The Books Interview: Jane McGonigal

The author of <i>Reality Is Broken</i> on making the world better through computer games.

Jane McGonigal is a computer-game designer and researcher at the Institute of the Future in Palo Alto, California. She has just published a book, Reality Is Broken, which details how we can "power up" our real lives using the lessons learned from computer games. You can read my review of the book here.

Why do you think computer games are so important?

There are two things. One is the sheer number of people playing games and the amount of time they are spending on them. There are half a billion people on the planet who spend an hour a day playing games and they are reaching almost 100 per cent of people under 18.

Then there is a staggering amount of research suggesting that the games we play can have a positive impact on our lives. We're not just escaping from life by playing but "powering up" our real lives.

Of all the ways that games make us happy, which is the most valuable?

Eustress -- positive stress, which is physiologically and biochemically the same as negative stress. The adrenalin gets going and the attention is focused, yet when we choose to be in that state, we think of it not as anxiety or pressure but as excitement and motivation. What is really great about this state is that, when you start to tap into those positive emotions, they can spill over into real life.

What is the biggest challenge facing those who want to make the world better through games?

There are people who are very dismissive of games and gamers, who feel that gamers are throwing their lives away. There is a lot of strong emotion around that, which can be hard to break through. And then the crucial thing is to motivate the world's best game designers and developers to spend some of their time working on games that improve our lives and solve real-world problems. I would like to see 10 per cent of a major company's portfolio dedicated to that.

Tell me about game-based learning and the Quest to Learn school in New York.

This is a school that has been designed in collaboration with educational researchers as well as extremely experienced educators and game designers. They wanted to make a school that would tap into the self-motivation and collaboration that games provoke in young people. It wasn't about putting tonnes of technology in the classrooms but about deeply understanding the psychology and the social aspects of gaming.

What about SuperBetter -- an alternate-reality game you designed to help you beat the concussion you'd suffered from a head injury?

There I was, writing about how games channel our positive emotions and build positive relationships better than anything else, and I was feeling more pessimistic and depressed than I had ever been. It was a good opportunity for me to say: "If I really believe this, then a game should help me through this." And seeing how effective that was definitely made me feel more like an evangelist for this kind of game -- because it literally saved my life.

Do you think the focus has moved from computer games to alternate-reality games?

I think there's a balance. More traditional games innovate because they are so focused. They are more engaging, create better cognitive emotion and more co-operation. For alternate-reality games, which have a second goal of improving lives or solving real-world problems, we need to be able to work with the innovation that is happening in the commercial gaming industry in order to achieve those goals.

In Reality Is Broken, you briefly mention those who want to ruin games -- "griefers". Are they a worry?

With every game we've designed [at the Institute for the Future in Palo Alto, California], we have had people show up who are opposed to the idea. They disagree with the goals or they disagree with the idea that gamers can accomplish anything. In our games, you have maybe a dozen griefers at most, in a group of 20,000. The more wholehearted players you have, the harder it is for griefers to get any traction.

What would be a good game to try if you have never played before?

If you want to see a game that's important right now, which over a hundred million people are playing, Facebook's CityVille is a great one. It belongs to a totally new genre -- social games.

Jane McGonigal's Reality Is Broken: Why Games Make Us Better and How They Can Change the World is published by Jonathan Cape (£12.99). You can follow Jane on Twitter here: @avantgame.

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

This article first appeared in the 14 February 2011 issue of the New Statesman, The Middle East

Show Hide image

The Met Gala 2016: the dull, the terrifying and the brilliantly odd

The Met Ball is, to paraphrase Mean Girls, the one night a year when celebs can dress like total freaks and no one can say anything about it.

For those unfamiliar with the Met Gala, it’s basically a cross between a glossy red carpet affair and a fancy dress party: the themed prom of your dreams. Hosted by Vogue at the Metropolitan Museum of Art, it is, to paraphrase Mean Girls, the one night a year when celebs can dress like total freaks and no one can say anything about it. Each year there is a theme to match the The Costume Institute’s spring exhibition – the only rules are stick with it, be bizarre, outlandish and remember that there’s no such thing as over the top.

This year’s theme was Manus x Machina: Fashion In An Age Of Technology. A man-meets-machine theme surely offers a world of endless possibilities: suits that move by themselves! Colour-changing gowns! Holographic ties! Levitating shoes! Floppy disk trains!

Or everybody could just come in silver, I guess.

The cardinal offence of the Met Ball is to be boring, and this year, almost nobody was free from sin. As Miranda Priestly would say: “Metallics for a technology theme? Groundbreaking.” Cindy Crawford, Kylie Jenner and Kim Kardashian (both in Balmain, like always), Rita Ora and Taylor Momsen (wait, I mean Swift) all need to take along hard look at themselves.

The only thing worse than “I’ll just shove something shiny on” is “Mmmmm guess I’ll ignore the theme altogether and make sure I look nice”. Flagrant disobedience never looked so miserably bland. In this category: Amber Heard, Rosie Huntington-Whiteley, Uma Thurman, everyone in Topshop, and literally ALL THE MEN. I mean, Tom Hiddleston could be any human male at a posh event from 1858-now.

In contrast, plus points for arbitrary weirdness go to Sarah Jessica Parker for coming as some sort of virginial pirate, Lorde for her directional arm cast, Zayn for his directional arm plates, Katy Perry for her noble ensemble reminding us all of the importance of tech security (keep it under lock and key, folks!), Lady Gaga for coming as a sexy microchip, and will.i.am for… whatever that is.

The best theme interpretations in my mind go to Allison Williams for her actually beautiful 3D-printed gown, Emma Watson for her outfit made entirely out of recycled bottles, Claire Danes for coming as a Disney light-up princess doll, FKA Twigs for dressing as a dystopian leader from the future, and Orlando Bloom for coming in a boring normal suit and just pinning an actual tamagotchi on his lapel. Baller move.

The  best outfits of all were even weirder. Beyoncé couldn’t be outdone in this dress, seemingly made out of the skin of her husband’s mistress: as she warned us she would do on Lemonade, with the lyric “If it’s what you truly want, I can wear her skin over mine.” Of course this peach PVC number is also studded with pearls reportedly worth around $8,000 each.

Solange shone like the sun in this bright yellow structural creature (paired with some slick yellow leggings that nod to her sister’s outfit) proving yet again that she is the only woman on earth who can pull off looking like a cubist painting.

Kanye was possibly the only person to have ever worn ripped jeans to a fashion event hosted by Anna Wintour and the Met, studding a jean jacket to oblivion, and wearing pale blue contacts to boot - he and FKA Twigs could lead the dystopian future together. When asked about his icy eyes, Kanye simply replied, “Vibes.”

But my personal favourite of the night has to be Lupita Nyong’o, who, radiant as ever, wins points for being on theme in her afrofuturistic look and the technology behind her outfit (her dress is sustainably made by Calvin Klein for The Green Carpet Challenge). She looks absolutely stunning, and is as far from boring as it’s possible to be with two-foot-tall hair. Perfection.

All photos via Getty.

Anna Leszkiewicz is a pop culture writer at the New Statesman.