The rise and fall of the great British football comic

Will there ever be room for another Roy of the Rovers?

In a number of areas, British comics are enjoying something of a resurgence at the moment. There are a slew of intelligent and inventive indie comics creators, particularly working in the autobiographical field, in print and online. British writers and artists are again among the foremost talents pushing the envelope in the mainstream superhero field. And even 2000 AD is going through a fresh purple patch of critical acclaim and publicity for both the weekly comic, and the cult hit Dredd movie adaptation.

Yet there are also genres that have never quite recovered from the various troughs that the industry has sunk to over the past couple of decades, and thus haven’t re-emerged to share in its occasional highs. War stories have long struggled to maintain much relevance beyond nostalgia, while romance comics are also generally a thing of the past. But the titles and strips that have arguably plummeted the furthest from view from the loftiest of positions are the once-proud, and once spectacularly popular, sports comics.

It’s been a little under twenty years since the last weekly kids’ sports comic was on the shelves of newsagents across the land, in the shape of the final issue of the original Roy of the Rovers. Since then, a smattering of titles aimed at older audiences – from a teen-orientated Rovers relaunch, to the ghastly laddish newspaper spinoff Striker – have appeared and disappeared almost as quickly, but the present lack of a regular young readers’ sports title is a far cry from the genre’s heyday.

That heyday arguably extended right through to the 1980s, when Roy of the Rovers still had the power to make national news headlines with the occasional publicity stunt (such as putting its title character in a coma in a Who Shot JR?-inspired turn, or hiring members of Spandau Ballet to play for the famous Melchester Rovers); but it began in the 1950s. Comic strips with narratives based around football had existed for almost as long as the game itself – but it was in the post-war boom that such magazines took off with a vengeance.

The vanguard was led by Tiger – the paper in which Roy of the Rovers, instantly and forever more the most popular football strip, originally featured – which launched in 1954, and whose success surely contributed to the fabled prose story magazine Hotspur’s move into comics form five years later, as well as a raft of new football-themed strips in anthology mags such as Valiant and Hurricane. Finally, with IPC’s twin 1970 launches of Scorcher and Score ‘n’ Roar, there were comics that were able to fill their pages with football stories alone.

It was no surprise, really, that British comics would eventually start to look to sport to find their heroes. While military heroes were naturally somewhat in vogue after the war, there was nevertheless something of a void waiting to be filled by the fact that – attempts like Mick Anglo’s Marvelman aside – the superhero costume has never really fit the British physique in quite the same way. In a strange kind of way, Roy Race was our Superman, while someone like Bobby “of the Blues” Booth, a suspiciously similar counterpart in darker clothing, was his Batman. Just as a team such as the Justice League or Avengers features an array of heroes playing different roles, so too did the British comic strip footballers each excel in their own unique positions: goalkeepers, strikers, managers; greying legends, prodigious teenagers and promising schoolboys; even a table football wizard (the titular star of Mike’s Mini Men).

It may surprise those who think of football – or sport in general – in one-dimensional terms that it would be possible for a multitude of strips about the topic to co-exist, but over a glorious three decades, they did just that, with an admirable amount of diversity and inventiveness. It’s true that many strips chose to focus simply on the ins-and-outs of top level football in England – but in order to succeed, each new strip had to come up with a fresh hook.

There was something nicely postmodern about the construction of Jack and Jimmy, for example. Appearing in Score ‘n’ Roar – a Whizzer and Chips-esque creation featuring, as it were, “two titles in one” – the adventures of the straight-laced defender “Jack of United” appeared in one section, intertwining and contrasting with his hot-headed flair-player brother “Jimmy of City” elsewhere in the comic. The effect of the series was somewhat ruined, mind, when one transferred to the other’s club later in the run, just as the strip itself had transferred to the more successful Scorcher comic.

