Weird science

According to some Muslim scholars, everything from genetics to robotics and space travel is described in the Quran. What nonsense.

 

Science has acquired a new meaning in certain Muslim circles. When classical Muslim scholars declared that "whosoever does not know astronomy or anatomy is deficient in the knowledge of God", they were emphasising the importance of the scientific spirit in Islam and encouraging the pursuit of empirical science. But today, to a significant section of Muslims, science includes the discovery of "scientific miracles" in the Quran.

The Quran does contain many verses that point towards nature, and constantly asks its readers to reflect on the wonders of the cosmos. "Travel throughout the earth and see how He brings life into being" (29:20) is a piece of advice we frequently find in the Muslim sacred text. "Behold," we read elsewhere, "in the creation of the heavens and the earth, and the alternation of night and day, there are indeed signs for men of understanding . . ." (3:190).

But these verses do not have any specific scientific content - they simply urge believers to study nature and reflect on the awe-inspiring diversity and complexity of the universe. The emphasis in many of these verses, such as "The sun and the moon follow courses (exactly) computed; and the stars and the trees both prostrate in adoration; and the heavens He has raised high, and He has set up the balance" (55:5-7), is on the general predictability of physical phenomena.

It requires considerable mental gymnastics and distortions to find scientific facts or theories in these verses. Yet, this height of folly is a global craze in Muslim societies, as is a popular literature known as ijaz, or "scientific miracles of the Quran". Islamic bookshops are littered with this literature, television preachers talk endlessly about how many different scientific theories can be found in the Quran, and numerous websites are devoted to explaining the phenomenon. It can seem as if ijaz literature has taken total control of the Muslim imagination.

"Almost everything, from relativity, quantum mechanics, Big Bang theory, black holes and pulsars, genetics, embryology, modern geology, thermodynamics, even the laser and hydrogen fuel cells, have been 'found' in the Quran," says Nidhal Guessoum, professor of astrophysics at the American University of Sharjah. Whereas centuries ago, Muslim mathematicians discovered algebra (and led the world in countless fields of knowledge), some of today's believers look to the Quran for equations to yield the value of the speed of light or the age of the universe, and other bewildering feats.

The tendency to read science in the Quran has a long history. In the 1950s, for example, when the US and the Soviet Union were competing to put a man in space, pamphlets appeared in India and Pakistan in which Quranic verses on the all-powerful nature of God were quoted to "prove" that manned space flight would never happen. However, for the current manifestation of ijaz, we need to thank not writers from the madrasas of the Middle East, but two western professors - neither man a Muslim.

It began in 1976, with the publication of The Bible, the Quran and Science by Maurice Bucaille, a French surgeon who had served the Saudi monarchy and acquired his basic knowledge of the Quran in the kingdom. He set out to examine "the holy scriptures in the light of modern knowledge", focusing on astronomy, the earth, and the animal and vegetable kingdoms. His conclusion was that "it is impossible not to admit the existence of scientific errors in the Bible". In contrast: "The Quran most definitely did not contain a single proposition at variance with the most firmly established modern knowledge." Many Muslims embraced Bucaille's thesis as proof of the divine origins of the Quran.

Ijaz literature received a further boost almost a decade later with the publication of the paper Highlights of Human Embryology in the Quran and the Hadith by Keith Moore, a Canadian professor of anatomy who was then teaching in Saudi Arabia. Moore illustrated certain verses from the Quran with clinical drawings and textbook descriptions. For example, the verse "We created man from a drop of mingled fluid" (76:2) is explained by Moore as referring to the mixture of a small quantity of sperm with the oocyte and its follicular fluid.

He was quite a performer, and stunned the gathering at the seventh Saudi Medical Meeting, held in 1982 in Dam mam. He read out the Quranic verses: "We have created man from the essence of clay, then We placed him as a drop of fluid in a safe place, then We made that drop into a clinging form, and made the form into a lump of flesh, and We made the lump into bones, and We clothed these bones with flesh, and We made him into other forms . . ." (23:12-14).

