5 March 1938: Evelyn Waugh on the word "Fascist"

From our correspondence.

St James’ Club, Piccadilly, W1
5 March 1938

SIR,—I am moved to write to you on a subject that has long been in my mind, by an anecdote I have just heard.

A friend of mine met someone who—I am sure, both you and he himself would readily admit—represents the highest strata of “Left Wing” culture. The conversation turned on the “May-fair” jewel robbers and the Socialist remarked that they exhibited “typical Fascist mentality.” This seems to me an abuse of vocabulary so mischievous and so common, that it is worth discussing.

There was a time in the early twenties when the word “Bolshie” was current, it was used indiscriminately of refractory school children, employees who asked for a rise in wages, impertinent domestic servants, those who advocated an extension of the rights of property to the poor, and anything or anyone of whom the speaker disapproved. The only result was to impede reasonable discussion and clear thought.

I believe we are in danger of a similar, stultifying use of the word “Fascist.” There was recently a petition sent to English writers (by a committee few, if any of whom, were English professional writers), asking them to subscribe themselves, categorically, as supporters of the Republican Party in Spain, or as “Fascists.” When rioters are imprisoned it is described as a “Fascist sentence”; the Means Test is Fascist; colonisation is Fascist; military discipline is Fascist; patriotism is Fascist; Catholicism is Fascist; Buchmanism is Fascist; the ancient Japanese cult of their Emperor is Fascist; the Galla tribes’ ancient detestation of theirs is Fascist; fox-hunting is Fascist … Is it too late to call for order?

It is constantly said by those who observed the growth of Nazism, Fascism, and other dictatorial systems (not, perhaps, excluding USSR) that they were engendered and nourished solely by Communism. I do not know how true that is, but I am inclined to believe it when I observe the pitiable stampede of the “Left Wing Intellectuals” in our own country. Only once was there anything like a Fascist movement in England; that was in 1926 when the middle class took over the public services; it now does not exist at all except as a form of anti-Semitism in the slums. Those of us who can afford to think without proclaiming ourselves “intellectuals,” do not want or expect a Fascist regime. But there is a highly nervous and highly vocal party who are busy creating a bogy; if they persist in throwing the epithet about it may begin to stick. They may one day find that there is a Fascist party which they have provoked. They will, of course, be the chief losers, but it is because I believe we shall all lose by such a development that I am addressing this through your columns.

Evelyn Waugh

[Mr Waugh is very enigmatic about the author of the remark to which he objects, but a similar comment was made to us by a friend who based his opinion not upon political bias but upon a conversation he had had with two of the guilty men. Moreover, anyone who, like Mr Waugh, has studied the growth of Fascism and Nazism, knows that among the most active champions of these movements were a number of young men with tastes which a repugnance or disability for work prevented them from gratifying. These, too, did not stop short of either brutal assaults or common dishonesty in their efforts to improve their position, and they can now be seen alike in Italy and in Germany enjoying the agreeable sinecures which their violence has earned. We do not suggest that the mentality of the Mayfair gangsters is that of all Fascists, but it is a historical fact that Fascism attracted men with just such a mentality and just such an economic position. Finally it will not have escaped Mr Waugh's attention that at least one of the guilty men had been active in selling arms to General Franco. We agree, however, that to call fox-hunting “Fascist” is a gross abuse of language.—Ed. New Statesman and Nation]

An anti-fascist protester outside the Cambridge Union. Photograph: Getty Images.

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.