When football comics took greater leaps into fantasy, however, was when they generally shone even more. There was remarkable wit and creativity laced throughout Hot Shot Hamish and Mighty Mouse – originally two separate series about a kindly Hebridean giant with the hardest kick in the world, and a short, rotund, bespectacled dribbling genius who played league football around his job at a hospital, they shared a writer/artist team and unique sense of humour, and ultimately merged into a single ongoing story.

The fondly-remembered Billy’s Boots, meanwhile, was an adventure tale straight out of Boy’s Own (despite, er, actually first appearing in Scorcher). A schoolboy player with a lead-footed lack of ability, Billy Dane’s fortunes change when he discovers a pair of battered old boots in his gran’s attic, which turn out to belong to a legendary striker called Charles “Dead-Shot” Keen. Whenever he wears the boots, Billy is imbued with skills and ability reminiscent of Keen – but whenever he loses them, which happened with alarming regularity, his hopeless self returns. Admirably, the strip never confirmed whether the boots were indeed actually magical – or if Billy’s turns of skill simply came from the newfound confidence of wearing the supposedly lucky boots.

Indeed, the lessons that football comics could teach their impressionable young readers was arguably the greatest loss when they began to disappear. There was a distinct moral thread running through the majority of them – espousing virtues like fair play, honesty, and sportsmanship – and at times, particularly as the 1970s drew on, they often had plenty to say about the state of the modern game. Stark: Matchwinner For Hire told of a mercenary player who would sign for clubs on a one-match basis and charge per goal, with a “no win no fee” clause – a novel idea, albeit one that would fall foul of FIFA’s current player-registration laws. Then there was Millionaire Villa, a ridiculous and brilliant creation in which rich enthusiast – and hopeless footballer – David Bradley bought his way into the starting line-up of his local First Division club.

It could be argued that these football strips simply operated on too straightforward a moral spectrum – series such as Look out for Lefty, the Mary Whitehouse-bothering adventures of a working-class player whose mates were borderline hooligans, were the exception rather than the norm – to survive in the more cynical 1990s. And as comics themselves became a less popular fixture of newsagents, it was telling that only a football-specific comic – as opposed to more general sports tales – had been able to last as long as Roy of the Rovers did when it put out its last weekly issue in March 1993.

There were attempts to appeal to a more “edgy” market with the monthly spinoff later that year – and the talent and credentials of its new roster of creators, including Rob Davis and Sean Longcroft, were undeniable – but it was a short-lived return. A 1997 relaunch of the strip in the pages of Match of the Day magazine attempted to recapture the simpler feel of the original stories, but offered little more than nostalgic appeal.

And it’s hard to argue with the suggestion that perhaps it’s in a nostalgic past that football comics belong. Certainly, it’s far more difficult to base convincing heroes on present-day Premier League footballers, or to pretend that the game currently has a moral core when its participants and organisers seem so lacking in one. Yet there’s also a yearning, from those of us who followed the changing fortunes of teams like Melchester Rovers, Danefield United or Railford Town as avidly as our “real life” clubs, to see those stories brought up to date. The foremost modern talents in the field have shown themselves to be adept at a greater variety of genres than at perhaps any other period in British comics history – surely there must be at least one of them who’d fancy bringing Roy Race back to life?

Roy of the Rovers takes a pass.

Seb Patrick is a freelance journalist, who blogs at Alternate Cover, has written about books-with-pictures for Wired, Comic Heroes and Comic Book Resources and is a regular contributor to When Saturday Comes.

JOHN OGILBY/PRIVATE COLLECTION/BRIDGEMAN IMAGES
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Why did Britain's first road atlas take you to Aberystwyth?

Alan Ereira's new The Nine Lives of John Ogilby tells the story of a remarkable book – and its remarkable creator.

John Ogilby was a talented dancer with a bright future. Performing at White Hall Palace in February 1619, the 18-year-old leapt higher than ever to impress the watching James I and his queen. But then, crashing to the floor with a torn ligament, Ogilby never danced again. It was one of many misfortunes he overcame in a remarkable life. He went on to become a theatrical impresario, the deputy master of the revels in Ireland, a poet, a translator and a publisher of ancient classics. He even organised the public celebration of Charles II’s coronation. He was also an accomplished soldier, sailor and spy, as Alan Ereira reveals in this entertaining account of his “lives” and times.

