Reviews Round-Up

The critics’ verdicts on Peter Hook, Ali Smith and Sylvie Simmons.

Unknown Pleasures: Inside Joy Division by Peter Hook

This new Joy Division biography by the band’s bassist “isn’t just Peter Hook collecting some already exhausted stories for a quick pay out,” Michelle Kambasha writes in Clash. “It provides a kind of personal insight that most of us haven’t been privy to until now.” The Joy Division story is steeped in layer upon layer of myth. “Hook’s mission,” writes Dorian Lynskey in the Observer, “is to relate the chaotic day-to-day existence of four young men – kids, really – before it was smoothed into legend.” This is accomplished, according to Lynskey, through the author’s characteristic straightforwardness and lack of pretension: “The demystification process starts with Hook's portrayal of himself as a laddish delinquent who, thunderstruck by punk rock, spontaneously decides to form a band with Salford schoolfriend Bernard Sumner.” What makes Hook’s book so refreshing is the lack of linguistic and intellectual showboating, and its simple laying of facts on the line,” notes Tony Clayton-Lea in the Irish Times, admiring Hook’s unaffected style. The book emphasises the band’s focus on music, fun and friendship – famously at the expense of even a semblance of business-mindedness: it was only in 2008 that Hook “discovered neither Joy Division nor New Order had trademarked or registered their names.” But hanging over every youthful anecdote is Hook’s knowledge, shared with the reader, of Ian Curtis’ impending suicide. As Lynskey writes: “So the tragedy infects the farce, as Curtis's ultimate fate casts ostensibly amusing on-the-road antics as symptoms of denial: never mind the worsening fits and self-harming, let's pelt the support band with eggs.”


Artful by Ali Smith

“It's true, I think I am love with Ali Smith,” admits the Independent’s David Hahn halfway through his review of Artful. The inherent bias of the lovestruck reviewer aside, there’s no disputing his boundless enthusiasm for Smith’s latest book: “Inspired, inspiring, exhausting” is how he summarises the work; a genre mish-mash which weaves in and out of fiction as it takes on “the big questions about art”. Although the book consists of “a quartet of lectures on literary-critical themes”, Hahn is emphatic that Smith manages to invest the notoriously dry shores of acedemia with readability through her “smart, allusive, informal, playful” voice; “dense with ideas but sustaining always a heady pace.” Publisher’s Weekly similarly falls over itself in the quest for a higher hyperbole, praising Smith’s “contemplative, electrifying, and transformative book.” Her dexterity as a writer to navigate seamlessly between the academic and the poetic is praised, as are her “riveting reflections” which successfully transform a series of lecture notes into a rich, rewarding testament to the “immutable necessity for art”.

I'm Your Man: The Life of Leonard Cohen by Sylvie Simmons

Whilst conceding that Sylvia Simmons’s new biography on Leonard Cohen is let down by the “inherent difficulty of telling the story of a storyteller”, A M Homes, writing in the New York Times, finds much to praise in this "exhaustive" biography. Homes is most approving of Simmons’s ability to direct her writing to creating an enriching experience of Cohen’s music, successful enough to make even seasoned fans fall think different about Cohen’s famed poetics: “Crucially, her book helps you add more detail and understanding to his lyrics”. Despite noting a slight lack of “historical context or counterpoint” in Cohen’s early life, Holmes avers that “as soon as you finish reading it you feel an overwhelming impulse to go back and begin again, revisiting the story with what you’ve learned along the way”. Fiona Sturges, writing in the Independent, is equally approving of the even-handed manner in which Simmons takes on this “serious artist who demands serious, if not too reverent, treatment”. She praises her extensive research, original interviews with Cohen himself, which “she elegantly splices … into the narrative”, as well as her uncovering of “delicious morsels that even dedicated Cohenites might find surprising”. And – crucially – Simmons has succeeded in investing a biography with a high level of readability. Tackling the book is like reading a “beautifully plotted piece of fiction”.

Leonard Cohen on stage at the Olympia, Paris. Photo: Getty Images
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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.