Moore then shaped some Plasticine to resemble an embryo at 28 days and dug his teeth into it. The chewed Plasticine, he claimed, was an exact copy of the embryo, with his teeth marks resembling the embryo's somites (the vertebral column and musculature). He displayed photographs to show that bones begin to form in the embryo at six weeks, and muscles attach to them. By the seventh week, the bones give a human shape to the embryo; ears and eyes begin to form by the fourth week and are visible by the sixth. All these developments, Moore claimed, fit the Quranic description exactly.

Both Bucaille and Moore played on the inferiority complex of influential Saudis, suggesting that the Quran was a scientific treatise and proof that Muslims were modern long before the modern world and modern science. The Saudi government poured millions into ijaz literature. The Commission on Scientific Signs in the Quran and Sunnah was established. The first international conference on the subject was held in Islamabad, in 1987. Moore's paper was included in an illustrated study: Human Development As Described in the Quran and Sunnah. The field has been growing exponentially ever since.

Guessoum, who is about to publish a book on ijaz literature, says that most works on scientific miracles follow a set pattern. They start with a verse of the Quran and look for concordance between scientific results and Quranic statements. For example, one would start from the verse "So verily I swear by the stars that run and hide . . ." (81:15-16) and quickly declare that it refers to black holes, or take the verse "[I swear by] the Moon in her fullness; that ye shall journey on from stage to stage" (84:18-19) and decide it refers to space travel. And so on. "What is meant to be allegorical and poetic is transformed into products of science," Guessoum says.

These days, the biggest propagator of ijaz literature is Harun Yahya (real name Adnan Oktar), a Turkish creationist. He has published scores of pamphlets and books that are heavily subsidised and sold very cheaply. The latest, Miracles of the Quran, explains the verses of the Quran "in such a way as to leave no room for doubt or question marks". The author suggests that the verse "We have sent down iron in which there lies great force and which has many uses for mankind" (57:25) is a "significant scientific miracle", because "modern astronomical findings have disclosed that iron found in our world has come from the giant stars in outer space". The verse "Glory be to Him Who created all the pair of things that the earth produces" (36:36) is claimed to predict anti-matter.

But these inanities are not limited to crackpots. "Even respected university professors believe this nonsense," Guessoum says. "In my own university, around 70 per cent of science professors subscribe to the view that the Quran is full of scientific content, facts as well as theories." Indeed, many respected scientists have contributed to the literature. Prime among these is The Geological Concepts of Mountains in the Quran (1991). Written by the Egyptian scientist Zaghloul el-Naggar, who held the chair of geology at King Fahd University of Petroleum and Minerals in Dhahran, Saudi Arabia, the book has gone through numerous editions. It was so successful that el-Naggar gave up teaching to become the chair of the Committee of Scientific Notions in the Glorious Quran, established by the Supreme Council of Islamic Affairs in Cairo. Today, he lectures on "geology in the Quran" and CDs of his talks sell out.

The latest tome on the subject is The Computer Universe: a Scientific Rendering of the Holy Quran by P A Wahid, the former dean of the Faculty of Agriculture at Kerala Agricultural University. In the book, he develops a model of science in the Quran and purports to explain the existence of angels ("intelligent robots in Allah's kingdom"), the Divine Master Plan, and how the Quran predicted the advent of chemistry and biology. Ehsan Masood, who writes on science in developing countries for Nature, recounts how he "once met a former chief scientist to a defence ministry who told me excitedly he was refining a research paper that would use mathematics to prove the existence of angels".

 

All their own creation

 

The underlying message of these books is that all the science you need is in the Quran - no need to get your hands dirty in a lab or work within mainstream theories. But there is an overt message, too: works such as those of Wahid and el-Naggar are aggressively anti-evolution. Many more Muslim scientists, says Guessoum, are "scientists by day and creationists by night".

Creationism is not at all a natural Muslim position. In the early 10th century, Muhammad al-Nakhshabi wrote in The Book of the Yield: "While man has sprung from sentient creatures, these have sprung from plants, and these in turn from combined substances." In Life of Hai by the 12th-century Andalusian philosopher ibn Tufayl, evolution is strongly emphasised. Hai is "spontaneously generated", emerges from the slime, evolves through various stages and discovers the power of reason to shape his world and to understand the universe. In contrast, creationism has taken hold over the past decade in Muslim societies - Turkey, for example, came last, just behind the US, in a recent survey of 34 countries on public acceptance of evolution.

