A night at the Baftas

Ben Affleck steals a march in the race to the Oscars.

On Sunday evening the British Academy Film and Television Awards (better known as the Baftas) were held at the Royal Opera House in Covent Garden. The red carpet was a soggy scene, and Hollywood’s hottest intoned for many hours on meteorology. It was a happy television audience when Stephen Fry eventually brought his purple prose to the pulpit.

Ben Affleck won for his direction of Argo, which in turn was named best film, gaining it more yardage in its sprint toward Oscar success. Lincoln has been reclining in an armchair on the edge of the finish line for months, and may very way topple over it, with a yawn, by Oscar night. This is very difficult to call, but Argo’s thighs are certainly pumping after a resplendent Sunday in London. Quentin Tarantino’s original screenplay for Django Unchained was honoured. This makes coy amends for Tarantino’s inexplicable exclusion from the director category.
The acting categories went according to expectations – for the most part. As inevitable as Stephen Fry getting a gag about lubricant into his script, Anne Hathaway was awarded best supporting actress for her role as Fantine in Les Miserables, and the sun shone on the nothing new as Daniel Day-Lewis was named best actor. One is in mild emotional limbo as his performance in Lincoln wins another award (and continues its course toward an Oscar); not because it is undeserving, but because Joaquin Phoenix must remain un-lauded, left clawing at his beard at the back of the hall, having delivered such a performance in The Master, so twitching and boggled and brilliant. Christoph Waltz was awarded best supporting actor for Django Unchained, and in his studied and choppy English delivered a charming speech in which he praised Quentin Tarantino – "You silver-penned devil!" – against impending tears. This builds on his victory at the Golden Globes, though it would remain a surprise if he defeats Tommy Lee Jones, Alan Arkin and Philip Seymour Hoffman at the Oscars considering he took the statue for a comparable performance in Inglorious Basterds.
The British Academy’s compliance ceased at the best actress category, however, as they chose Emmanuelle Riva over Jennifer Lawrence and Jessica Chastain. Although one’s money is still safest behind Lawrence for the Oscar, the pluck it took to choose a 85 year old, whose heyday was the French New Wave, might re-conjure the dissident poltergeist which spooked the American Academy into voting for The Artist, and open minds to the possibility of making Riva their unlikely recipient. 
A number of the technical categories this year can be treated with more interest than the shoulder-shrugging they usually receive. Les Miserables was given the award for best sound in recognition of its recording technique, wherein actors perform their pieces live, dictating the tempo of their numbers rather than miming to a pre-recording (reservedly labeled ‘revolutionary’ in the making of musicals). In addition, Life of Pi was given the special visual effects award for a project that included the lavish creation of Richard Parker, the digital tiger, work which has been credited with making a significant contribution to the union of technology and art. 
Below is a complete list of the winners.
BEST FILM: Argo- Grant Heslov, Ben Affleck, George Clooney 
OUTSTANDING BRITISH FILM: Skyfall - Sam Mendes, Michael G.Wilson, Barbara Broccoli, Neal Purvis, Robert Wade, John Logan 
OUTSTANDING DEBUT BY A BRITISH WRITER, DIRECTOR OR PRODUCER: Bart Layton (Director), Dimitri Doganis (Producer) – The Imposter
FILM NOT IN THE ENGLISH LANGUAGE: Amour- Michael Haneke, Margaret Ménégoz 
DOCUMENTARY: Searching for Sugar Man- Malik Bendjelloul, Simon Chinn 
ANIMATED FILM: Brave - Mark Andrews, Brenda Chapman 
DIRECTOR: Argo – Ben Affleck
ORIGINAL SCREENPLAY: Django Unchained - Quentin Tarantino 
LEADING ACTOR: Daniel Day-Lewis - Lincoln
LEADING ACTRESS: Emmanuelle Riva - Amour 
SUPPORTING ACTOR: Christoph Waltz - Django Unchained 
SUPPORTING ACTRESS: Anne Hathaway – Les Miserables
ORIGINAL MUSIC: Skyfall - Thomas Newman 
CINEMATOGRAPHY: Life of Pi – Claudio Miranda 
EDITING: Argo - William Goldenberg 
PRODUCTION DESIGN: Les Miserables - Eve Stewart, Anna Lynch-Robinson 
COSTUME DESIGN: Anna Karenina - Jacqueline Durran 
MAKE UP & HAIR: Les Miserables - Lisa Westcott 
SOUND: Les Miserables - Simon Hayes, Andy Nelson, Mark Paterson, Jonathan Allen, Lee Walpole, John Warhurst 
SPECIAL VISUAL EFFECTS: Life of Pi - Bill Westenhofer, Guillaume Rocheron, Erik-Jan De Boer 
SHORT ANIMATION: The Making of Longbird - Will Anderson, Ainslie Henderson 
SHORT FILM: Swimmer - Lynne Ramsay, Peter Carlton, Diarmid Scrimshaw 
THE EE RISING STAR AWARD (voted for by the public): Juno Temple 
Ben Affleck at the Baftas (Photograph: Getty Images)
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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.