Aliens: Colonial Marines is an Uwe Boll film in reverse

…and it will probably kill Gearbox as a result.

Aliens: Colonial Marines. Six years in the making. The studio-approved canonical sequel to Aliens, a chunk of pure, uncut, nerd-bait of unrivalled potency. Hyped by some impressive preview footage, some interviews with the developers telling us how much they loved the source material, everything looked promising.

Gamers, informed on the Steam page that pre-ordering the game would get them a discount from £39.99 to £29.99 took their chances and opened their wallets, based on preview footage alone, and for a time the game was bobbling around near the top of the Steam’s sale chart. Console sales followed suit and the game hit the charts at number one for a week. It is interesting to note that Aliens: Colonial Marines, on Steam, has still not yet retailed for the full £39.99 even some time after launch.

In truth, my expectations were not stellar. Built up by the preview footage and the promise of cooperative gameplay, something that the developers, Gearbox, have a reasonably good pedigree for, I was expecting something akin to Borderlands with Pulse rifles. There was noise way back in the games development that the writers of the outstanding Battlestar Galactica reboot might be working on the story so a stroll through the old movie locations, shooting some baddies and getting spooked by scary monsters seemed like the order of the day.

But even shielded by my trusty armour of low expectations the game was something of a shock. I played it through in one sitting with two friends on the hardest difficulty and it was actually entertaining a lot of the time. I can’t lie and say it wasn’t fun, but it wasn’t the game’s fault that it was fun. Most of the fun was derived from pointing out just how bad the game was, like taking a ride on the world’s worst ghost train. Missing textures, enemies spawning out of thin air in full view of the player and broken game mechanics set the tone but it was the story that lowered proceedings to a new level.

The xenomorph, one of the most terrifying monsters in cinematic history.

The story to Aliens: Colonial Marines is a sincere contender for being the worst story ever conceived for use within a storytelling medium. It is not just a ridiculous story with ridiculous characters and ridiculous dialogue: it also almost studiously avoids contact with the very monsters people bought the game to shoot at. The game contains only three levels where the action is comparable to the movie Aliens, for games other seven or so levels you’re shooting either men with guns or a combination of men with guns and the odd alien.

The game's many, many, many catastrophic failings aside however, there is perhaps a greater malignancy within, that being the almost total cynicism of how it was marketed. The fact that the preview footage is so much better than the actual game footage is the first thing that really ought to be addressed. It is standard for game developers to attach a disclaimer to footage of beta or alpha footage of their games, the usual blurb that the graphics may not reflect the final product. This is because usually a game looks a little ropey in the final phases of development before it is polished up for release. However in the case of Aliens: Colonial Marines you’ve got the reverse, a game that was either clubbed into a coma with the ugly stick before crawling out of development, or that was promoted with faked preview footage.

There seems to have been more effort put into marketing Aliens: Colonial Marines than making it. A deep feeling of laziness permeates every aspect of the game, which barely passes muster as functional and exhibits all the creative flair of a cowpat. Boxes will have been ticked off; multiplayer, check, character customisation, check, locales from the movie feature in the game, check, but nothing feels like any ambition was directed towards it beyond getting to the level where it can be described as "present". Gamers might have seen something similar not so long ago; a game that spent years in development but ultimately arrived unfinished and unpolished; Duke Nukem Forever, also from Gearbox.

One wonders from looking at these two shameless efforts if Gearbox are looking to borrow the tried and tested Uwe Boll business formula. Uwe Boll is a somewhat infamous director who went through a phase of buying up recognisable intellectual properties from video games and then making barely related movies on a shoe string budget in order to benefit from the recognition attached to those games. Postal, Alone In The Dark, Bloodrayne and Far Cry all have an Uwe Boll film attached to them. People have decried Boll for this shameless exploitation of brand recognition, but in his defence games have been doing it too and for a lot longer.

There is in fact a proud tradition of absolutely rotten games being made off the back of successful movies, dating back to the classic ET on the Atari 2600. Well I say classic. ET was a game made in a few weeks for the Atari 2600 in order to make it out the door in time for Christmas of 1982. It was and perhaps still is one of the worst games ever made not just for the obvious reason that it is completely awful, but also for the cynicism of it. Buy the rights, rush out something that broadly fits the definition of a game, profit and screw the consequences. The consequences in this case being the games industry crash of 1983. This crash may not have been caused by the relentless stink off that one game, but the bad feeling generated by such disregard for the customers certainly could not have helped.

Video games are a wildly popular and eminently sellable product but the companies that produce them are very fragile things. They rely on sales, they rely on repeat customers and as such they rely on the loyalty and satisfaction of those customers. It benefits nobody to have games companies making the whole industry look bad by not just releasing abject games, but by dishonestly trying to bill them as something they are not. It’s easy to argue that the buyer should beware and that the developers have to do all they can to get their money back, but that argument only works if you are not planning to make another game. Every time the customer gets burned by a producer it gets a little harder to make that next sale.

