Reviewed: The Importance of Being Earnest and Gloriana

Alexandra Coghlan explores two very different productions that share a certain whimsical aesthetic: <em>The Importance of Being Earnest</em> and <em>Gloriana</em>.

The Importance of Being Earnest; Gloriana
Linbury Studio Theatre, Royal Opera House; Royal Opera House

This year the Linbury Studio Theatre finally came under the artistic control of the Royal Opera. Until now the smaller space, so useful for contemporary and chamber works, has had little by way of logic to its interesting if haphazard programming, and still less relationship to main-stage productions. Director of Opera Kasper Holten has hailed the change as an opportunity to bring new “coherence” to things, and while we’ll have to wait till later in the season to test this fully, this month’s joyous dialogue of contemporary operas certainly seems a sign of good things to come.

We started with the UK stage premiere of Gerald Barry’s The Importance of Being Earnest. Debuted last year in an astonishing concert performance at the Barbican, the opera is that rarest of things, a genuine contemporary classic, even at first hearing. The musical headlines might sound ominous – a refrain of smashing plates (some fifty pieces of crockery meet a shattering end in each performance), a spoken “duet” through two megaphones – but the result is a comic delight, and that in a completely different way to Wilde’s original.

It would be so easy for a composer to rely on Wilde’s words (used unaltered here, except for a few cuts) to carry a score, shaping the music around the distinctive arc and climax of his wit. But fellow Irishman Barry recognises the dangers of this, and subverts all expectations by neatly severing the nerve connections between meaning and music. Words become another percussive texture for him to add to his joyous cacophony, another tool in his elegant parable of absurdism. There’s an anarchy, a danger looming beneath the neat triangles of Wilde’s cucumber sandwiches and maiden aunts that Barry brings to the surface, revelling in reducing an English drawing room comedy to a Irish farce.

It’s fortunate that Earnest is such a strong work, because in Ramin Gray’s minimalist production it gets very little dramatic help. The members of the Britten Sinfonia sit onstage – a nod perhaps to the singers’ textural lines that render them just another instrumental texture. In theory this makes sense but in practice it causes balance issues is you happen to be seated on their side of the auditorium. A few flowers, some muffins and a political economy textbook, and you have the set. There’s a half-hearted attempt at some meta-theatre as singers bleed in and out of the audience, but Gray doesn’t seem to have much to say with it.

The singing – if lacking the incomparable Barbara Hannigan of the premiere – is excellent however, with a young cast tackling Barry’s grinning complexities with gusto. Benedict Nelson is a rakishly charming Algernon, balanced by the perpetually distrait Paul Curievici as John. But they are outclassed by Stephanie Marshall’s Gwendolen (charm and venom in equally beautifully enunciated measure) and Ida Falk Winland in the terrifyingly virtuosic role of Cecily. Hilary Summers (Miss Prism) and the cross-cast Alan Ewing as Lady Bracknell vie for comic supremacy, and the resulting bun-fight is an exhilarating a night at the theatre as you’ll find – one in the eye for those determined to make contemporary opera a po-faced affair.

Whimsy is also in plentiful supply in Richard Jones’ new production of Gloriana for the Royal Opera House’s main stage. Composed originally for Queen Elizabeth II’s coronation celebrations, Britten’s opera is a tricky creature that has suffered, perhaps justly, from some neglect since its premiere. The starched-and-polished odour of officialdom hangs around it, chafing against the anti-establishment tendencies of Britten’s personal value in the public pageantry that it seemingly offers. Yet there are cross-currents at work here, and it is these that Jones so unerringly finds out in his exemplary new staging.

Jones wittily frames the tale of the ageing Elizabeth I’s obsession with the Earl of Essex in the context of the work’s own composition – not so much a play-within-a-play as a masque-within-a-masque. Thus the young Elizabeth II arrives at a village hall to witness a laborious tudorbethan community pageant, staged for her entertainment. In a final, inevitable, coup de theatre the two queens come face to face – youthful monarchy staring her future in the face. It’s a sober conclusion to a production that wears the opera’s weighty themes with elegant lightness, offering an emotional chiaroscuro we don’t always get from Jones.

Ultz’s set keeps the central doublet-and-hosed action balanced with offstage goings-on, framing a riot of colourful excess in rather more sober shades. An impeccably-drilled troupe of schoolboys march on with destination placards as the actions moves from palace to city, only outdone as gleeful spectacle by the masque section, with staging decked out in a gaudy display of vegetables. It’s vintage Jones – inventive, entirely OTT, and completely spot-on dramatically.

Britten’s gift for word-setting is sorely tried in Gloriana by William Plomer’s leaden libretto. Fortunately the current Royal Opera cast sing so well that text becomes mere punctuation for some glorious sounds. Toby Spence, recovering from serious illness, makes a fine return as Essex, crooning lute-songs that few could resist. Susan Bullock finds Elizabeth’s imperious chill but also her vulnerability, even if she doesn’t quite equal Josephine Barstow’s performance in Phyllida Lloyd’s classic production. Clive Bayley’s Raleigh, Mark Stone’s Mountjoy and Kate Royal’s Lady Rich all offer strong support, and only Patricia Bardon’s Countess of Essex hasn’t quite the vocal flair she usually brings.

2013 has the feeling of a watershed year in the Royal Opera’s history. Programming is more bolder, casting more luxurious than ever. Holten himself returns as director in the Autumn, and it’ll be interesting to see whether this new life-force at Covent Garden can bring as much interest to his artistic work as his policy-making.

The cast of "The Importance of Being Earnest". Photograph: Royal Opera House/Stephen Cummiskey

Alexandra Coghlan is the New Statesman's classical music critic.

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.