Hilary Mantel's precise, unkind words have been twisted into a "venomous" attack on Kate

If it's Team Mantel or Team Middleton, Sarah Ditum knows which side she's on...

There's an irresistible circularity in the Daily Mail making a front page story out of Hilary Mantel's sinuous essay on the public scrutiny of the Royals' most intimate bodies. 5,500 words of sharp, considered prose in the London Review of Books becomes a one line bitchfest on the cover of the Mail: "'A plastic princess designed to breed': Bring Up the Bodies author Hilary Mantel's venomous attack on Kate Middleton".

Though she never singles out the Mail by name, the Mail is one of the primary producers of the kind of Royal scrutiny Mantel anatomises. The Mail has tugged at the threads of every outfit that Catherine, the Duchess of Cambridge has worn, hungrily anticipated her pregnancy from the moment she got married, sniffed at the fertile perfume of princessly nausea, and snorted derisively at the Middleton family – especially Kate's sister, who has been cast as both a grasping middle-class arriviste capitalising on her sudden accession to quality, and as the princess-a-like you can wank over without landing yourself in the Tower.

Mantel's essay is about that doubleness in the outwardly reverent attitude to royalty. "We are ready at any moment to rip away the veil of respect, and treat royal persons in an inhuman way," she writes, "making them not more than us but less than us, not really human at all." She ends – not that you could possibly know this from the papers' retelling today – with a plea for Kate to be spared from the public's appetite for princess's bodies: "I’m not asking for censorship. I’m not asking for pious humbug and smarmy reverence. I’m asking us to back off and not be brutes." And for writing that, Mantel herself has to be cast as the brute.

In the retelling, we're even informed that Mantel "suggested Kate could have few complaints about private pictures of her being taken on holiday – observing: 'The royal body exists to be looked at.'" You only need compare that malformed quotation to the "back off and don't be brutes" line to see that it's a sheer sly distortion of Mantel's intent. But Mantel will recognise the technique, and so will anyone who's read her incandescent recreations of the political world of Henry VIII, Wolf Hall ("A rich and subtle wonder" – the Daily Mail) and Bring Up the Bodies ("Mantel's remarkable prose and turn of phrase … makes this a must-read" – the Daily Mail).

The Mail is playing the role of court prosecutor, assembling its case for treason the same way Thomas Cromwell does in the novels – shearing off a little of the truth here, elevating a select portion of it there, so that without ever telling an outright lie, it can turn the truth into something very unlike its original self. That's not to say, of course, that Mantel is just a sadly misrepresented purchaser of commemorative plates: she's too good a writer for the precise unkindness of her descriptions to be a slip. But Mantel's guillotine-sharp descriptions (the juxtaposition of Kate to Marie Antoinette is, again, not mere clumsiness) aren't aimed at the Duchess herself, but at the entire strange edifice of royalty and the public's bizarre relationship to it.

Of course, Mantel includes herself among the public: she makes herself its principal exemplar, catching herself in the act of consuming the Royal body when she has an encounter with the Queen:

I passed my eyes over her as a cannibal views his dinner, my gaze sharp enough to pick the meat off her bones … And I felt sorry then. I wanted to apologise. I wanted to say: it’s nothing personal, it’s monarchy I’m staring at.

The Mail can't identify that mix of sympathy and savagery with its own methods (maybe because it only really has the savagery), so it alchemises Mantel's subtle critique into a woman-beware-woman narrative. Kate on the right, doe-eyed and beaming softly; Mantel on the left, middle-aged and round-faced, menacing the poor princess. Choose your side: Team Mantel or Team Middleton. Well, if the Mail insists. I've never been all that fond of well-behaved princesses anyway. I'm with Mantel.


Hilary Mantel. Portrait by Leonie Hampton for the New Statesman

Sarah Ditum is a journalist who writes regularly for the Guardian, New Statesman and others. Her website is here.

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.