In the Critics this week

Jonathan Lethem on Philip Roth and Steven Poole on David Hendy's latest book.

In the Critics section of this week’s New Statesman, American novelist Jonathan Lethem pays tribute to Philip Roth, who turns 80 this month. Reading Roth as a young man, Lethem writes, illuminated “something aggravated and torrential in my voice” – something specifically Jewish. “As Roth points out, the books aren’t Jewish because they have Jews in them. The books are Jewish in how they won’t shut up or cease contradicting themselves, they’re Jewish in the way they’re sprung both from harangue and from defence against harangue, they’re Jewishly ruminative and provocative.”

In Books, Steven Poole reviews David Hendy’s Noise: a Human History of Sound and Listening. “Hendy’s emphasis is on championing noise as a vehicle of sociality,” writes Poole. Hendy devotes a chapter to the noise of stadium crowds but, Poole notes, “does not mention the most notorious instrument of sporting mob dictatorship. I mean the vuvuzela, the plastic horn whose aggregated cacophonous buzz-farting ruined the auditory atmosphere of the 2010 World Cup”.

Also in Books: Alwyn W Turner reviews Mod: a Very British Style by Richard Weight (“Born in the affluence of Harold Macmillan’s Britain, mod was a cross-class coalition of youth, bringing together the art school and the assembly line …”); Lucy Wadham reviews Marcela Iacub’s novelised “memoir” of her affair with Dominique Strauss-Kahn (“There are moments when I feel that as long as I live … France will remain forever a mystery to me. Reading Marcela Iacub’s books Belle et bête … was one such moment”); Sarah Churchwell reviews O My America! Second Acts in a New World by Sara Wheeler (“Wheeler wants to claim more significance for these women than perhaps they merit”).

Elsewhere in the Critics: Ryan Gilbey reviews Danny Boyle’s Trance and Ken Loach’s The Spirit of ’45 (“That The Spirit of ’45 survives its simplifications is due to the sincerity and urgency of Loach’s argument. And, regrettably, to its pertinence”); Antonia Quirke listens to the first episode of David Hendy’s 30-part history of noise on Radio 4 (“this sounds like the most sub-avant-garde and brilliant new programme on BBC radio”); Rachel Cooke is disappointed by the BBC’s adaptation of The Lady Vanishes, though she concedes that the performances are “universally lovely”; Ollie Brock visits an exhibition of the archive of the writer Roberto Bolano in Barcelona (“For true Bolanistas … the most interesting items will be glimpses of … the ‘possible books’ to come, the unpublished manuscripts …”); Kate Mossman reviews What About Now, the new album by Bon Jovi (“Hair metal … has had a bit of a reassessment in the past few years …”.)

PLUS: “King Vulture”, a poem by Joe Dunthorne, and Will Self’s Madness of Crowds.


Philip Roth photographed by Eric Thayer. (Photo: © Eric Thayer)
Kyle Seeley
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For emotional value, Emily is Away – a nostalgic instant messaging game – is this year’s best release

If you want to express your lingering teenage angst, there’s no better option.

Every now and then, a game is released that goes beyond what it may look or sound like. It goes straight to the pit of your insides where you thought you had no soul left, and jolts you back to life. Or at least it attempts to. This year, it's Emily is Away.

Firstly, anyone and everyone can virtually play this thing as it’s a crude Windows XP simulator displaying an AIM/MSN messenger client and can run on the PC equivalent of a potato. And it's free. It’s a short game, taking about 30 minutes, in which you play a person chatting away to your friend called Emily (who could be more), choosing from a set list of pre-selected instant messages.

Each chapter takes place in a different year, starting in 2002 and ending in 2006.

You’re instantly smacked with nostalgia thanks to the user screen of Windows XP and a fuzzed out background of Bliss, which was the default wallpaper in the operating system, and probably the most widely seen photo in the world. And your ears aren’t abandoned either, with the upbeat pinging sounds reminiscent of how you used to natter away with your personal favourite into the early hours.

The first chapter starts with you and Emily reaching the end of your last year in high school, talking about plans for the evening, but also the future, such as what you’ll be studying at university. From this early point, the seeds of the future are already being sewn.

For example, Emily mentions how Brad is annoying her in another window on her computer, but you’re both too occupied about agreeing to go to a party that night. The following year, you learn that Brad is now in fact her boyfriend, because he decided to share how he felt about Emily while you were too shy and keeping your feelings hidden.

What’s so excellent about the game is that it can be whatever you wish. Retro games used the lack of visual detail to their advantage, allowing the players to fill in the blanks. The yearly gaps in this game do exactly the same job, making you long to go back in time, even if you haven't yet reached the age of 20 in the game.

Or it lets you forget about it entirely and move on, not knowing exactly what had happened with you and Emily as your brain starts to create the familiar fog of a faded memory.

Despite having the choice to respond to Emily’s IMs in three different ways each time, your digital self tries to sweeten the messages with emoticons, but they’re always automatically deleted, the same way bad spelling is corrected in the game too. We all know that to truly to take the risk and try and move a friendship to another level, emoticons are the digital equivalent to cheesy real-life gestures, and essential to trying to win someone’s heart.

Before you know it, your emotions are heavily invested in the game and you’re always left wondering what Emily wanted to say when the game shows that she’s deleting as well as typing in the messenger. You end up not even caring that she likes Coldplay and Muse – passions reflected in her profile picture and use of their lyrics. She also likes Snow Patrol. How much can you tolerate Chasing Cars, really?

The user reviews on Steam are very positive, despite many complaining you end up being “friend-zoned” by Emily, and one review simply calling it “Rejection Simulator 2015”.

I tried so hard from all of the options to create the perfect Em & Em. But whatever you decide, Emily will always give you the #feels, and you’ll constantly end up thinking about what else you could have done.