Reviews Round-up

The critics's verdicts on William Dalrymple, Sheila Heti and Lucy Hughes-Hallett.

Return of a King: The Battle for Afghanistan by William Dalrymple

Barnaby Rogerson of the Independent praises the vivid writing of Darlymple’s account of the first Anglo-Afghan war. The historical characters are full of “passion, vivacity and animation ... you feel you have marched, fought, dined and plotted with them all”. However, Rogerson finds that “the parallels between the disastrous British occupation of Afghanistan in 1839, and the post 9/11 occupation of Afghanistan by the US and some of its NATO allies, are so insistent that they begin to sound like the chorus of a Greek tragedy.” Rogerson deems this a book rich with insights into how this war shaped modern Afghanistan. “The destruction of a British Army of the Indus ... gave Afghanistan its national identity and self-esteem,” he writes. The war also “forged the very concept of Afghanistan as a separate, Islamic nation dominated by an alliance of Pathan tribes ruling from Kabul”. In addition, “the bizarre political frontiers of our modern age were directly created in this period.”

Rupert Edis, in the Daily Telegraphpraises Dalrymple’s use of “remarkable new Afghan and Indian sources”. However, he takes issue with the book’s “unwonted contemporary or didactic relevance”. Edis argues the “Britain’s First Afghan War does not have the ‘clear and relevant parallels’ claimed for it ‘with the current deepening crisis’ of the latest invasion of Afghanistan”. He adds: "It is strongly arguable that the situation in Afghanistan is improving, not worsening, and writing that Afghanistan may end up as in 1842 ‘ruled by the same [Taliban] government which the war was originally fought to overthrow’ is plain wrong. The West’s justified war aims in 2001 of toppling the Taliban and destroying al-Qaeda in Afghanistan have been achieved. “ Nevertheless, Edis concedes that, “overwrought comparisons with the present aside, this book is a masterpiece of nuanced writing and research.”

For Anatol Lieven in the Financial Times, there is much to be learned from this book. He praises Dalrymple for his “unflinching look at British imperial atrocities”. For Lieven, “it is to be hoped that any future British leader contemplating intervention in Afghanistan, or any other part of the Muslim world, will read Dalrymple’s book”. It shows us the dangers of “civilisational hubris,” and how “every intervention in Afghanistan has turned out to be far more expensive than was foreseen by its planners". Finally, Dalrymple reminds us of "the need to understand Afghanistan on its own terms, and not fit it into simplistic international frameworks". Lieven concludes: “In view of this past record, it would not surprise me in the slightest if in the years to come the west finds itself relying on the Taliban to create order in large parts of Afghanistan. Certainly, the British survivors of 1842 would have found nothing unexpected in such an outcome. But then, one of the most depressing aspects of Dalrymple’s account is that most British officials only really tried to learn about Afghanistan when they were on the verge of abandoning the place.”

Return of a King will be reviewed by Sherard Cowper-Coles, formerly Britain's special representative in Afghanistan and Pakistan, in the next edition of the New Statesman.


How Should A Person Be? by Sheila Heti

Holly Williams, writing in the Independentgives an indication of her opinion of this book in the opening line of her review: “My, what a beautiful navel I have.” “Is it fiction? Memoir? A half-arsed play?” Williams asks. It is not clear how much of this "supremely self-indulgent" book is taken from real life. The "fragmentary first-person story of recently divorced twenty-something Sheila – trying to write a play; failing" is "written by [that] fateful label 'voice of a generation'". Williams adds:"British readers may find that it speaks to them less." There is "vague philosophical musing about how to live, how to be a beautiful person, and how to create art, but there's little plot." Williams finds "reading How Should a Person Be? [to be] like listening in to someone gossip on public transport. You both groan inwardly and strain to catch the next revelation. It is frequently maddening – I don't often find myself actually rolling my eyes at a book – but also terribly compelling."

For Claudia Yusef in the Daily Telegraph, “Sheila Heti’s semi-autobiographical novel is a humorous, quixotic quest for selfhood in a generation that sometimes seems defined by celebrity, triviality and Paris Hilton’s sex tapes.” “Heti makes great comic mileage of her generation’s narcissistic, prolonged adolescence.”  “[It is]hard to know, she goes on, "when, if ever, Sheila wants us to take her seriously... the jokes about weeding out all the ‘ugly people’ from their lives feel less self-satirising and more a probable statement of affairs. And, suddenly, the whole enterprise feels less self-aware and less insightful than an episode of Sex and the City." Emily Stokes of the FT comments: “Heti’s book has stirred controversy, being called both sloppily written and formally inventive, radically feminist and worryingly self-conscious.” Comparing the book to Girls, the HBO comedy about “smart girls making stupid decisions,” Stokes says this book is a case of “smart girls making no decisions.” Sheila is “a puer aeternus, Peter Pan-like, constantly seeking purpose in new things.”

According to Olivia Laing, writing in the New Statesman, “the novel is constructed from multiple materials, including snippets of emails and long sections of dialogue. In its self-referential intertextuality and its offbeat wit, it recalls Geoff Dyer’s Jeff in Venice, Death in Varanasi, as well as Warhol’s bizarre novel a (1968), in which he taped and had badly transcribed 24 hours of amphetamine-fuelled conver - sation between various logorrheic Factory members.” She finds How Should a Person Be? to be "a profoundly ironic production – or, perhaps more accurately, it is a production profoundly concerned with how to live authentically in a world saturated by irony.”

Sheila Heti was interviewed in the New Statesman here.


The Pike by Lucy Hughes-Hallett

He inspired Mussolini, was once Italy’s most famous poet, and created and led an independent state during the First World War, so how come no one really knows about Gabriele D’Annunzio?  He might have died nearly 80 years ago, but his life, as Lucy Hughes-Hallett proves with this biography, is worth remembering. She recounts the exploits and horror stories of a man who was as much of a genius as he was morally corrupt and repulsive.

In his review for the Telegraph, Jonathan Keates warns his readers that they will probably want to “give up in disgust after a few chapters”, or have a “cold bath or a jog around the park” if they decide to finish it. He is, however, quick in adding that “there is much to be learnt from the rise and fall of […] an  Italian poet, novelist and dramatist who blagged, blustered, fantasised and fornicated his way to international notoriety”.

After all, he was admired by Proust, and seen as one of the most talented writers of the 19th century – along with Tolstoy and Kipling – by James Joyce. He also wrote 48 books and poetry (including three before the age of 18), had several dozen lovers from all around Europe, and presided over the temporarily independent state of Fiume for over a year, before trying – and failing – to start a war with his own country.

As Ian Birrell points out in the Guardian, D'Annuinzio’s greatest work of art was himself: in many ways, he was the ultimate "pioneer of modern celebrity culture"; he "understood the fantastic soft power of fame". When still a teenager, he managed to trigger nationwide publicity for his first published book by writing to newspapers saying that the author of the poems had died before publication.

The trick, then, would seemingly to be that of recounting the life of such a compelling yet morally compromised character without falling into either accidental praise or predictable contempt. And according to both critics, Hughes-Hallet manages to avoid both extremes: as Birrell writes, she “dances her way through this extraordinary life in a style that is playful, punchy and generally pleasing”. By attempting to “separate the man from his myths, […] she allows the poet to hang himself”. After all, this is a man who famously wanted "the world [to] be convinced that [he was] capable of anything”, which, in a dark, twisted way, is precisely what he achieved.

"The Pike" will be reviewed in the next issue of the New Statesman.

Gabriele d'Annunzio and Benito Mussolini in 1935. [Photo: Henry Guttmann/Getyy Images]
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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.