The Hardy Boys of our generation?

Reviewed: Bad Machinery, by John Allison.

Bad Machinery: The Case of the Team Spirit
John Allison
Oni Press, 136pp, £14.99

This book has been a long time coming. The first collection of John Allison's Bad Machinery webcomic, it is being released as the web version finishes its fifth story. That's pretty far removed from the print collections of Allison's previous strip, Scary Go Round, of which Bad Machinery is a loose sequel. Those were usually available shortly after the arc they collected was finished, in small self-published paperbacks.

But the delay is for a good reason. Where Scary Go Round was frequently meandering, with story lines and characters fading out of view as he got bored of them and moved on, Bad Machinery is laser-focused. It takes the classic archetype of mystery-solving-teens, throws them in situations that are half-way between Scooby-Do and Buffy the Vampire Slayer (monsters are real, but generally they're more interested in being left alone than taking over the world), and polishes the whole thing off with Allison's unique, and wonderful, authorial voice.

He's been writing webcomics for fifteen years, starting with Bobbins until 2002, then relaunching the series as Scary Go Round, and then Bad Machinery four years ago. Each series has shared characters with the one before, but been a fresh beginning in story terms, and this is no different. But that still means fifteen straight years improving his craft, and it shows. Since an abrupt change in his artistic style in 2005 – moving from a heavily digital style to more traditional-looking cartooning – the focus was on refining the writing and art, until in 2009, Scary Go Round was put to bed and Bad Machinery was launched. As a third-generation webcomic, it skipped the false starts common to so many books with similar provenance, and launched straight into the strong story collected here.

That change – which, given it amounted to killing-off an eight-year-long serial with a devoted fanbase, was hardly minor – has resulted in a book which is perfect for people who don't read comics. And more than that: it's a book perfect for kids who don't read comics. Starring relatable schoolchildren, in a series of stand-alone cases, it stands a chance of being the Hardy Boys or Famous Five of our generation.

And that's precisely why the delay has happened. Because there's no point in writing a book which could be loved by a generation of children and then hiding it on a website and in self-published books. This needs to be in schools, on reading club lists, and in libraries, and for that, it needs a real publisher backing it up.

But finding one which was prepared to take a book which was still available for free online was easier said than done. False starts with some publishers who were unhappy competing against the internet pushed the publication date further and further back, but Allison didn't give up. At one point he was forced to launch subscriptions for the site – ranging from £2 a year, for which subscribers receive "nothing but my gratitude", to £100 a year, for which subscribers receive "nothing but my gratitude" – to make ends meet, but eventually it paid off. Step up Oni Press, the publishers of the Scott Pilgrim series, who have worked with Allison to make a print version with production values to die for. A massive book – roughly the size of two standard-sized comics next to each other – it includes the first case, as well as a short prologue, a chunk of back-matter, and a fair few reworked pages to take advantage of the differences between print and online.

Getting this book into the hands of real-life kids is obviously Allison's aim, but as with all the best children's authors, he's done that by writing a book which doesn't talk down to them. Like Pixar's films, an adult not reading Bad Machinery because it's for kids is missing out – and missing the point. The jokes are sharp, the plot is twisting, and the mystery is engrossing. If the fact that the main characters are 11-year-olds spoils that for you, I don't know what to say.

A little peek inside Bad Machinery, by John Allison. Credit: Oni Press.

Alex Hern is a technology reporter for the Guardian. He was formerly staff writer at the New Statesman. You should follow Alex on Twitter.

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Marvel has moved past the post-credits teaser, and it's all the better for it

Individual stories are suddenly taking precedence over franchise building.

The lasting contribution of 2008’s Iron Man to contemporary cinema comes not from the content of the film itself, but in its Avengers-teasing post-credits scene featuring an eyepatch-sporting Samuel L. Jackson. While post-credits scenes were not invented by Marvel, their widespread adoption in other blockbusters is a testament to Marvel using them to titillate and frustrate.

