BBC2 axe The Hour; (mild) outrage ensues

Abi Morgan's newsroom drama will not be returning for a third series.

There’s a lot of outrage on the New Statesman website today, but none of it comes close to how I feel at the news that the BBC has decided not to commission a third series of The Hour. The Radio Times reports:

It had been the original intention of the production company behind the programme, Kudos, to produce at least three series. Jane Featherstone, chief executive of Kudos Film and Television, said she was "sad and disappointed" by the decision.

The BBC said: "We loved the show but have to make hard choices to bring new shows through."

Digital Spy implies the decision had to do with the fact that the second series’ ratings didn’t live up to the promise of the first:

The first series of The Hour launched with 2.89 million viewers in July 2011, but the show's second run fared less well in the ratings, opening with just 1.68 million.

Regular readers will know that I’m something of a fan of The Hour I wrote a regular weekly blog on the second series – and thought it was one of the best new dramas the BBC had commissioned in ages. It’s not often you get new writing of such subtlety being acted by a cast who are mostly moonlighting from the silver screen (in the shape of Ben Whishaw, Romola Garai and Dominic West). And as I harped on about incessantly in the blog, Anna Chancellor and Peter Capaldi pretty much stole the show in the second series, too.

It’s no objective measure, to be sure, but the spike in traffic to my blog and Twitter when the series aired in America and Australia recently suggests The Hour’s appeal went far beyond a few lefty journalists who like Fifties outfits. Contrast it, if you will, with Stephen Poliakoff’s Dancing on the Edge, which the BBC inexplicably allowed to run over five episodes, despite the fact that it has no plot whatsoever. All the beautiful singing and close-ups of Chiwetel Ejiofor in the world can’t redeem a lengthy multi-part period drama where absolutely nothing happens and people inexplicably go for long picnics on trains. As the NS’s Rachel Cooke points out in her TV column in the magazine this week, Poliakoff created types, not characters – scratch the shiny surface away and there’s nothing there at all.

Abi Morgan’s Hour, by comparison, arguably had too many plots at the same time. If the BBC does indeed stick by its decision to cancel it (I can’t help but hope someone somewhere will realise the error of their ways shortly) we’ll never know whether Ben Whishaw’s face recovers from the beating it received in the line of duty, or whether he and Romola Garai ever manage to get it on. But most importantly, we’ll have lost a genuinely writerly drama from our screens – one that didn’t rely on bangs and flashes or ludicrous locations or stereotyped characters to draw you in. Personally, I would have watched The Hour just as avidly as a stage play, such is the strength of Morgan’s characters. The BBC's quote says they want to create space to "bring new shows through" - I, for one, will be surprised if they replace it with anything with quite so much class.

PS If this is indeed the end, I thought we should enjoy some of the best images from the second series. Try not to sob on your keyboards, now.

Oh, lovely Ben Whishaw. All photographs: BBC

Caroline Crampton is web editor of the New Statesman.

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.