The end of the epic: why the success of Bioshock Infinite is bad for gaming

Phil Hartup hated the critically acclaimed blockbuster. And he thinks you should too.

 

There was a time when games tried harder than this. They’ve never spent more money in production, they’ve never had better hardware, but they tried harder. New game types, new control systems, new themes, new mechanics. They had to wow the audience, impress them and offer them something new. Those days are gone. Now games merely presume to have our attention and because of the hype, because of the money and because sometimes they just look so amazing, that attention is often given freely.

Bioshock: Infinite is just such a game. It deserves a place in history as being the world’s most successfully polished turd.

The acclaim piled on it is easy to understand. Groupthink amongst the gaming press has a habit of running riot and almost from day one of its announcement it was clear to see that Bioshock: Infinite was the anointed one. It contained very serious issues like racism and inequality, it had religious baddies in it, who weren’t Muslim for a change, it had a prominent female character who wasn’t simply there to be drooled over and of course it all looked so pretty in the videos. People were ready for a game that wasn’t as ideologically bankrupt as the Call of Duty series, but was still, for all intents and purposes, that sort of game. Bingo.

Complaints with Bioshock: Infinite are limited to two key areas.

First, and most obviously, it’s a first person shooter and it’s a conspicuously bad one. Everything takes place in a series of arena battles, with the plot occurring in the times between them. This is a really bad sign. It tells us that the story is written and the game, that bit that you’re paying for, the bit that really anything calling itself a game ought to be focused on, that’s just filler. That’s the stuff you do to pad the running time out. That the actual game part of the game has been relegated to the fringes of the experience is evidenced by just how below-par the combat actually is. The mechanics, the arbitrary limitations, the repetition of it all . . . on a mechanical level this is the sort of thing that was done better in Half Life back in 1998.

Secondly in terms of story and themes, what are we really learning here? That racism is bad? That religious fanaticism is bad? A huge amount has been talked about the Bioshock: Infinite story but the elephant in the room is that if the story is written before you even install the game then it is a bad story. This brings us back to the idea of the game as a game.

What makes games special is that you are not supposed to know the outcome. Take a football match for example. If you’re playing football and you don’t know how the match will turn out, but you know you can affect it, that’s fun. That’s really the joy of playing a game. But suppose you put your boots on, you step out onto the pitch, and the referee hands you a script. You play your part in the game, you have to kick the ball when it comes to you, you have to tackle players as they come to you, just like it says in the script, and if you do that right, you win. If you do it wrong the ref blows his whistle and you do it again until it is right and then you win.

This is what a game as scripted as Bioshock: Infinite comes down to; an interactive movie where the totality of the player capacity for interaction is our old friend, violence. Now I am actually rather partial to videogame violence. It can be good clean fun. But when it is forced upon me for reasons that essentially amount to time sinking I find it a little objectionable. There’s no engaging with the people in the game world, and there is little interaction with objects other than to instantly munch them down to heal gunshot wounds.

Now it could be argued that Bioshock: Infinite is being playful and ironic, that it is a self-aware look at games and violence and other things, playing against expectations and messing with ideas of parenthood and conscience and so on, and I’m sure that’s ever so clever. But here’s the thing with that. If you want to be a clever game, first you have to be a good game. You can tell that Bioshock: Infinite isn’t that because people are talking about themes and story, they are not asking about how to play it better. Besides, is a "good guy who is a killer with a mysterious past" such a revolutionary idea? Is rescuing some mysterious yet important girl from a prison really a new idea? Is a one-dimensional dickhead as a principle antagonist really as sophisticated as all that? For a game lauded for its story it is hard to pick anything in this game that wasn’t already clichéd years ago.

But here’s the thing. All this said, Bioshock: Infinite has been wildly applauded by critics. This blood-spattered series of fetch quests, arena fights and pseudo intellectualism is being talked about as one of the best games in recent years. Mathematics departments around the world have been struggling for weeks to find a new whole number above ten but less than eleven just to use for reviewing this game. The team at the Oxford English Dictionary are in the process of removing the existing definition of the word airship from the dictionary to be replaced by the term ‘wonderful floating thing found in Bioshock: Infinite’. This game is, as far as most of the gaming press and public are concerned, the greatest thing ever.

That should worry fans of video games because when something as completely wrongheaded and primitive as Bioshock: Infinite is lauded as a masterpiece, the fallout can only be toxic.

What video games need now are new ideas, not the same old thing with a different set of backgrounds and a new story. This is what video games promised when they first appeared, when people were not just inventing games but inventing genres of game. Somewhere along the way this seems to have stopped happening, to the extent that the best game so far of 2013 is a game that, graphical fidelity notwithstanding, could have been made ten years ago.

Board games are in many ways showing the direction that video games ought to be taking. Games such as Risk: Legacy offer changes to old formulae and new formats and game tropes appear all the time. Meanwhile, what mainstream video games are delivering is akin to the dizzying array of different Monopoly sets you can get. Maybe it’s set in space, or in Legoland, or Russia, or wherever, but it’s still ultimately the same game.

While the 10/10 scores and the plaudits are piling up around titles that offer nothing more than a new story played out in the same old style, the games industry will see no reason to change.

For people who thought that Bioshock: Infinite was new and exciting, congratulations. That’s what’s on the menu, at least from the big developers, for the foreseeable future. For those of us who had our fill of this slop back when it still tasted sort of new and the crunchy bits still had some crunch to them, it’s going to be a long few years.