Gearbox might have already killed itself with Aliens: Colonial Marines; attaching toxicity to its name that it will not easily shake. It’s a safe bet that Aliens: Colonial Marines will be, for nearly all those that bought it, the last Gearbox game they ever buy. One can only wonder, as developers and publishers struggle through increasingly difficult times for the industry, just what will it take for these lessons to stick.

An, *ahem*, "polished" screenshot of the game. Photograph: Getty Images

Phil Hartup is a freelance journalist with an interest in video gaming and culture

Getty
Show Hide image

The Wallets

A short story by Colin Barrett.

Doon was doing nothing, just killing time, while he waited for his mam to finish at meeting. Once she went down the steps into the basement he got out of there. The hour was too long to wait and he did not like seeing the others. There was always one freshly dire specimen hanging around outside, wrung-eyed and jitter-limbed and making a pitiable hames of trying to light up a cigarette. Sometimes he recognised the parent of some kid out of his class. He didn’t want to see the parents and he didn’t want them to see him. The meetings were another world. His mam went down there and an hour later she came back out.

He did laps of the town with his hoodie up. The drawstrings of his hoodie had little laminate tubes at the end that flailed as he walked. It was autumn, blond and ochre and umber leaves matted together and turning to slick mush underfoot. He was wearing dark olive combat boots laced tight, the ends of his combat trousers crimped into the tops of the boots. Passing an apartment block he saw something on the blue wooden slats of a bench seat. It was a wallet. He commended himself for noticing it and kept right on walking. As he walked he clenched his stomach muscles, an isometric exercise to promote definition and also a means of keeping warm.

He browsed a Men’s Fitness magazine in a newsagents, reread three times an article detailing the correct techniques for executing power cleans and deadlifts off the rack, and bought a large raspberry slushie. He’d loved slushies as a kid. Every six months or so, usually in one of the small newsagents still scattered around the town, he’d notice the plastic rotors mesmerically churning the blue- and blood-coloured ice in their transparent bins, and would buy one. Only after tasting it would he remember how nauseating they were. Three strawfuls in and there was already the sickly sensation of the syrup turning in his stomach and a bout of brainfreeze running through his head like static.

He went a few doors down, into the lobby of the Western Range Hotel. Still stubbornly sucking on the slushie, he strolled into the hotel bar. The bar was a spacious rectangle of smoked glass, carved teak and piped muzak, and went back a long way. Four men in suits were stalled by the counter, luggage cases on wheels poised beside them like immaculately behaved pets. A pair of them bid goodbye to the others, and headed towards the lobby. Doon watched the automated doors, the way they seemed to flinch before smoothly and decisively giving way. To escape the chatter of the remaining men he went and stood at the far end of the room. A recessed bank of floor-to-ceiling windows yielded a direct view on to the town’s main street, already streaming with Saturday morning shoppers. He watched the flow of bodies, the pockets of arrest within the flow. Directly across the street was the gated rear entrance to the county district court. The gating was innocuous, black bars without identifying signage, and if you did not know it led into the court, you would not have been able to tell. The gate was ajar, a concrete step leading down into the narrow mouth of an alley. In the alley a tall redheaded woman in a suit jacket was urgently conferring with a rough unit on one crutch. The man’s smashed-and-resmashed-looking face, the colour of baked clay, was tilted towards the sky. It was impossible to tell his age. He was leaning on his crutch and staring into the blazing nullity of the sky as the woman attempted to direct his attention to something in the heavy-looking black ledger she was holding tucked against her diaphragm. A page lifted up, levitated free of the ledger and fluttered down the street. The woman cursed, slammed closed the ledger, and stooped after the page as it curlicued along at shin level. The man turned his face from the sky and stared with bovine dispassion at her scooting, bobbing rump.

“You can’t eat that in here.”

Doon turned. The barman was behind him, a kid not much older than Doon with awry lugs glowing either side of his head, his black barman’s shirt squeezed over a snub-nosed paunch.

“I’m not eating anything.”

“That.” The barman pointed at the slushie. “Can’t eat that in here.”

“Don’t make me correct you again, I’m not eating anything,” Doon said, and took an emphatic suck of the slushie. From the depth of the plastic cup came a clotted suctioning noise that reminded him of being at the dentist: Snnnrgggkkk.

“C’mon man,” the barman said, his fussy little face turning the same colour as his lugs. “Just go finish it outside.”

“You get at all your potential customers like this?”

“You’re not a customer.”

“Could’ve been a case I was about to be.”

Snnnrgggkkk.

“Even if you want something, you’ve to finish that outside first.”

Snnnrgggkkk.

“So no one’s allowed just stand here for five minutes, make their mind up on giving you their custom.”

“Not no one,” the barman said, “but you’re you. You’ve to take that outside.”