It was a remarkable collection of lives for a man born in Scotland in 1600 and raised in poverty, the illegitimate son of an aristocrat. Yet Ogilby’s greatest achievement was to put Britain on the map when he was appointed “His Majesty’s Cosmographer and Geographick Printer” in 1674. His Britannia is the first detailed road atlas ever made. It opens with a map of England and Wales showing, he wrote, “all the principal roads actually measured and delineated”. It contains a hundred or so beautifully engraved plans of roads as winding ribbons sliced into sections. Rivers, forests, villages and bridges are included as landmarks.

Embracing the new science of measurement and experiment championed by the Royal Society, Ogilby’s surveyors used a wheel with a circumference of 16ft 6in and a handle that allowed it to be pushed along, as well as a clock face that recorded journey distances. With no universally agreed length of a mile, Ogilby chose 1,760 yards. Britannia led to the accurate measurement of almost 27,000 miles of tracks, paths and roads, though only about 7,500 are depicted in the atlas at one inch to the mile.

Britannia was published in September 1675. There were few who could afford it, at £5 (roughly £750 in today’s money), and it was too heavy to carry. Instead, travellers found their way around the country by following printed itineraries, with lists of the towns to pass through on any particular journey.

Britannia is not, as Ereira explains, an atlas of commercially useful roads of the day. The first journey is an odd one, from London to Aberystwyth, then a town of fewer than 100 houses and a ruined castle. Some of the roads chosen were no longer in use, while important routes such as those to Liverpool and Sheffield were left out.

But the choice of roads in Britannia begins to make sense as being those necessary for the royal mastery of the kingdom. The London to Aberystwyth road led to mines nearby. In the days of Charles I those mines contained lead and silver that helped the king pay his soldiers during the civil war. Britannia was a handbook, Ereira explains, for a conspiracy leading to a new kingdom under a Catholic king.

Ever since the start of the Reformation, Europe had been rumbling towards a religious war. When it came on the mainland it lasted 30 years and left millions dead. The subsequent Peace of Westphalia led to a new map of Europe, one of countries and defined frontiers instead of feudal territories with unclear borders and independent cities. England was not included in the peace but shared in its vision of separate sovereignty. This led to different results in different places. In France, the king became an all-powerful despot; in England it was the ruler who lost power as parliament emerged triumphant.

In 1670 Charles I’s son Charles II decided to throw off the restraints he had accepted as the price of his restored monarchy. He wanted to be the absolute master in his land. To achieve this, he entered into a secret treaty with the French king Louis XIV. Charles needed money, an army, allies to execute his plan, and detailed knowledge of the kingdom; Louis was willing to bankroll the venture as long as Charles converted to Catholicism. Britannia was a vital part of Charles’s strategy to assert military control: he would use it to help land and deploy the 6,000 French troops that Louis had promised him to assist his forces. The pact remained a well-kept secret for nearly a century, even though it soon fell apart when the French and British got bogged down in a war with the Dutch.

No matter. Ogilby died in September 1676 and in 1681 Charles II dissolved parliament for the last time during his reign. “Britannia provided an extraordinary grasp over the business and administration of the 399 communities that it identified in England and Wales, and the crown took a grip on them all,” Ereira writes.

In this way, the atlas played a significant part in enabling the king’s revenue to grow by one-third within a few years. No longer needing financial help from Louis, Charles ruled by divine right, exercising absolute power until his death in 1685. The lesson of Britannia was that whoever controls the map controls the world.

Manjit Kumar is the author of “Quantum: Einstein, Bohr and the Great Debate about the Nature of Reality” (Icon)

This article first appeared in the 12 January 2017 issue of the New Statesman, Putin's revenge