Game Theory: talking videogames at the New York Times

Games as ballet, a playwright on the medium, and (sorry) me talking about ladies, again.

Before Christmas, I was lucky enough to be asked to take part in the New York Times's "Game Theory" strand, talking about the year in videogames. (The idea comes from writer Chris Suellentrop, who has run a version of it in previous years on Slate.) 

Having read all the pieces, I'm thrilled that a non-specialist title hosted something like this, and thought I'd point up a few of the bits which stood out to me. First, Lucy Prebble - who wrote the play Enron - writes about what games can do that other media cannot:

For me, there’s a sort of identification with your character that other media will never be able to replicate. A game makes a player its subject, while the tyranny of the director’s point of view in film and the author’s withholding of detail in fiction both place the viewer as an observer in the world.

(Incidentally, her game of the year was Catherine, for asking "what gamers are really afraid of. Zombies? Aliens? Terrorists? Or relationships?")

I also really liked Jenn Frank's piece on dying in games, talking about Super Hexagon and Hotline Miami. She wrote:

How does a game torture you, the player, without making you stamp off in defeat? It’s a fine line to walk, and the makers of both games handle it deftly: These games succeed by making the barrier to re-entry so low. The player, in turn, is never permanently punished. (Some games are needlessly vindictive; Hexagon and Miami are instead forgiving, in their own way.)

(If you enjoyed that, do read Wired's recent piece by Andrew Groen on the mini-trend for "permanent death" in games here.)

For me, though, the most unexpected piece was Suellentrop on the link between videogames and ballet - chiefly because I had never thought of the comparison before, and because we so often talk about games in relation to films. 

Ballet is “an art of memory,” Homans writes. “No wonder dancers obsessively memorize everything: steps, gestures, combinations variations, whole ballets.” She continues, “These are physical memories; when dancers know a dance, they know it in their muscles and bones.” And so do gamers, when they know a video game. The players of Call of Duty and Halo have more in common with ballerinas than either might like to admit.

There's also an interesting response to this from Kirk Hamilton, who points out that playing games is more like doing ballet, than watching it, and perhaps that's why it can be so hard to convince non-gamers to try the medium.

Elsewhere, Gavin Purcell, a producer for Jimmy Fallon's TV show, wrote about "antisocial games" - the ones that suck your time and make you feel guilty; Hamilton writes about the mechanics of shooters getting stuck in a rut; and Stephen Totilo addresses game violence in the wake of the Sandy Hook massacre. The whole series can be found here.

PS. I wrote about women in games - "there’s been a definite backlash against the idea that women are entering the hallowed citadel, dropping in a few scatter cushions and ending all the fun" - and my piece is here.

There's also a response from Stephen Totilo, who has pointed out an intriguing-sounding game from Anna Anthropy, called Dys4ia, about the challenges of being transgender, and Anna's book, Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form. Which is quite the title.

Dys4ia, the game.

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

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Let's face it: supporting Spurs is basically a form of charity

Now, for my biggest donation yet . . .

I gazed in awe at the new stadium, the future home of Spurs, wondering where my treasures will go. It is going to be one of the architectural wonders of the modern world (football stadia division), yet at the same time it seems ancient, archaic, a Roman ruin, very much like an amphitheatre I once saw in Croatia. It’s at the stage in a new construction when you can see all the bones and none of the flesh, with huge tiers soaring up into the sky. You can’t tell if it’s going or coming, a past perfect ruin or a perfect future model.

It has been so annoying at White Hart Lane this past year or so, having to walk round walkways and under awnings and dodge fences and hoardings, losing all sense of direction. Millions of pounds were being poured into what appeared to be a hole in the ground. The new stadium will replace part of one end of the present one, which was built in 1898. It has been hard not to be unaware of what’s going on, continually asking ourselves, as we take our seats: did the earth move for you?

Now, at long last, you can see what will be there, when it emerges from the scaffolding in another year. Awesome, of course. And, har, har, it will hold more people than Arsenal’s new home by 1,000 (61,000, as opposed to the puny Emirates, with only 60,000). At each home game, I am thinking about the future, wondering how my treasures will fare: will they be happy there?

No, I don’t mean Harry Kane, Danny Rose and Kyle Walker – local as well as national treasures. Not many Prem teams these days can boast quite as many English persons in their ranks. I mean my treasures, stuff wot I have been collecting these past 50 years.

About ten years ago, I went to a shareholders’ meeting at White Hart Lane when the embryonic plans for the new stadium were being announced. I stood up when questions were called for and asked the chairman, Daniel Levy, about having a museum in the new stadium. I told him that Man United had made £1m the previous year from their museum. Surely Spurs should make room for one in the brave new mega-stadium – to show off our long and proud history, delight the fans and all those interested in football history and make a few bob.

He mumbled something – fluent enough, as he did go to Cambridge – but gave nothing away, like the PM caught at Prime Minister’s Questions with an unexpected question.

But now it is going to happen. The people who are designing the museum are coming from Manchester to look at my treasures. They asked for a list but I said, “No chance.” I must have 2,000 items of Spurs memorabilia. I could be dead by the time I finish listing them. They’ll have to see them, in the flesh, and then they’ll be free to take away whatever they might consider worth having in the new museum.

I’m awfully kind that way, partly because I have always looked on supporting Spurs as a form of charity. You don’t expect any reward. Nor could you expect a great deal of pleasure, these past few decades, and certainly not the other day at Liverpool when they were shite. But you do want to help them, poor things.

I have been downsizing since my wife died, and since we sold our Loweswater house, and I’m now clearing out some of my treasures. I’ve donated a very rare Wordsworth book to Dove Cottage, five letters from Beatrix Potter to the Armitt Library in Ambleside, and handwritten Beatles lyrics to the British Library. If Beckham and I don’t get a knighthood in the next honours list, I will be spitting.

My Spurs stuff includes programmes going back to 1910, plus recent stuff like the Opus book, that monster publication, about the size of a black cab. Limited editions cost £8,000 a copy in 2007. I got mine free, as I did the introduction and loaned them photographs. I will be glad to get rid of it. It’s blocking the light in my room.

Perhaps, depending on what they want, and they might take nothing, I will ask for a small pourboire in return. Two free tickets in the new stadium. For life. Or longer . . . 

Hunter Davies is a journalist, broadcaster and profilic author perhaps best known for writing about the Beatles. He is an ardent Tottenham fan and writes a regular column on football for the New Statesman.

This article first appeared in the 16 February 2017 issue of the New Statesman, The New Times