Gangsters’ paradise

Ryan Gilbey reviews three documentaries: <em>The Act of Killing, Pussy Riot: a Punk Prayer</em> and <em>Stories We Tell.</em>

The Act of Killing (15); Pussy Riot: a Punk Prayer (15); Stories We Tell (12A)
dir: Joshua Oppenheimer; dirs: Maxim Pozdorovkin, Mike Lerner; dir: Sarah Polley

One compliment applicable to all documentaries regardless of quality is that they are never miscast. The genre has more risk of appearing disingenuous than any other kind of film, since its relationship to truth is so intimate. But no one can complain that, say, this chap hadn’t done enough research to play a homeless drug addict, or that woman was all wrong in the role of the CEO.

Life can still throw up jarring dislocations between a person’s appearance and behaviour. Take Anwar Congo, a doddery but elegant old man with a wry smile and a silver fuzz of wool-like hair. As he wanders the streets of Medan, Indonesia reminiscing about the 1960s, he could pass for a member of the Buena Vista Social Club. Here is where he used to sell cinema tickets, while over there he would whistle fondly at passing women. And look – across the street is the office where he would kill people. Ah, memories. Anwar climbs to the rooftop terrace that was the site of many hundreds of executions often performed using his preferred method of garrotting with wire. Less blood that way. Less stink. “I’m a happy man,” he confides before breaking into an impromptu cha-cha-cha, literally dancing on his victims’ graves.

For The Act of Killing, the director Joshua Oppenheimer invited Anwar and several other former gangsters and paramilitaries, all of them instrumental in carrying out the murders in Indonesia of between 500,000 and 2 million suspected communists, to restage their crimes for the camera in any film genre of their choosing. There is no chance of prosecution. Indonesian politicians boast openly of employing gangsters to carry out housekeeping (“Beating people up is sometimes needed,” says the vice president) and the presenter of the country’s equivalent of The One Show enquires blithely about different styles of execution as though comparing cupcake recipes.

The men take as much pride in their filmmaking project as they once took in torture and murder. Among other episodes, they come up with a gruesome interrogation scene in the style of a 1940s Warner Bros gangster flick, and a musical number set to “Born Free” in which a victim thanks his own killer for despatching him to heaven. Blood and irony run thick. Wearing grisly prosthetics that resemble chopped ham, Anwar and chums burst out laughing in the middle of filming. I believe the technical term is “corpsing”.

There’s no mystery over why the concept appealed to these bloodstained ghouls. They bulge with the egotism of the psychopath; no prodding is required to get them spilling the beans about spilling communist guts, or drifting into elegiac reveries about the thrill of raping your way through a burning village. Oppenheimer assesses correctly that their behaviour is beyond belief; one scene features Anwar’s former colleague Adi Zulkadry (“Adi! How’s the family?”) chuckling as he recalls stabbing dozens of ethnic Chinese in the street. (The persecution and extortion of the Chinese continues there today, as the film demonstrates.)

But the director has hit upon a form that renders these atrocities instead as unsparing X-rays of the murderers’ vast delusions. In giving them enough creative freedom, not to mention enough rope, the movie can drill more deeply into the psychology of genocide than a straitlaced equivalent could ever have done.

It’s poisonous down there, though not altogether without shame. As the film-making intensifies, Anwar admits to being haunted by the memory of a severed head, its peepers glaring accusingly. “I’m always gazed at by those eyes I didn’t close,” he laments. Adi is more phlegmatic; he can sleep at night. “It’s all about finding the right excuses,” he says.

Two other new documentaries explore less effectively the idea of how performance can reveal the truth. In Pussy Riot: a Punk Prayer, the masks are literal: the gaily coloured tea-cosy balaclavas of three Russian women whose musical protest against the unity of church and state, staged in Moscow’s Cathedral of Christ the Saviour, made them a cause célèbre. While it’s enlightening to discover just how ramshackle the preparations were (“Let’s do the boxing thing!” is what passes for choreography in rehearsals), and to meet up close the delicate, dazed rebels responsible for making the veins in Vladimir Putin’s forehead throb, there’s nothing probing or problematic about the film itself. The story, rather than the plain-Jane telling of it, keeps us watching.