Fast forward nine years and Marvel’s direction has significantly altered. Having moved to a three-film-a-year structure ahead of next year’s climactic Infinity War, their two releases this summer have featured less explicit connective tissue, using post-credits scenes that are, in typical Marvel fashion, self-reflexive and fun – but this time with no teases for films to come.

Where previous Marvel Cinematic Universe (MCU) films have trailed characters donning superhero mantles, confrontations to come, or more light-hearted team ups, Guardians of the Galaxy Vol. 2 decided to lovingly poke fun at Marvel grandmaster Stan Lee, leaving him stranded on a godforsaken space rock in the outer reaches of the stars. Spider-Man: Meanwhile Homecoming targeted filmgoers who had stayed until the end in expectation of a tease, only to receive a Captain America educational video on the virtues of “patience”.

That isn’t to say that connective tissue isn’t there. Marvel seems to be pursuing world building not through post-credits stingers, but through plot and character. In the past, teasing how awful big bad Thanos is ahead of the Avengers battling him in Infinity War would have been done through a menacing post-credits scene, as in both Avengers films to date. Instead Guardians of the Galaxy Vol. 2 uses character as a tool to explore the world at large.

Nebula’s seething rage is, rather than just a weak excuse for an antagonist’s arc, actually grounded in character, explaining to Sean Gunn’s loveable space pirate Kraglin that Thanos would pit his daughters, her and Gamora, against each other, and replace a part of her body with machine each time she failed – and she failed every time. It’s effective. Thanos’ menace is developed, and you feel sympathy for Nebula, something Marvel has historically failed to do well for its antagnoists. Her parting promise – to kill her father – not only foreshadows the events of Infinity War, but also hints at the conclusion of a fully formed arc for her character.

In the high-school-set Spider-Man: Homecoming, the stakes quite rightly feel smaller. The inexperienced wall-crawler gets his chance to save the day not with the galaxy at risk, but with an equipment shipment owned by Iron Man alter-ego and billionaire inventor Tony Stark hanging in the balance. While such a clear metaphor for widespread change in the MCU might be a little on the nose, the set-up is effective at plaing the film at street level while also hinting at overall changes to the structure of the universe.

Stark gifting Peter a new (and oh so shiny) suit is a key set piece at the end of the film, whereas in 2015's Ant-Man’s Hope Pym inheriting her mother’s own miniaturising suit it is relegated to a teaser. Peter’s decision to turn it down not only completes Peter’s transition past seeking the approval of Stark’s unwitting father figure, but it also leaves the Avengers in an as-yet unknown state, still fragmented and incomplete after the events of 2016’s Civil War. To anticipate Spider-Man joining the Avengers proper is to anticipate the forming of the team as a whole – keeping our collective breath held until we stump up for tickets to Infinity War.

With this happy marriage of the macro and the micro, individual stories are suddenly taking precedence in the MCU, rather than being lost in the rush to signpost the foundations for the next instalment in the franchise. It’s a refreshingly filmic approach, and one which is long overdue. To suggest that Marvel is hesitant to overinflate Infinity War too early is supported by their refusal to share the footage of the film screened to audiences at the D23 and San Diego Comic Con events in recent weeks. Instead, the limelight is staying firmly on this November’s Thor: Ragnarok, and next February’s Black Panther.

Stan Lee, at the end of his Guardians of the Galaxy Vol. 2 post credits scene, cries, “I’ve got so many more stories to tell!”, a hopeful counterpoint to a weary Captain America asking “How many more of these are there?” at the end of Homecoming. With Disney having planned-out new MCU releases all the way into 2020, entries in the highest-grossing franchise of all time won’t slow any time soon. We can, at least, hope that they continue their recent trend of combining writerly craft with blockbuster bombast. While the resulting lack of gratuitousness in Marvel’s storytelling might frustrate in the short term, fans would do well to bear in mind Captain America’s call for patience.