Hitman: Absolution shows you can't just be a good new game with a revered old name

The fans of these old games are older now too, and they expect to find something of what they liked about the franchise in the first place.

That Hitman: Absolution managed to step on almost every rake on its way to release is hardly surprising. When a game series often considered cerebral and refined re-emerges onto the scene with a trailer showing the hero brutally murdering a gang of kinky nuns and later trailers have our hero rescuing damsels in distress and toting shotguns it’s hard not to think that something stupid this way comes. Few games scream their failure to understand their audience from the rooftops in this manner.

As first impressions go Hitman really couldn’t have done worse if our hero had shambled drunkenly onto the scene with his fly open. But trailers can be misleading, as can memories of old games, and in the case of Hitman: Absolution we are not so much seeing an old series dragged up from the grave and defiled so much as we are seeing an old series being remade in a very modern way.

One thing that it is important to remember about the Hitman series is that this was always a series of brutally, often comically, violent games, often with plenty of combat. You could complete most of Blood Money, the best of the series, with a series of nasty accidents, but even then it ended with one of the most feeble and incongruous shootouts in gaming history. Just because you could rely on accidents and precision didn’t mean you had to and the early games featured shotguns, sniper rifles and remotely detonated mines aplenty. Hitman games have always allowed the player to smash into the missions like The Terminator into a police station if so desired. The titillation isn’t so much new for Hitman: Absolution, rather it is more obvious, the earlier games had it too though the more limited graphics made it harder to express. The story is poor in Absolution, but this is a recurring theme to a series which has always been more about the mission than the narrative.

In practice Hitman: Absolution is not so far removed from the series at heart, but what we see with the game is a thoroughly modern work and this is what has managed to so deftly antagonise some die-hard fans. Some elements of gaming have fallen by the wayside over the years and others have appeared. In the same way that we no longer approach a game with three lives and three continues Hitman: Absolution eschews elements of old games and brings in new established tropes.

Such tropes include health that regenerates once you’ve stopped getting shot. Also new is a cover system where you stick to walls and low obstacles in order to remain hidden. The ability to slow down time in order to more accurately shoot whole groups of people in the face as pioneered by Max Payne appears. Saving the game based on checkpoints and shorter, more linear level design are also par for the course. These features are game-changing but their inclusion is often almost arbitrary in modern games.

Modern remakes of classics can often risk upsetting fans. Syndicate was remade as a generic science fiction first person shooter, a capable one at that, but it wasn’t Syndicate, it was barely anything. XCOM: Enemy Unknown took a chainsaw to its namesake, dozens of features and layers of strategy were brutally stripped away, but this was seen as a more positive change because the game that was left at the heart of this ruthless reduction was a much more tense and engaging affair than the original. It’s rare to find somebody who played the original UFO: Enemy Unknown and didn’t love it, but the games had always been mired in busywork and a depth of micromanagement that wouldn’t be out of place if you were sending your team off to their first day at primary school. Building extra bases and taking a mechanised platoon to an alien crash site instead of four troops was great, but not so great was ensuring everybody was carrying ammo, everybody had the right trousers on and that you’d built enough storage space or living quarters. In new XCOM you can lose everything with a bad move, with UFO you could blithely administrate yourself into a terminal situation without ever really knowing how.

Something that Hitman: Absolution has demonstrated is that it is not always enough to be a good new game with a revered old name. The fans of these old games are older now too, grown up men and women with a suitably grown up disdain for the new and the trendy. If developers want to win back fans when they revisit established franchises maybe they should look to what made those games popular in the first place and by doing so maybe they’d avoid stepping on a rake or two.

A still from Hitman: Absolution.

Phil Hartup is a freelance journalist with an interest in video gaming and culture

KEVIN C MOORE
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Notes from a small island: the fraught and colourful history of Sicily

Sicily: Culture and Conquest at the British Museum.

When a gun was fired a hundred metres or so from the Sicilian piazza where we were eating, my reaction was to freeze, fall to my knees, and then run for cover in a colonnade. As I peered back into the square from behind a column, I expected to see a tangle of overturned chairs and china but I watched instead as the freeze-frame melted into normality. I retrieved my shoe from the waiter.

I should not have been surprised by how coolly everyone else handled what I was inclined to call “the situation”. The Sicilians have had 4,000 years in which to perfect the art of coexistence, defusing conflict with what strikes outsiders as inexplicable ease, rendering Sicily one of the most culturally diverse but identifiable places on the planet. Still, having visited “Sicily: Culture and Conquest” at the British Museum, I feel vindicated. There may be no Cosa Nostra in this exhibition, which charts the island’s history from antiquity to the early 13th century, but that doesn’t mean there is no simmering conflict. Like Lawrence Durrell, who described Sicily as “thrown down almost in mid-channel like a concert grand” and as having “a sort of minatory, defensive air”, I felt the tension beneath the bliss that has characterised Sicily for many centuries.

The “barbarians”, wrote the Greek historian Thucydides, moved to Sicily from Iberia (Spain), Troy and Italy before the Phoenicians and Greeks settled there in the 8th century BC – the time of Homer, whose Odyssey provided a useful guide to some of the more threatening features of the landscape. The giant, sea-lying rocks off the east coast were the boulders that the one-eyed Polyphemus hurled at Odysseus’s ship; the phrase “between Scylla and Charybdis” referred to the Strait of Messina that divides Sicily from the mainland; Lake Pergusa, in the centre of the island, was the eerie spot whence Hades snatched Persephone and carried her down to the underworld.