Oops, too late.

Phil Hartup is a freelance journalist with an interest in video gaming and culture

Photo: LYNSEY ADDARIO
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What Happened reveals Hillary Clinton as a smart thinker – unlike the man who beat her

Those asking why she blames everyone but herself for Donald Trump clearly haven't read the book.

Hillary Clinton is smug, entitled, dislikeable, hawkish, boring. She was unable to beat a terrible Republican presidential candidate. Why doesn’t she just shut up and sod off? Bernie would have won, you know. Sexism? There’s no sexism in opposing someone who left Libya a mess and voted for the Iraq War. Also, she had slaves.

This is a small sample of the reactions I’ve had since tweeting that I was reading Clinton’s memoir of the 2016 campaign. This is one of those books that comes enveloped in a raincloud of received opinion. We knew the right hated Clinton – they’ve spent three decades furious that she wanted to keep her maiden name and trying to implicate her in a murder, without ever quite deciding which of those two crimes was worse. But the populist candidacy of Bernie Sanders provoked a wave of backlash from the left, too. You now find people who would happily go to sleep in a nest made out of copies of Manufacturing Consent mouthing hoary Fox News talking points against her.

One of the recurrent strains of left-wing criticism is that Clinton should apologise for losing to Trump – or perhaps even for thinking that she could beat him in the first place. Why does she blame everyone but herself?

Perhaps these people haven’t read the book, because it’s full of admissions of error. Using a private email server was a “boneheaded mistake”; there was a “fundamental mismatch” between her managerial approach to politics and the mood of the country; giving speeches to Wall Street is “on me”; millions of people “just didn’t like me… there’s no getting round it”.

Ultimately, though, she argues that it was a “campaign that had both great strengths and real weaknesses – just like every campaign in history”. This appears to be what has infuriated people, and it’s hard not to detect a tinge of sexist ageism (bore off, grandma, your time has passed). Those who demand only grovelling from the book clearly don’t care about finding lessons for future candidates: if the problem was Hillary and Hillary alone, that’s solved. She’s not running in 2020.

Clinton marshals a respectable battalion of defences. Historically, it is very unusual for an American political party to win three elections in a row. The Democrats (like Labour in Britain) have longstanding problems with white working-class voters outside the big cities. Facebook was flooded with fake news, such as the story that the Pope had endorsed Trump. And besides, Clinton did win three million more votes than her Republican rival.

Added to which, it is now hard to deny that Russia interfered heavily in the US election, with Trump’s approval – “Russia, if you’re listening, I hope you’re able to find the 30,000 emails that are missing,” he told a press conference in July 2016 – and perhaps even with the active collusion of his campaign. The next Democratic candidate will have to reckon with all this.

The election outcome would have been different if just 40,000 voters in three key swing states had flipped, so there are dozens of potential culprits for Clinton’s loss. But perhaps one of the reasons that many in the US media have been so hostile to the book is that it paints them as such villains. Even now, it is common to hear that Clinton “didn’t have an economic message”, when a better criticism is that no one got to hear it.

In their mission not to be accused of “elite bias”, the media desperately hunted for bad things to say about Clinton, when none of her offences came close to the gravity of a totally unqualified, unstable man with no government experience going on a year-long bender of saying mad shit and boasting about sexual assault. In both the primary against Sanders and the general election, she was treated as the obvious next president, and held to a different standard. (Incidentally, there is surprisingly little criticism of Sanders in here; she credits him with helping to write her policy platform.)

The book is at its best when it reflects on gender, a subject which has interested Clinton for decades. She calculates that she spent 600 hours during the campaign having her hair and make-up done, as “the few times I’ve gone out in public without make-up, it’s made the news”. She writes about the women she met who were excited to vote for a female president for the first time. She mentions the Facebook group Pantsuit Nation, where 3.8 million people cheered on her candidacy. (Tellingly, the group was invite-only.)

Yet Clinton was never allowed to be a trailblazer in the way that Barack Obama was. That must be attributed to the belief, common on the left and right, that whiteness and wealth cancel out any discrimination that a woman might otherwise suffer: pure sexism doesn’t exist.

The narrative of the US election is that Clinton was deeply unpopular, and while that’s true, so was Trump. But where were the interviews with the 94 per cent of African-American women who voted for her, compared with the tales of white rage in Appalachia? “The press coverage and political analysis since the election has taken as a given that ‘real America’ is full of middle-aged white men who wear hard hats and work on assembly lines – or did until Obama ruined everything,” she writes.

Clinton faces the uncomfortable fact that whites who feel a sense of “loss” are more attracted by Trump’s message than Americans with objectively worse material conditions who feel life might get better. That is an opportunity for the left, and a challenge: many of those Trump voters aren’t opposed to benefits per se, just the idea they might go to the undeserving. Universal healthcare will be a hard sell if it is deemed to be exploited by, say, undocumented immigrants.

Yes, What Happened is occasionally ridiculous. There’s a section on “alternate nostril breathing” as a relaxation technique that a kinder editor would have cut. The frequent references to her Methodism will seem strange to a British audience. The inspirational stories of the people she meets on the campaign trail can feel a little schmaltzy. But it reveals its author as a prodigious reader, a smart thinker and a crafter of entire sentences. Unlike the man who beat her. 

What Happened
Hillary Clinton
Simon & Schuster, 494pp, £20

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

This article first appeared in the 21 September 2017 issue of the New Statesman, The revenge of the left