It’s the other way around in Stories We Tell, in which the Canadian actor-director Sarah Polley unpicks the matter of her own paternity. There wouldn’t be enough material here for a feature, were it not for the games Polley plays with the documentary form. We see her instructing her father in his line readings of the voiceover she has written, making him start over if he fluffs a word. And the homemovie footage, that guarantee of authenticity, strays suspiciously into places no Super 8 camera would have gone. Polley is working in the tradition of Orson Welles, but her trickery can be exasperating; it also neutralises many of the emotional revelations. To get the measure of the film, though, be sure to stay for the end credits and read the fine print.

The Act of Killing and Stories We Tell open 28 June; Pussy Riot: a Punk Prayer opens 5 July

Members of the Russian feminist collective Pussy Riot on film.

Ryan Gilbey is the New Statesman's film critic. He is also the author of It Don't Worry Me (Faber), about 1970s US cinema, and a study of Groundhog Day in the "Modern Classics" series (BFI Publishing). He was named reviewer of the year in the 2007 Press Gazette awards.

This article first appeared in the 01 July 2013 issue of the New Statesman, Brazil erupts

Kyle Seeley
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For emotional value, Emily is Away – a nostalgic instant messaging game – is this year’s best release

If you want to express your lingering teenage angst, there’s no better option.

Every now and then, a game is released that goes beyond what it may look or sound like. It goes straight to the pit of your insides where you thought you had no soul left, and jolts you back to life. Or at least it attempts to. This year, it's Emily is Away.

Firstly, anyone and everyone can virtually play this thing as it’s a crude Windows XP simulator displaying an AIM/MSN messenger client and can run on the PC equivalent of a potato. And it's free. It’s a short game, taking about 30 minutes, in which you play a person chatting away to your friend called Emily (who could be more), choosing from a set list of pre-selected instant messages.

Each chapter takes place in a different year, starting in 2002 and ending in 2006.

You’re instantly smacked with nostalgia thanks to the user screen of Windows XP and a fuzzed out background of Bliss, which was the default wallpaper in the operating system, and probably the most widely seen photo in the world. And your ears aren’t abandoned either, with the upbeat pinging sounds reminiscent of how you used to natter away with your personal favourite into the early hours.

The first chapter starts with you and Emily reaching the end of your last year in high school, talking about plans for the evening, but also the future, such as what you’ll be studying at university. From this early point, the seeds of the future are already being sewn.

For example, Emily mentions how Brad is annoying her in another window on her computer, but you’re both too occupied about agreeing to go to a party that night. The following year, you learn that Brad is now in fact her boyfriend, because he decided to share how he felt about Emily while you were too shy and keeping your feelings hidden.

What’s so excellent about the game is that it can be whatever you wish. Retro games used the lack of visual detail to their advantage, allowing the players to fill in the blanks. The yearly gaps in this game do exactly the same job, making you long to go back in time, even if you haven't yet reached the age of 20 in the game.

Or it lets you forget about it entirely and move on, not knowing exactly what had happened with you and Emily as your brain starts to create the familiar fog of a faded memory.

Despite having the choice to respond to Emily’s IMs in three different ways each time, your digital self tries to sweeten the messages with emoticons, but they’re always automatically deleted, the same way bad spelling is corrected in the game too. We all know that to truly to take the risk and try and move a friendship to another level, emoticons are the digital equivalent to cheesy real-life gestures, and essential to trying to win someone’s heart.

Before you know it, your emotions are heavily invested in the game and you’re always left wondering what Emily wanted to say when the game shows that she’s deleting as well as typing in the messenger. You end up not even caring that she likes Coldplay and Muse – passions reflected in her profile picture and use of their lyrics. She also likes Snow Patrol. How much can you tolerate Chasing Cars, really?

The user reviews on Steam are very positive, despite many complaining you end up being “friend-zoned” by Emily, and one review simply calling it “Rejection Simulator 2015”.

I tried so hard from all of the options to create the perfect Em & Em. But whatever you decide, Emily will always give you the #feels, and you’ll constantly end up thinking about what else you could have done.