Letters by Paul Auster and J M Coetzee: “Do things like this happen to you, or am I the only one?”

In 2008 J M Coetzee wrote to Paul Auster suggesting they begin an exchange by mail and, “God willing, strike sparks off each other”. Did they manage it?

Here and Now: Letters 2008-2011
Paul Auster and J M Coetzee
Faber & Faber, 256pp, £20

Writers have always corresponded with one another, but it’s rare for their correspondence to be made public while both protagonists are still alive. According to the jacket copy of Here and Now, this particular epistolary friendship was initiated when J M Coetzee wrote to Paul Auster (a letter bafflingly absent from this collection) suggesting they begin an exchange by mail and, “God willing, strike sparks off each other”.

Were the letters always intended for publication? And does the speed with which they’ve been passed to a wider audience undermine the apparent intimacy of their tone? It doesn’t help that both men have in their novels engaged in a kind of post - modern chicanery, in which Paul Austers and J M Coetzees proliferate, gleefully undermining the house of realism. Are we expected, having been schooled in scepticism by these very authors, to take seriously the spectacle of two big beasts of the literary jungle engaged in conversations on a series of self-consciously large subjects, from the state of Israel to the nature of male friendship?

Apparently we are. The early letters, in particular, come almost unleavened by irony, and their tone threatens at first to repel the (unintended?) reader. Early on, Auster unfurls a story about a sequence of encounters with Charlton Heston. They first meet at the Cannes film festival 50th anniversary dinner, at which many meticulously itemised gran - dees are also in attendance. Soon after, he runs into Heston at a book fair and again in “a small, elegant, very expensive” hotel in Manhattan, where Auster is lunching with Juliette Binoche. Stunned at this coincidence, he asks Coetzee: “Do things like this happen to you, or am I the only one?”

This light-hearted heedlessness to privilege is a small thing but it resurfaces more unpleasantly in Coetzee’s patronising attitudes to women. “What athlete would want to be complimented for his grace on the field?” he asks. “Even women athletes would give you a hard look.” Later, on the subject of great works of art: “yet it was done by a man (now and again a woman) like me; what an honor to belong to the species that he (occasionally she) exemplifies!”

Luckily, these irritants are counterweighted by two things: the brilliance of both correspondents and the evident genuineness of their friendship. The latter grows increasingly affecting as the acquaintance deepens. Auster, in particular, lays bare his liking. “You have become what I would call an ‘absent other’ . . . I discovered that I often walk around talking to you in my head, wishing you were with me.” He worries over Coetzee’s insomnia and teases him about his absent-mindedness. They exchange movie recommendations and in one enjoyable sequence become mutually fascinated by the origins of the term “going to hell in a handbasket”, batting back and forth origins discovered in slang dictionaries.

It’s a spectacle that engages both spectators and participants: there’s something of the tennis match here, a game that is itself a subject of scrutiny. Subjects lob back and forth; an occasional ball rolls into the grass. A rather woolly conversation about the financial crash is discarded, but themes of language, war and sexuality are revisited across the years.

Throughout, there is a touching preoccupation with obsolescence. These are real paper letters, for the most part, though Coetzee often faxes his (he’s based in Australia, Auster in Brooklyn, but both travel frequently, on a pan-European merry-goround of literary festivals and film juries). Both are leery of technology. Coetzee refuses to allow email into his novels, while Auster doesn’t own a mobile and writes on a typewriter (“a little flat job with a zip-up canvas carry case – in this case, a blue case with a black stripe down the middle” – a very characteristic instance of novelistic detail).

Lurking behind this nostalgic fondness for the near-obsolete apparatus of the 20th century is a deeper wistfulness: for an era in which writers played a serious role in the intellectual life of the nation – indeed, for a time in which one could speak unironically of a nation’s intellectual life. “Something happened, it seems to me,” writes Coetzee, “in the late 1970s or early 1980s as a result of which the arts yielded up their leading role in our inner life . . . we are the poorer today for that failure.” No doubt he’s right, and yet how gripping it is, to watch these two thoughtful, articulate men grappling with a world that hasn’t quite turned out how they expected.

Auster and his interlocutor become fascinated with the phrase “going to hell in a handbasket”. Photograph: Getty Images.

This article first appeared in the 20 May 2013 issue of the New Statesman, The Dream Ticket

Kyle Seeley
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For emotional value, Emily is Away – a nostalgic instant messaging game – is this year’s best release

If you want to express your lingering teenage angst, there’s no better option.

Every now and then, a game is released that goes beyond what it may look or sound like. It goes straight to the pit of your insides where you thought you had no soul left, and jolts you back to life. Or at least it attempts to. This year, it's Emily is Away.

Firstly, anyone and everyone can virtually play this thing as it’s a crude Windows XP simulator displaying an AIM/MSN messenger client and can run on the PC equivalent of a potato. And it's free. It’s a short game, taking about 30 minutes, in which you play a person chatting away to your friend called Emily (who could be more), choosing from a set list of pre-selected instant messages.

Each chapter takes place in a different year, starting in 2002 and ending in 2006.

You’re instantly smacked with nostalgia thanks to the user screen of Windows XP and a fuzzed out background of Bliss, which was the default wallpaper in the operating system, and probably the most widely seen photo in the world. And your ears aren’t abandoned either, with the upbeat pinging sounds reminiscent of how you used to natter away with your personal favourite into the early hours.

The first chapter starts with you and Emily reaching the end of your last year in high school, talking about plans for the evening, but also the future, such as what you’ll be studying at university. From this early point, the seeds of the future are already being sewn.

For example, Emily mentions how Brad is annoying her in another window on her computer, but you’re both too occupied about agreeing to go to a party that night. The following year, you learn that Brad is now in fact her boyfriend, because he decided to share how he felt about Emily while you were too shy and keeping your feelings hidden.

What’s so excellent about the game is that it can be whatever you wish. Retro games used the lack of visual detail to their advantage, allowing the players to fill in the blanks. The yearly gaps in this game do exactly the same job, making you long to go back in time, even if you haven't yet reached the age of 20 in the game.

Or it lets you forget about it entirely and move on, not knowing exactly what had happened with you and Emily as your brain starts to create the familiar fog of a faded memory.

Despite having the choice to respond to Emily’s IMs in three different ways each time, your digital self tries to sweeten the messages with emoticons, but they’re always automatically deleted, the same way bad spelling is corrected in the game too. We all know that to truly to take the risk and try and move a friendship to another level, emoticons are the digital equivalent to cheesy real-life gestures, and essential to trying to win someone’s heart.

Before you know it, your emotions are heavily invested in the game and you’re always left wondering what Emily wanted to say when the game shows that she’s deleting as well as typing in the messenger. You end up not even caring that she likes Coldplay and Muse – passions reflected in her profile picture and use of their lyrics. She also likes Snow Patrol. How much can you tolerate Chasing Cars, really?

The user reviews on Steam are very positive, despite many complaining you end up being “friend-zoned” by Emily, and one review simply calling it “Rejection Simulator 2015”.

I tried so hard from all of the options to create the perfect Em & Em. But whatever you decide, Emily will always give you the #feels, and you’ll constantly end up thinking about what else you could have done.