in Bosnian, there is no word for either “fiction” or “non-fiction”: there is only “storytelling”. He inserts himself into much of his work but it’s a construct. To put it another way, what Google or Wikipedia says about you might be an utter fiction. The storyteller must at least be responsible to a textural truth: not so much the dates and facts but the textural contradictions that he or she finds.

One great historical event in the novel is the arrival of Frederick Douglass, the former slave and orator, in Ireland. How did you come by it?

To tell you the truth, I can’t remember. Academics began to write about it in the late 1980s and early 1990s, probing the relationship between “the black and the green”, class, culture, slavery – asking questions like: when did the Irish become “white”? But I think most people had forgotten until Obama came to Ireland in 2011. He quoted Douglass: “I am covered with the soft, grey fog of the Emerald Isle. I breath and lo! The chattel becomes a man.”

Ultimately, the novel works around these events, through the lives of women.

I knew I wanted to write about Douglass and George Mitchell [the US special envoy for Northern Ireland from 1995-2001] but there needed to be something in between them. I thought, what is the matrix here? I became interested in Douglass’s housekeeper, Lily, and slowly it became a novel about women, about the line between non-fiction and fiction, the male narrative and the female narrative, the anonymous and grandly historical lined up side by side and working with each other.

I noticed in the acknowledgements that you spoke to Tony Blair as part of your research.

Yeah. Believe it or not, I got a half-hour face-to-face with him in New York. I told him first off: “I’m not going to talk about politics.” Or, “I’m not going to talk about other politics” – I was thinking, what if he googles some of my articles about Iraq. I told him I’m going to ask only about Northern Ireland and what the peace process was like. I asked him what he thought of Mitchell and, fair play to him, after a few minutes of dancing around each other, he said, “Look, I’ll be honest with you. That process did belong to Mitchell. A lot of us came in and stood on its back and it carried us a lot of different places. That’s politics. But it was people like Mitchell on the ground who did a lot of the work.” When I told Mitchell, he was very happy.

Colum McCann’s “TransAtlantic” is published by Bloomsbury (£18.99)

Colum McCann in Paris earlier this year. Photograph: Kenzo Tribouillard/Getty Images.

Philip Maughan is Assistant Editor at the New Statesman.

This article first appeared in the 01 July 2013 issue of the New Statesman, Brazil erupts

Show Hide image

It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.