Saints or sinners? The problem of satire in videogames

There's a fine line between what's fair game for mockery and what isn't. Phil Hartup looks at <em>Saints Row: The Third</em>, a game that steps on a few toes in its pursuit of laughs.

 

The moment I knew Saints Row: The Third was a new and hitherto unseen kind of twisted occurred when I was playing it in co-operative mode with a friend of mine. We’d decided to do a side mission for one of the characters, who was a pimp. Fair enough in the world of Saints Row we thought, not thinking anything of it. Long story short, aforementioned friend found himself playing a mini-game where he had to give a handjob in the back of a car while I drove away from the paparazzi.

Sometimes I miss the days when a video game was about trying to get a frog across a road, y’know?

The Saints Row series is an oddity in gaming. A game series that eviscerates every icon it comes across yet has managed to avoid almost any serious censure. As a series they can be seen to have picked up the baton from the early Grand Theft Auto series in terms of tone. The original GTA games featured an anarchic and gleefully depraved style. You’d get bonus points for mowing down particular groups of pedestrians all in one go, you could get a kill frenzy bonus to go nuts with a flamethrower on a crowded sidewalk and you always got extra points for running somebody down with their own car. Good clean fun.

Then Grand Theft Auto grew up. Not proper grew up, not grown up so that you’d loan it money you expected to get back or let it look after your kids for a weekend, but it started to show more maturity and more character. You could still run down the pavement shooting everybody, but it really didn’t feel like the game wanted you to do that. The violence remained, but muted. Now the game wanted you to talk to Roman about his love life or go play darts with Kate. Everything felt low key and fragile, building to a conclusion that brought more tragedy than triumph.

Enter Saints Row. The first Saints Row game actually started out with a fairly gritty premise, you were a young black guy from a town called Stilwater, a fairly typical rustbelt city. You got beaten down in the street, so you joined a gang, mayhem ensued but it was more of a GTA San Andreas style game than the pure mayhem of the sequels. Saints Row 2 was the first to introduce the elements of craziness that typified the series, with The Third, and the impending fourth and possibly final instalment looking to go even further over the top.

On the surface the anarchism of later Saints Row games is so banal that it can barely be described with words. To really capture the essence of it you have to imagine a noise, two parts a grudging grunt of acknowledgement to one part chuckle. More "meh" than "heh". However it is clear that beneath all the brutal stereotypes and cheap laughs Saints Row has always had a lot of heart. It’s hard to imagine warmth and charm in the game in which the main character is happy to flout any kind of moral or ethical behaviour, but it is there. Also Saints Row games have always supported the anarchy of the game with a solid and sensible set of game mechanics and a sharp presentation meaning that even the simple act of kicking a police officer to death in the street is challenging yet rewarding for the player.

Looking through layers of froth and silliness that characterise the series it is clear that, probably tucked away in some corner cubicle, unsung and seldom acknowledged, there is somebody at work on these games who really knows their onions when it comes to the nuts and bolts of making third person action games.

Compare the Saints Row series to the Postal series and you can see that the heart and soul of the game makes all the difference. Postal games feature the same sort of gross humour but there’s no soul to it. Saints Row games have nailed what makes a good satire, rather than merely being badly made wish fulfilment for people striving to be edgy. Spraying a neighbourhood with sewage is funny. Peeing on somebody until they vomit isn’t. It’s science.

Some things that Saints Row games have got most right relate to the main character. In the first game you began as a black man, but you could change race and clothes and so on at will in various shops. The second game really changed it up however by allowing you to swap sex, not just with a binary switch either, gender was a variable in that game. These settings were dialled back in the third game, a casualty in a generally scaled back customisation system, but the ability to dress your character however you like remains. It’s important to remember too that this isn’t a game like Mass Effect where you create a character from scratch to fit into the story. In the Saints Row series, whatever you look like in the later games (and predictably in the adverts and so on the protagonist is typically a white man) your character started out as a man. This is something that is actually remarked upon quite often in the second game if you do switch the protagonist to a female body. Intentionally or not the Saints Row series are the first mainstream big budget games to embrace the option of a transgender hero.

It would be remiss not to point out though that in its quest to mock everything under the sun Saints Row does manage to walk into a few crass and unpleasant areas. A significant part of Saints Row: The Third involves trafficking women to use as sex slaves. It is implied that your character is a nicer pimp than the people that you are liberating your slave women from. But damn. Even as a joke, in a game of jokes, a game that under no circumstances should ever be considered serious in any way shape or form, even then, that’s not right. But that is the nature of a game where the character is an entirely unapologetic self-serving villain. The majority of games, even when you have an option to be the villain, have you as some sort of honourable outlaw. Saints Row doesn’t do that, you have to be the bad guy, even when you’d rather not.

