Hitman: Absolution shows you can't just be a good new game with a revered old name

The fans of these old games are older now too, and they expect to find something of what they liked about the franchise in the first place.

That Hitman: Absolution managed to step on almost every rake on its way to release is hardly surprising. When a game series often considered cerebral and refined re-emerges onto the scene with a trailer showing the hero brutally murdering a gang of kinky nuns and later trailers have our hero rescuing damsels in distress and toting shotguns it’s hard not to think that something stupid this way comes. Few games scream their failure to understand their audience from the rooftops in this manner.

As first impressions go Hitman really couldn’t have done worse if our hero had shambled drunkenly onto the scene with his fly open. But trailers can be misleading, as can memories of old games, and in the case of Hitman: Absolution we are not so much seeing an old series dragged up from the grave and defiled so much as we are seeing an old series being remade in a very modern way.

One thing that it is important to remember about the Hitman series is that this was always a series of brutally, often comically, violent games, often with plenty of combat. You could complete most of Blood Money, the best of the series, with a series of nasty accidents, but even then it ended with one of the most feeble and incongruous shootouts in gaming history. Just because you could rely on accidents and precision didn’t mean you had to and the early games featured shotguns, sniper rifles and remotely detonated mines aplenty. Hitman games have always allowed the player to smash into the missions like The Terminator into a police station if so desired. The titillation isn’t so much new for Hitman: Absolution, rather it is more obvious, the earlier games had it too though the more limited graphics made it harder to express. The story is poor in Absolution, but this is a recurring theme to a series which has always been more about the mission than the narrative.

In practice Hitman: Absolution is not so far removed from the series at heart, but what we see with the game is a thoroughly modern work and this is what has managed to so deftly antagonise some die-hard fans. Some elements of gaming have fallen by the wayside over the years and others have appeared. In the same way that we no longer approach a game with three lives and three continues Hitman: Absolution eschews elements of old games and brings in new established tropes.

Such tropes include health that regenerates once you’ve stopped getting shot. Also new is a cover system where you stick to walls and low obstacles in order to remain hidden. The ability to slow down time in order to more accurately shoot whole groups of people in the face as pioneered by Max Payne appears. Saving the game based on checkpoints and shorter, more linear level design are also par for the course. These features are game-changing but their inclusion is often almost arbitrary in modern games.

Modern remakes of classics can often risk upsetting fans. Syndicate was remade as a generic science fiction first person shooter, a capable one at that, but it wasn’t Syndicate, it was barely anything. XCOM: Enemy Unknown took a chainsaw to its namesake, dozens of features and layers of strategy were brutally stripped away, but this was seen as a more positive change because the game that was left at the heart of this ruthless reduction was a much more tense and engaging affair than the original. It’s rare to find somebody who played the original UFO: Enemy Unknown and didn’t love it, but the games had always been mired in busywork and a depth of micromanagement that wouldn’t be out of place if you were sending your team off to their first day at primary school. Building extra bases and taking a mechanised platoon to an alien crash site instead of four troops was great, but not so great was ensuring everybody was carrying ammo, everybody had the right trousers on and that you’d built enough storage space or living quarters. In new XCOM you can lose everything with a bad move, with UFO you could blithely administrate yourself into a terminal situation without ever really knowing how.

Something that Hitman: Absolution has demonstrated is that it is not always enough to be a good new game with a revered old name. The fans of these old games are older now too, grown up men and women with a suitably grown up disdain for the new and the trendy. If developers want to win back fans when they revisit established franchises maybe they should look to what made those games popular in the first place and by doing so maybe they’d avoid stepping on a rake or two.

A still from Hitman: Absolution.

Phil Hartup is a freelance journalist with an interest in video gaming and culture

Show Hide image

Why a Keeping Up with the Kardashians cartoon would make genuinely brilliant TV

The Kardashians are their own greatest satirists.

You’ve seen Keeping Up with the Kardashians, Kourtney and Kim Take Kyoto, and Kylie and Kendall Klarify Kommunications Kontracts, but the latest Kardashian show might take a step away from reality. Yes, Kartoon Kardashians could be on the way. According to TMZ, an animated cartoon is the next Kardashian television property we can expect: the gossip website reports that Kris Jenner saw Harvey Weinstein’s L.A. production company earlier this month for a pitch meeting.

It’s easy to imagine the dramas the animated counterparts of the Kardashians might have: arguments over who gets the last clear plastic salad bowl? Moral dilemmas over whether or not to wear something other than Balenciaga to a high profile fashion event? Outrage over the perceived betrayals committed by their artisanal baker?

If this gives you déjà vu, it might be because of a video that went viral over a year ago made using The Sims: a blisteringly accurate parody of Keeping Up with the Kardashians that sees the three sisters have a melodramatic argument about soda.

It’s hysterical because it clings onto the characteristics of the show: scenes opening with utter banalities, sudden dramatic music coinciding with close-ups of each family member’s expressions, a bizarre number of shots of people who aren’t speaking, present tense confessionals, Kim’s ability to do an emotional 0-60, and Kourtney’s monotonous delivery.

But if the Kardashians, both as a reality TV show and celebrity figures, are ripe for ridicule, no one is more aware of it than the family themselves. They’ve shared teasing memes and posted their own self-referential jokes on their social channels, while Kim’s Kimoji app turned mocking viral pictures into self-depreciating in-jokes for her fans. And the show itself has a level of self-awareness often misinterpreted as earnestness - how else could this moment of pure cinema have made it to screen?

The Kardashians are their own greatest satirists, and they’ve perfected the art of making fun of themselves before anyone else can. So there’s a good chance that this new cartoon won’t be a million miles away from “Soda Drama”. It might even be brilliant.

Anna Leszkiewicz is a pop culture writer at the New Statesman.