The moment you can't ignore in Bioshock Infinite

A videogame that dares to address the banality of racist violence.

Just a few minutes in to BioShock Infinite is a scene that pulled me up short. Your character, Booker DeWitt, has been transported to what looks like a vintage all-American paradise, a city floating in the sky. Strolling through a carnival, he is asked to take part in a “lottery” and handed a baseball. The stage curtains pull back and there stand a white man and a black woman, bound and tied to stakes. That baseball you’re holding? You’re supposed to stone them with it.

Rarely have I been so uncomfortable playing a video game, but the effect is deliberate: BioShock Infinite is determined to make its largely American audience engage with aspects of its history that it would probably rather forget.

Over the course of the game, the spotless, well-ordered city of Columbia is revealed to be part of an explicitly racist police state, one that an Occupy-like group called Vox Populi is threatening to disrupt.

All of this is calculated to get writers like me in a lather; although games have many wonderful qualities, serious engagement with politics is rarely one of them. (I have never seen the phrase “American exceptionalism” appear so often on game blogs before.) The stoning scene also poses an intriguing question – because, minutes after it, I was loosing off rounds into every guard I could see and even stoving in the head of one of them with a hand-held chainsaw.

How, I asked the game’s creative director, Ken Levine, on his recent press tour in London, do you make the player switch between feeling painful levels of empathy and feeling no empathy at all? “There are a lot of reasons why that stoning scene is so uncomfortable,” he said. “There’s the racial component; there’s the powerlessness . . . They are not a threat to you. They are humiliated.

“Have you ever seen photos of lynchings? They were basically parties. It was so shocking to me . . . Anybody with a working sense of ethics understands that hurting powerless creatures is cruelty.” The guards, meanwhile, are trying to kill you, so you feel no compunction in killing them first.

Levine is also concerned with how to create a connection between the player and the game’s characters. In too many titles, the people in them are simply plot dispensers or, worse, broad-brush versions of a stereotype.

At Bafta on Piccadilly the night before our interview, he explained how using a first-person camera angle encourages you to identify with the protagonist. At the same time, other characters must have rounded personalities, shown through the quality of their dialogue, voice acting and facial expressions. (The designers gave the companion Elizabeth oversized eyes so that she can communicate better.) If Levine succeeds, BioShock Infinite will achieve something momentous – making video games more human.

Author's update:

I wrote this piece for the magazine - hence the shortness - so expect more trilling on the subject from me in the future, as I've vowed to try to avoid reading anyone else's pieces on the game until I finish it. But I did want to mention one other moment near the start, because it chimed with something I heard Danny Boyle tell Chris Evans on his breakfast show on Friday: "70 per cent of a movie is sound". He went on to give a really interesting outline of how your eye travels ahead, always looking for the surprise; but your ear is much easier to shock with a sudden noise or burst of music.

Anyway, I then thought about all the bits of games that I never, ever think about when doing reviews: like the sound effects, which in Bioshock: Infinite are often similar to, although not identical to, those from the original game.

But I think this might also be the first game where the rumble pack is used artistically. I've seen it put to utilitarian purposes in things like Heavy Rain,  first-person shooters, or even titles like Johann Sebastian Joust, obviously.

At the start of the Bioshock Infinite, you blast off from a rocket-fuelled pod fired from a lighthouse and the rumble pack in your controller whirrs like crazy. Then - then - you break through the clouds, and the sunlight breaks across the floating of city of Columbia, and the choral music wafts across the breeze. And the rocket engines stop, and the rumble pack and the on-screen sound effects fall silent. 

It's very much like that moment during take-off on an aircraft when you go down the runway . . . . runrunrunrunrunLIFT. It gives you a real feeling of peace. 

And I bet no review you'll read mentions it. 

 

A still from the beginning of Bioshock: Infinite

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

This article first appeared in the 25 March 2013 issue of the New Statesman, After God

Donmar Warehouse
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Limehouse raises the question of when party loyalty becomes political irresponsibility

Labour's “Gang of Four” are brought to life brilliantly at the Donmar Warehouse.

