The moment you can't ignore in Bioshock Infinite

A videogame that dares to address the banality of racist violence.

Just a few minutes in to BioShock Infinite is a scene that pulled me up short. Your character, Booker DeWitt, has been transported to what looks like a vintage all-American paradise, a city floating in the sky. Strolling through a carnival, he is asked to take part in a “lottery” and handed a baseball. The stage curtains pull back and there stand a white man and a black woman, bound and tied to stakes. That baseball you’re holding? You’re supposed to stone them with it.

Rarely have I been so uncomfortable playing a video game, but the effect is deliberate: BioShock Infinite is determined to make its largely American audience engage with aspects of its history that it would probably rather forget.

Over the course of the game, the spotless, well-ordered city of Columbia is revealed to be part of an explicitly racist police state, one that an Occupy-like group called Vox Populi is threatening to disrupt.

All of this is calculated to get writers like me in a lather; although games have many wonderful qualities, serious engagement with politics is rarely one of them. (I have never seen the phrase “American exceptionalism” appear so often on game blogs before.) The stoning scene also poses an intriguing question – because, minutes after it, I was loosing off rounds into every guard I could see and even stoving in the head of one of them with a hand-held chainsaw.

How, I asked the game’s creative director, Ken Levine, on his recent press tour in London, do you make the player switch between feeling painful levels of empathy and feeling no empathy at all? “There are a lot of reasons why that stoning scene is so uncomfortable,” he said. “There’s the racial component; there’s the powerlessness . . . They are not a threat to you. They are humiliated.

“Have you ever seen photos of lynchings? They were basically parties. It was so shocking to me . . . Anybody with a working sense of ethics understands that hurting powerless creatures is cruelty.” The guards, meanwhile, are trying to kill you, so you feel no compunction in killing them first.

Levine is also concerned with how to create a connection between the player and the game’s characters. In too many titles, the people in them are simply plot dispensers or, worse, broad-brush versions of a stereotype.

At Bafta on Piccadilly the night before our interview, he explained how using a first-person camera angle encourages you to identify with the protagonist. At the same time, other characters must have rounded personalities, shown through the quality of their dialogue, voice acting and facial expressions. (The designers gave the companion Elizabeth oversized eyes so that she can communicate better.) If Levine succeeds, BioShock Infinite will achieve something momentous – making video games more human.

Author's update:

I wrote this piece for the magazine - hence the shortness - so expect more trilling on the subject from me in the future, as I've vowed to try to avoid reading anyone else's pieces on the game until I finish it. But I did want to mention one other moment near the start, because it chimed with something I heard Danny Boyle tell Chris Evans on his breakfast show on Friday: "70 per cent of a movie is sound". He went on to give a really interesting outline of how your eye travels ahead, always looking for the surprise; but your ear is much easier to shock with a sudden noise or burst of music.

Anyway, I then thought about all the bits of games that I never, ever think about when doing reviews: like the sound effects, which in Bioshock: Infinite are often similar to, although not identical to, those from the original game.

But I think this might also be the first game where the rumble pack is used artistically. I've seen it put to utilitarian purposes in things like Heavy Rain,  first-person shooters, or even titles like Johann Sebastian Joust, obviously.

At the start of the Bioshock Infinite, you blast off from a rocket-fuelled pod fired from a lighthouse and the rumble pack in your controller whirrs like crazy. Then - then - you break through the clouds, and the sunlight breaks across the floating of city of Columbia, and the choral music wafts across the breeze. And the rocket engines stop, and the rumble pack and the on-screen sound effects fall silent. 

It's very much like that moment during take-off on an aircraft when you go down the runway . . . . runrunrunrunrunLIFT. It gives you a real feeling of peace. 

And I bet no review you'll read mentions it. 

 

A still from the beginning of Bioshock: Infinite

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

This article first appeared in the 25 March 2013 issue of the New Statesman, After God

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Bertie Carvel's diary: What would the French think about infidelity to Doctor Foster?

The joy of debuting a new series, Rupert Murdoch's squeamishness and a sting in the tail.

