It's finally acceptable to cast off the shackles of TV snobbery

Who knows, Bim Adewunmi might even give the next series Big Brother a go.

Oh, I don’t watch Big Brother.” A harmless admission, right? It looks like a simple statement of telly preference, a brief glimpse into the personal habits and quirks a person has formed over years of watching the box in the corner.
But lurking behind those words is an unasked question, hanging invisibly at the end of that sentence. It is laced with mild incredulity and it goes a little something like, “But you do?!” You know what that is? That’s basic telly snobbery and we all engage in it.
Before you begin to protest a little too strenuously, take a hard look at yourself. If you watch television, you will have a show that you love, a show that you hate and a show that you’re a snob about. Come on. I’ll start with one trio that fits: I love The Good Wife; I hate Britain’s Got Talent and I look down on Big Brother (and all those who watch it). There is always a programme on the air that we feel is the very nadir of human civilisation, an insult to the riches that technology has brought to our lives, a waste of time and effort and a stain on the televisual landscape. That’s TV snobbery at its finest and don’t you deny it.
Television is a tribal medium. Clear evidence springs up in our own lives: the adults who were not allowed to watch ITV as children, because it was “common”, what with its advertisements and sense of fun. Or those of us who will not watch Coronation Street until forced to by extended family consensus at Christmas. Or even those people who exclusively watch box sets of HBO dramas that feature lashings of sex and black comedy and death. You pick your tribe and stick with it, because it is deft shorthand for the person you are, or perhaps the person you want to be (or be seen as). If you watch the Elmore Leonard adaptation of Justified, what does that say about you? If you love a nerdcom such as The Big Bang Theory, what are you projecting to the world? If you enjoy Sex and the City so much that you unashamedly call yourself a “total Carrie” in real-life situations, what is the world supposed to think?
I once worked alongside a man who very proudly and somewhat sniffily told me that he didn’t watch television. He said it – just like that – in that practised way that suggested to me that he had come to expect an awed gasp and a request to elaborate on his charming quirk.
So I obliged him – why, I asked, do you hate fun? And he gave the usual spiel that people like him give: oh, there’s never anything good on, I’d rather read a book and let my imagination soar free, it rots your brain and stunts your mental growth . . . On he went, ad nauseum, emphasis on the “nauseam”.
I thought about arguing the point – there I sat, an avid viewer of television, having imbibed hours of it a day every day since I was a child, and I was no less engaged in the world, no more stunted than any child of the 1980s, holding down jobs and paying taxes – but then I saved my breath. If you don’t want television, I thought, then television doesn’t want you.
And that sentiment is largely true of the programmes I (and you) hate. They’re not specifically looking for you, hankering after you to love and adore them. Television as it was in the days of one channel, then two, then five channels is gone, replaced by hundreds of channels, DVR (digital video recorders) and PVR (personal video recorders) and the king of bingeing, the box set. Shows are finding their audiences and growing with them, content to have found one at all. Nobody is really pushing to the front, shouting “like me, like me!”
In turn, that frees us to watch more things and cast off the shackles of the TV snobbery. Every autumn for the last few years, I’ve found myself engaging in energetic bouts of tweeting about the singing competition, The X Factor. I used to get a few people expressing surprise, mild dismay and disappointment when they saw my tweets but that’s largely stopped now; I’m allowed to like Frasier and The X Factor. Earlier this week, I watched the former contestant Rylan Clark presenting Big Brother’s Bit On The Side. My snobbery was no contest for his charm – the guy was no singer, but as a presenter? Boy, can he work a room.
Who knows, next series maybe I’ll give Big Brother a go after all. Another one bites the dust.
The set for the finale of last year's Celebrity Big Brother. Photograph: Getty Images

Bim Adewunmi writes about race, feminism and popular culture. Her blog is and you can find her on Twitter as @bimadew.

This article first appeared in the 24 June 2013 issue of the New Statesman, Mr Scotland

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.