A star of the Labour Party right wing, exiled from the shadow cabinet for deviating from the dominant orthodoxy, rants about how a decent but weak Labour leader, with an election-losing anti-European, anti-nuclear manifesto, risks letting the prime minister get away with whatever she wants.

Laughter shows that the audience gets what the dramatist Steve Waters is up to. Limehouse takes place on 25 January 1981, when a gentle veteran, Michael Foot, seems to be leading Labour to such sure oblivion at the next election that Dr David Owen has summoned his fellow moderates Shirley Williams, Bill Rodgers and (just back from a stint running Europe) Roy Jenkins to Sunday lunch in his kitchen in east London. This meeting led the “Gang of Four”, as they became known, to make a statement of estrangement from Labour that heralded the creation of the Social Democratic Party.

Waters was inspired by a New Statesman interview in which Rodgers wondered if the left-right divide under Jeremy Corbyn might justify a similar evacuation of the pragmatists now. The debates that the play stages – fidelity to party and national tribes against a fear of political and historical irrelevance – feel hotly topical.

Williams, considering an offer to abandon Labour and teach at Harvard, faced then the dilemma of an Ed Balls or Tristram Hunt now. And Labour members today who fantasise about a new progressive grouping might reflect that, while the SDP briefly seemed a plausible alternative to Thatcherism (winning 7.8 million votes at the 1983 election), the middle-class revolution was squeezed externally by two-party domination and internally by disputes over leadership and direction.

But, for all the parallel relevance, the success of Limehouse ultimately depends on the convincing re-creation of an era and its people. Enjoyable period details include the luxury macaroni cheese to a recipe by Delia Smith that Debbie Owen, Delia’s literary agent, chops and fries on stage to fuel her husband’s discussions with his three wary comrades. Waters also skilfully uses the mechanics of a pre-digital world – having to go out for newspapers, going upstairs to answer a phone – to get one character out of the way to allow others to talk about them.

As a good playwright should, Waters votes for each character in turn. Owen, though teased for vanity and temper, is allowed a long speech that honours his status as one of the most memorable orators in modern British politics. Tom Goodman-Hill samples Owen’s confident baritone without going the whole Rory Bremner.

Playing Jenkins, a man celebrated for both a speech defect and rococo cadences, Roger Allam has no choice but to deliver the voice perfectly, which he does. Waters carefully gives the character an early riff about the “crepuscular greyness” of Brussels, allowing Allam to establish the w-sounds and extravagant adjectives. Actor and playwright also challenge the assumption that for Jenkins both to love fine wine and to advocate social justice was inevitably a contradiction.

Debra Gillett refreshingly avoids the scattiness that caricaturists attribute to Williams, stressing instead her large brain and deep soul, in a portrayal that increases the sense of shame that the Tories should lead Labour 2-0 in the score of female prime ministers. As Rodgers (in Beatles terms, the Ringo of the confab four), Paul Chahidi touchingly suggests a politician who knows that he will always be a bag-man but still agonises over whose luggage to carry.

Unfolding over 100 minutes, Polly Findlay’s production has a lovely rhythm, staging the delayed entrances of Jenkins and Williams for maximum impact. Biodramas about the living or recently dead can be hobbled by a need to negotiate objections of tact or fact. Politicians, however, often purchase even the rudest cartoons of themselves for the loo wall, and the real Owen, Williams and Rodgers laughed warmly during, and strongly applauded after, the first night.

At an impromptu press conference afterwards, a genial and generous Owen astutely observed that what at the time was “a very happy day in our house” has been dramatised as tragicomedy. But, regardless of whether Marx was right about history repeating itself the second time as farce, the possibility that farce is being repeated in Labour Party history has encouraged a compelling play that is sublimely enjoyable but also deeply serious – on the question of when loyalty to party can become disloyalty to political responsibility.

“Limehouse” runs until 15 April

Mark Lawson is a journalist and broadcaster, best known for presenting Front Row on Radio 4 for 16 years. He writes a weekly column in the critics section of the New Statesman.

This article first appeared in the 23 March 2017 issue of the New Statesman, Trump's permanent revolution