It is a delight to behold the British Museum’s case full of terracotta figurines of Persephone, Demeter and their priestesses, some of thousands uncovered across Sicily, where the Greeks established the cult of these goddesses. The Phoenicians introduced their
own weather god, Baal Hammon, and the indigenous Sicilians seem to have accepted both, content that they honoured the same thing: the island’s remarkable fecundity.

The early Sicilians were nothing if not grateful for their agriculturally rich landscapes. As early as 2500 BC, they were finding ways to celebrate their vitality, the idea being that if the soil was fertile, so were they. On a stone from this period, intended as a doorway to a tomb, an artist has achieved the near impossible: the most consummate representation of the sexual act. Two spirals, two balls, a passage and something to fill it. The penis is barely worth mentioning. The ovaries are what dominate, swirling and just as huge as the testicles beneath them. We see the woman from both inside and out, poised on two nimble, straddling legs; the man barely figures at all.

Under the Greeks in the 5th century BC, it was a different story. Although many of Sicily’s tyrants were generous patrons of the arts and sciences, theirs was a discernibly more macho culture. The second room of the exhibition is like an ode to their sporting achievements: amid the terracotta busts of ecstatic horses and the vase paintings of wild ponies bolting over mounds (Sicily is exceptionally hilly) are more stately representations of horses drawing chariots. These Greek tyrants – or rather, their charioteers – achieved a remarkable number of victories in the Olympic and Pythian Games. Some of the most splendid and enigmatic poetry from the ancient world was written to celebrate their equestrian triumphs. “Water is best, but gold shines like gleaming fire at night, outstripping the wealth of a great man” – so begins a victory ode for Hiero I of Syracuse.

But what of the tensions? In 415BC, the Athenians responded to rivalries between Segesta and Syracuse by launching the Sic­ilian expedition. It was a disaster. The Athenians who survived were imprisoned and put to work in quarries; many died of disease contracted from the marshland near Syracuse. There is neither the space nor the inclination, in this relatively compact exhibition, to explore the incident in much depth. The clever thing about this show is that it leaves the historical conflicts largely between the lines by focusing on Sicily at its height, first under the Greeks, and then in the 11th century under the Normans – ostensibly “the collage years”, when one culture was interwoven so tightly with another that the seams as good as disappeared. It is up to us to decide how tightly those seams really were sewn.

Much is made of the multiculturalism and religious tolerance of the Normans but even before them we see precedents for fairly seamless relations between many different groups under the 9th-century Arab conquerors. Having shifted Sicily’s capital from Syracuse to Palermo, where it remains to this day, the Arabs lived cheek by jowl with Berbers, Lombards, Jews and Greek-Byzantine Sicilians. Some Christians converted to Islam so that they would be ­exempt from the jizya (a tax imposed on non-Muslims). But the discovery of part of an altar from a 9th-century church, displayed here, suggests that other Christians were able to continue practising their faith. The marble is exquisitely adorned with beady-eyed lions, frolicsome deer and lotus flowers surrounding the tree of life, only this tree is a date palm, introduced to Sicily – together with oranges, spinach and rice – by the Arabs.

Under Roger II, the first Norman king of Sicily, whose father took power from the Arabs, the situation was turned on its head. With the exception of the Palermo mosque (formerly a Byzantine church, and before that a Roman basilica), which had again become a church, mosques remained open, while conversion to Christianity was encouraged. Roger, who was proudly Catholic, looked to Constantinople and Fatimid Egypt, as well as Normandy, for his artistic ideas, adorning his new palace at Palermo and the splendidly named “Room of Roger” with exotic hunting mosaics, Byzantine-style motifs and inscriptions in Arabic script, including a red-and-green porphyry plaque that has travelled to London.

To which one’s immediate reaction is: Roger, what a man. Why aren’t we all doing this? But an appreciation for the arts of the Middle East isn’t the same thing as an understanding of the compatibilities and incompatibilities of religious faith. Nor is necessity the same as desire. Roger’s people – and, in particular, his army – were so religiously and culturally diverse that he had little choice but to make it work. The start of the Norman invasion under his father had incensed a number of Sicily’s Muslims. One poet had even likened Norman Sicily to Adam’s fall. And while Roger impressed many Muslims with his use of Arabic on coins and inscriptions, tensions were brewing outside the court walls between the
island’s various religious quarters. Roger’s death in 1154 marked the beginning of a deterioration in relations that would precipitate under his son and successor, William I, and his grandson William II. Over the following century and a half, Sicily became more or less latinised.

The objects from Norman Sicily that survive – the superb stone carvings and multilingual inscriptions, the robes and richly dressed ceiling designs – tell the story less of an experiment that failed than of beauty that came from necessity. Viewing Sicily against a background of more recent tensions – including Cosa Nostra’s “war” on migrants on an island where net migration remains low – it is perhaps no surprise that the island never lost its “defensive air”. Knowing the fractures out of which Sicily’s defensiveness grew makes this the most interesting thing about it. 

Daisy Dunn’s latest books are Catullus’ Bedspread and The Poems of Catullus (both published by William Collins)

“Sicily” at the British Museum runs until 14 August

This article first appeared in the 28 April 2016 issue of the New Statesman, The new fascism