According to the adage, the first thing an actor does when he gets a job is to go on holiday. And so, having finished our sold-out run of James Graham’s Ink at the Almeida and with the show (in which I play a young Rupert Murdoch) about to transfer into the West End, I’m packing my bags.

But before I can skip town, I’ve one more professional engagement: the press launch of series two of the BBC drama Doctor Foster, which we finished filming at Christmas. I’ve now seen the final cut of all five episodes, and I’m excited to share it with an audience. There’s no substitute for seeing other people’s reactions at first hand, especially with a show that got people talking so much first time around, and it’s electric to sit in a cinema full of expectant journalists and commentators and feel the room respond. Nothing beats this: to put so much into making a thing and then experience an audience’s unmediated, reflexive reaction. When it goes well, you feel that you’ve shared something, that you’ve all recognised something together about how things are. It’s a unifying feeling. A sort of bond.

Cheating spouses

Handling the interviews has been tricky, when there’s so little one can say without giving the plot away. (The first series began with Suranne Jones’s character Gemma, a GP, suspecting her husband Simon of having an affair.) What’s more, lots of the questions invite moral judgements that I’ve tried my best to avoid; I always think it’s really important not to judge the characters I play from outside, but simply to work out how they feel about themselves, to zero in on their point of view. There’s a sort of moral bloodlust around this show: it’s extraordinary. People seem to want to hear that I’ve been pilloried in the street, or expect me to put distance between myself and my character, to hang him out to dry as a pariah.

While I’m not in the business of defending Simon Foster any more than I’m in the business of attacking him, I am intrigued by this queer mixture of sensationalism and prurience that seems to surface again and again.

Shock horror

Oddly enough, it’s something that comes up in Ink: many people have been surprised to find that, in a story about the re-launch of the Sun newspaper in 1969 as a buccaneering tabloid, it’s the proprietor who considers dropping anchor when the spirit of free enterprise threatens to set his moral compass spinning.

I’ve never given it much thought before, but I suppose that sensationalism relies on a fairly rigid worldview for its oxygen – the SHOCKERS! that scream at us in tabloid headlines are deviations from a conventional idea of the norm. But what’s behind the appetite for this sort of story? Do we tell tales of transgression to reinforce our collective boundaries or to challenge them?

For me there’s a close kinship between good journalism and good drama. I’m reminded of the words of John Galsworthy, who wrote Strife, the play I directed last summer, and who felt that the writer should aim “to set before the public no cut-and-dried codes, but the phenomena of life and character, selected and combined, but not distorted, by the dramatist’s outlook, set down without fear, favour, or prejudice, leaving the public to draw such poor moral as nature may afford”.

So when it comes to promoting the thing we’ve made, I’m faced with a real conundrum: on the one hand I want it to reach a wide audience, and I’m flattered that there’s an appetite to hear about my contribution to the process of making it; but on the other hand I think the really interesting thing about the work is contained in the work itself. I’m always struck, in art galleries, by how much more time people spend reading the notes next to the paintings than looking at the paintings themselves. I’m sure that’s the wrong way around.

Insouciant remake

En route to the airport the next morning I read that Doctor Foster is to be adapted into a new French version. It’s a cliché verging on racism, but I can’t help wondering whether the French will have a different attitude to a story about marital infidelity, and whether the tone of the press coverage will differ. I wonder, too, whether, in the home of Roland Barthes, there is as much space given to artists to talk about what they’ve made – in his 1967 essay, “The Death of the Author”, Barthes wrote that “a text’s unity lies not in its origin but in its destination”.

No stone unturned

Touring the villages of Gigondas, Sablet and Séguret later that evening, I’m struck by the provision of espaces culturels in seemingly every commune, however small. The French certainly give space to the work itself. But I also notice a sign warning of a chat lunatique, so decide to beat a hasty retreat. Arriving at the house where I’m staying, I’ve been told that the key will be under a flowerpot. Lifting each tub in turn, and finally a large flat stone by the door, I find a small scorpion, but no key. I’m writing this at a table less than a yard away so let’s hope there won’t be a sting in this tale.

Ink opens at the Duke of York Theatre, London, on 9 September. More details: almeida.co.uk

This article first appeared in the 17 August 2017 issue of the New Statesman, Trump goes nuclear