The moment you can't ignore in Bioshock Infinite

A videogame that dares to address the banality of racist violence.

Just a few minutes in to BioShock Infinite is a scene that pulled me up short. Your character, Booker DeWitt, has been transported to what looks like a vintage all-American paradise, a city floating in the sky. Strolling through a carnival, he is asked to take part in a “lottery” and handed a baseball. The stage curtains pull back and there stand a white man and a black woman, bound and tied to stakes. That baseball you’re holding? You’re supposed to stone them with it.

Rarely have I been so uncomfortable playing a video game, but the effect is deliberate: BioShock Infinite is determined to make its largely American audience engage with aspects of its history that it would probably rather forget.

Over the course of the game, the spotless, well-ordered city of Columbia is revealed to be part of an explicitly racist police state, one that an Occupy-like group called Vox Populi is threatening to disrupt.

All of this is calculated to get writers like me in a lather; although games have many wonderful qualities, serious engagement with politics is rarely one of them. (I have never seen the phrase “American exceptionalism” appear so often on game blogs before.) The stoning scene also poses an intriguing question – because, minutes after it, I was loosing off rounds into every guard I could see and even stoving in the head of one of them with a hand-held chainsaw.

How, I asked the game’s creative director, Ken Levine, on his recent press tour in London, do you make the player switch between feeling painful levels of empathy and feeling no empathy at all? “There are a lot of reasons why that stoning scene is so uncomfortable,” he said. “There’s the racial component; there’s the powerlessness . . . They are not a threat to you. They are humiliated.

“Have you ever seen photos of lynchings? They were basically parties. It was so shocking to me . . . Anybody with a working sense of ethics understands that hurting powerless creatures is cruelty.” The guards, meanwhile, are trying to kill you, so you feel no compunction in killing them first.

Levine is also concerned with how to create a connection between the player and the game’s characters. In too many titles, the people in them are simply plot dispensers or, worse, broad-brush versions of a stereotype.

At Bafta on Piccadilly the night before our interview, he explained how using a first-person camera angle encourages you to identify with the protagonist. At the same time, other characters must have rounded personalities, shown through the quality of their dialogue, voice acting and facial expressions. (The designers gave the companion Elizabeth oversized eyes so that she can communicate better.) If Levine succeeds, BioShock Infinite will achieve something momentous – making video games more human.

Author's update:

I wrote this piece for the magazine - hence the shortness - so expect more trilling on the subject from me in the future, as I've vowed to try to avoid reading anyone else's pieces on the game until I finish it. But I did want to mention one other moment near the start, because it chimed with something I heard Danny Boyle tell Chris Evans on his breakfast show on Friday: "70 per cent of a movie is sound". He went on to give a really interesting outline of how your eye travels ahead, always looking for the surprise; but your ear is much easier to shock with a sudden noise or burst of music.

Anyway, I then thought about all the bits of games that I never, ever think about when doing reviews: like the sound effects, which in Bioshock: Infinite are often similar to, although not identical to, those from the original game.

But I think this might also be the first game where the rumble pack is used artistically. I've seen it put to utilitarian purposes in things like Heavy Rain,  first-person shooters, or even titles like Johann Sebastian Joust, obviously.

At the start of the Bioshock Infinite, you blast off from a rocket-fuelled pod fired from a lighthouse and the rumble pack in your controller whirrs like crazy. Then - then - you break through the clouds, and the sunlight breaks across the floating of city of Columbia, and the choral music wafts across the breeze. And the rocket engines stop, and the rumble pack and the on-screen sound effects fall silent. 

It's very much like that moment during take-off on an aircraft when you go down the runway . . . . runrunrunrunrunLIFT. It gives you a real feeling of peace. 

And I bet no review you'll read mentions it. 

 

A still from the beginning of Bioshock: Infinite

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

This article first appeared in the 25 March 2013 issue of the New Statesman, After God

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How wine crosses national boundaries

With a glass of wine, and a bit of imagination, wine can take us anywhere.

Wine offers many pleasures, one of which is effortless movement. You can visit places that make the wines you love, but you can also sip yourself to where these grapes once grew, or use a mind-expanding mouthful to conjure somewhere unrelated but more appropriate to your mood. Chablis, say, need not transport you to damp and landlocked Burgundy, even if the vines flourish there, not when those stony white wines suit sun, sea and shellfish so well.

Still, I’d never been to Istria – a triangle of land across the Adriatic from the upper calf of Italy’s boot – either in vino or in veritas, until I tried a selection of wines from Pacta Connect, a Brighton-based, wine-importing couple obsessed with Central and Eastern Europe. 

The tapas restaurant Poco on Broadway Market in east London has fiercely ecological credentials – it uses lots of locally sourced and sustainably grown food and the space is a former bike shop – but this fierceness doesn’t extend to entirely virtuous wine-buying, thank goodness. I’m all for saving the planet: waggle the eco-spear too hard, however, and I’ll be forced to drink nothing but English wine. Trying each other’s wines, like learning each other’s customs, is vital to understanding: there’s no point improving the atmosphere if we all just sit around inhaling our own CO2 at home.

The world is full of wine and it is our duty to drink variously in the name of peace and co-operation – which are not gifts that have frequently been bestowed on Istria. I have sought enlightenment from Anna, the Culinary Anthropologist. A cookery teacher and part-time Istrian, she has a house on the peninsula and a PhD in progress on its gastronomy. So now, I know that Istria is a peninsula, even if its borders are debated – a result of Croatia, Slovenia and Italy all wanting a piece of its fertile red soil and Mediterranean climate.

From ancient Romans to independence-seeking Croatians in the early 1990s, all sorts of people have churned up the vineyards, which hasn’t stopped the Istrians making wine; political troubles may even have added to the impetus. A strawberry-ish, slightly sparkling Slovenian rosé got on splendidly with plump Greek olives and English bean hummus, topped with pickled tarragon and thyme-like za’atar herbs from the Syrian-Lebanese mountains. A perfumed white called Sivi Pinot by the same winemaker, Miha Batič, from Slovenian Istria’s Vipava Valley, was excellent with kale in lemon juice: an unlikely meeting of the Adriatic, the Atlantic and the Mediterranean. Sivi Pinot is another name for Pinot Grigio, which seems fair enough: as long as we can raise our glasses and agree to differ, names should be no problem.

But sometimes we can’t. The other Slovenian winemaker on the menu, Uroš Klabjan, lives three kilometres from the Italian city of Trieste, where his Malvazija Istarska would be called Malvasia Istriana. Either way, it is fresh and slightly apricot-like, and goes dangerously well with nothing at all: I see why this is Istria’s most popular white grape. His Refošk, an intense red, is also good but there is a complicated argument over when Refošk should be called Teran. Like battles over parts of the Balkans, these wrangles seem incomprehensible to many of us, but it’s sobering to think that wine can reflect the less pleasant aspects of cross-cultural contact. Intolerance and jingoism don’t taste any better than they sound.

We finish with Gerzinić’s Yellow Muskat and rhubarb parfait: Croatian dessert wine from an ancient grape found around the world, with an English plant transformed by a French name. There’s nothing sweeter than international co-operation. Except, perhaps, armchair travel.

Nina Caplan is the 2014 Fortnum & Mason Drink Writer of the Year and 2014 Louis Roederer International Wine Columnist of the Year for her columns on drink in the New Statesman. She tweets as @NinaCaplan.

This article first appeared in the 23 June 2016 issue of the New Statesman, Divided Britain