“Nah.”

“C’mon.”

“This is profiling, lad,” Doon said.

The two men remaining at the bar were watching this exchange. The older, a tall lean man with grey hair, laughed, then cut the air with his hand, like enough.

“Lad’s got a point,” the grey-haired man said to the barman, indicating Doon with a nod of his head.

“We have a policy,” the barman croaked.

“What’s that?” The man went on, “Harass the kid with the skint head and hoodie? So he’s eating a slushie, so what? I worked in a bar myself when I was a young buck. Just let the shift see itself out if it’s going quiet, lad and don’t give patrons grief that aren’t giving you grief.”

Snnnrgggkkk.

“See, listen to the oul fella,” Doon said and grinned at the man.

The man grinned back.

“Let’s resolve this simply,” the man said, taking out his wallet. “I’ll get him something, so then he counts as a customer, and we can all let him finish his drink in peace. Do you want a Coke or a coffee, lad?”

“Pint of Guinness, fella,” Doon said.

“Ha, now, lad. What age are you? I’ll buy you a coffee but I’m not buying a minor a pint on a Saturday morning.”

Doon took an extended, convulsive suck of the slushie’s remnants as the barman beetled in behind the counter. When it was empty, Doon placed the cup on the bartop.

“You’re alright so then. Coffee’s worse for you than drink,” Doon said. He considered the two men again, and grinned. “You boys are in a savagely dapper condition for this town, even of a Saturday afternoon. Is there a wedding in or something?”

The men smiled at each other. The younger one, who had a V-shaped hairline with a bald patch spreading out from his crown, like Zinedine Zidane, shook his head. “We were in for a convention. Sales conference for the NorthWest Connaught Regional Estate Agents Association.”

“Christ, I lost interest halfway through that sentence,” Doon said.

The grey-haired man grinned again.

“So,” the barman interjected, but talking to the man, not Doon. “Did you want a coffee then, or?”

“You heard me decline the fella, didn’t you?” Doon sneered. Now he turned his back on the men, to focus his ire squarely upon the barman. “Congratulations, son, three souls in your dying-on-it’s-hole bar and you’re successfully chasing a third of them off. Profiling is what you were doing.”

Doon began walking backwards towards the lobby, his face bright with contempt.

“Your mam’ll be well proud. Speaking of which, tell her I said hello,” Doon said, and stuck his raspberry-coated tongue all the way out.

He heard the two men behind him chuckle again and his leading heel struck something. “Watch,” he heard the grey-haired man say as he swung his other heel into place alongside the first. He turned, knocking over the carry cases. “Jesus,” Doon said, stepping across the two men at the exact moment they stepped forward to right their luggage. “Sorry,” he said, feinting to step one way, then another, but somehow ending up still between them and the cases. He faced the grey-haired man and grabbed hold of his forearms, as if balancing or restraining him. The man stepped back and Doon stepped with him, like a dance partner.

“Sorry, lads, sorry,” he said to the man. He was close to the man’s face. The man’s face was indrawn and baffled. Then Doon stepped off him. He turned, picked up and righted the man’s case.

“I’m all of a daze with the harassment,” he said, gripping the case’s handle and yanking it twice to extend it out, before offering the handle to the man. The man looked at it, looked at Doon, and took it. Doon was already walking straight towards the automated doors.

He went through the lobby and out on to the street. He looked left and right, because that’s what people do. He checked the wallet, took the nice big fifty, left the two tens and a fiver. He went back in, said, “Found that outside, doll,” to the best-looking receptionist, dropped the wallet on the counter and went straight back out again.

 

***

 

His mother, as usual, was one of the first ones out. She came straight up the steps with her head facing forward and did not look back. She handed him the car keys and they walked towards the car park. They passed the apartment block. The wallet was still there, on the bench, and the instant Doon knew his mother would see it, she did. She stopped. “Look at that wallet some eejit’s after leaving there.”

“Come on,” Doon said.

“Check it to see if it says whose it is,” she said, nudging him.

Doon stayed in place. “Leave it. It’s not our concern.”

His mam looked at Doon and smiled. “‘Not our concern,’” she repeated. “Christ lad, where you get your talk from sometimes. You sound like a policeman.”

“A policeman’d be over there rooting through it with his big snout.”

“I don’t mean the sentiment,” his mam said, “I mean the tone.”

“Feck off,” Doon said.

“Now, now, don’t be regressing to sewer-mouthery just cos I’ve hit a nerve.”

“You’ve NOT touched a nerve,” Doon snapped.

She placed her hand on his neck.

“I mean you’ve got this authority to you,” she said. “It’s just your way. My lad. Soul of a policeman.”

Colin Barrett’s debut short story collection, “Young Skins” (Vintage), won the Guardian First Book Award and the Frank O’Connor International Short Story Award

This article first appeared in the 12 January 2017 issue of the New Statesman, Putin's revenge