That can be the problem with satire, when you’re trying to mock everyone and treat everything as a joke you can end up aiming you jokes at those below you on the totem pole, and that’s weak comedy. It can be a fine line between what is fair game and what isn’t. This fine line was what Seth McFarlane nearly garrotted himself with at the Oscars.

Chastising the Saints Row games for stepping on a few toes in pursuit of laughs misses the point though. This is a game series that treats sacred cows with all the reverence of a killing floor. It makes no apologies nor should it. It comes with an adult rating after all.

While as a series it may perhaps never be taken as seriously as GTA now wants to be it deserves praise for daring to push the limits of bad taste in an industry that seems inexorably drawn towards safe bets. Given the collapse of its publisher THQ it seems clear that this commitment to style over sales was not made without a cost.

A still from Saints Row: The Third.

Phil Hartup is a freelance journalist with an interest in video gaming and culture

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Why does food taste better when we Instagram it?

Delay leads to increased pleasure when you set up a perfect shot of your dinner.

Been on holiday? Take any snaps? Of course you did – but if you’re anything like me, your friends and family didn’t make it into many of them. Frankly, I can only hope that Mr Whippy and I will still be mates in sixty years, because I’m going to have an awful lot of pictures of him to look back on.

Once a decidedly niche pursuit, photographing food is now almost as popular as eating it, and if you thought that the habit was annoying at home, it is even worse when it intrudes on the sacred peace of a holiday. Buy an ice cream and you’ll find yourself alone with a cone as your companion rushes across a four-lane highway to capture his or hers against the azure sea. Reach for a chip before the bowl has been immortalised on social media and get your hand smacked for your trouble.

It’s a trend that sucks the joy out of every meal – unless, that is, you’re the one behind the camera. A new study published in the Journal of Personality and Social Psychology suggests that taking pictures of food enhances our pleasure in it. Diners at the food court of a farmers’ market in Philadelphia were asked either to photograph their meal or to eat “as you normally would”, then were questioned about how they found it. Those in the photography group reported that not only did they enjoy their meal more, but they were “significantly more immersed in the experience” of eating it.

This backs up evidence from previous studies, including one from this year in the Journal of Consumer Marketing, which found that participants who had been asked to photograph a red velvet cake – that bleeding behemoth of American overindulgence – later rated it as significantly tastier than those who had not.

Interestingly, taking a picture of a fruit salad had no effect on its perceived charms, but “when descriptive social norms regarding healthy eating [were] made salient”, photographing these healthier foods did lead to greater enjoyment. In other words, if you see lots of glossy, beautifully lit pictures of chia seed pudding on social media, you are more likely to believe that it’s edible, despite all the evidence to the contrary.
This may seem puzzling. After all, surely anything tastes better fresh from the kitchen rather than a protracted glamour shoot – runny yolks carefully split to capture that golden ooze, strips of bacon arranged just so atop plump hemispheres of avocado, pillowy burger buns posed to give a glimpse of meat beneath. It is hardly surprising that 95 million posts on Instagram, the photo-sharing site, proudly bear the hashtag #foodporn.

However, it is this delay that is apparently responsible for the increase in pleasure: the act of rearranging that parsley garnish, or moving the plate closer to the light, increases our anticipation of what we are about to eat, forcing us to consider how delicious it looks even as we forbid ourselves to take a bite until the perfect shot is in the bag. You could no doubt achieve the same heightened sense of satisfaction by saying grace before tucking in, but you would lose the gratification that comes from imagining other people ogling your grilled Ibizan sardines as they tuck in to an egg mayonnaise at their desk.

Bear in mind, though, that the food that is most successful on Instagram often has a freakish quality – lurid, rainbow-coloured bagel-croissant hybrids that look like something out of Frankenstein’s bakery are particularly popular at the moment – which may lead to some unwise menu choices in pursuit of online acclaim.

On the plus side, if a diet of giant burgers and salted-caramel lattes leaves you feeling queasy, take heart: if there is one thing that social media likes more than #avotoast, it is embarrassing oversharing. After a week of sickening ice-cream shots, a sickbed selfie is guaranteed to cheer up the rest of us. 

Felicity Cloake is the New Statesman’s food columnist. Her latest book is The A-Z of Eating: a Flavour Map for Adventurous Cooks.

This article first appeared in the 25 August 2016 issue of the New Statesman, Cameron: the legacy of a loser