Ijaz literature goes hand in hand with creationism, though Masood says that Muslim creationists are strongly influenced by their American Christian counterparts: "The two groups genuinely believe that the destiny of Islam and Christianity is to work together to defeat evolution and that this alliance is the answer to the clash of civilisations."

Yahya's lavishly illustrated tome Atlas of Creation is widely distributed. In Turkey, it anonymously turned up in numerous schools and libraries. Last year, it was sent unsolicited to schools across France, prompting the education ministry to proscribe the volume. The Atlas blames everything, from Nazism to terrorism, on evolution. "It contains lie upon lie upon lie," says Jean Staune, visiting lecturer in philosophy of sciences at the HEC School of Management in Paris, who has made a special study of Harun Yahya's works. "It denigrates the faith which it purports to support."

And we can say the same about all literature, popular or academic, that purports to discover "scientific miracles" in the Quran.

Ziauddin Sardar, writer and broadcaster, describes himself as a ‘critical polymath’. He is the author of over 40 books, including the highly acclaimed ‘Desperately Seeking Paradise’. He is Visiting Professor, School of Arts, the City University, London and editor of ‘Futures’, the monthly journal of planning, policy and futures studies.

This article first appeared in the 25 August 2008 issue of the New Statesman, How to survive the recession

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The life of Pi

How the gaming prodigy David Braben and his friends invented a tiny £15 device that became the biggest-selling British computer.

If you had visited David Braben’s room at Jesus College, Cambridge in 1983 you would have found an unusual scene. Sure, it was just as cramped, muddled and tinged with the fragrance of generations of undergraduates as that of any other student. But while Braben’s neighbours lined their walls with textbooks and Hollywood posters, the shelves in his room supported cascades of cabling and copper wire. And there in the centre of the desk, amid a shanty town of screws and pliers, an Acorn Atom computer hummed.

Braben knew its insides better than his own. Such was the extent of his frequent and intrusive tinkering that he left the machine’s casing permanently off, leaving the circuitry exposed, like that of a battle-wrecked android. One winter’s day that year, he and a friend, Ian Bell, stood in front of the Atom’s chunky monitor. Braben moved his hand towards the keyboard and, with a tap, executed a Big Bang.

Elite, as Braben and Bell’s universe would later be named, was an ambitious computer simulation of endless rolling galaxies, waiting to be explored via a digital spaceship. To grow such vastness from such rudimentary technology, Braben had to pull off the equivalent of a numerical conjuring trick. Rather than manually plotting cosmic systems by typing star and planet co-ordinates into a database, he used the Fibonacci sequence, which starts with “0” and “1”, and continues the sequence by adding the two preceding numbers. This mathematical curiosity governs a variety of natural phenomena, such as the arrangement of leaves on a tree or the pattern of the florets in a flower, making it the ideal formula to spawn a seed from which virtual galaxies could be generated.

The game offered breadth and depth. You toured the universe in a spaceship, represented on screen by a few scant white lines, free to mine resources, dogfight with pirates or even become a galactic marauder yourself, preying on the cargo ships that sailed along trade routes. While most arcade games of the time brought players into their reality for a few brief minutes before kicking them out again, penniless and defeated, Elite worked at a different pace. Players could spend hours touring its innumerable systems. Braben’s contemporaries were astonished. “We stood around wide-eyed; these were feats of coding we had thought impossible on the low-powered machines of the day,” Jack Lang, a university friend of Braben’s, told me.

Braben and Bell’s invention became a sensation. Elite sold out of its initial run of 50,000 copies in less than two weeks, and went on to sell 600,000 copies across 17 different computer formats, making millionaires of its young creators. The game also inspired a generation of so-called Britsoft programmers who, over the next decade, would make Britain a leading hub for computer-game development, and produce, in Tomb RaiderGrand Theft Auto and Championship Manager, a clutch of enviable and world-renowned names.

 

***

 

Twenty years later, when he was running Frontier Developments, one of the most successful games companies in the UK, Braben noticed a trend. Each time his company advertised a job in programming, ­fewer candidates would apply. “I was expecting the number of applicants to rise because we’d had some positive press,” he told me when I visited him at the Frontier offices in Cambridge.

Braben, who, in his black hoodie, looks significantly younger than his 53 years, runs Frontier from a spacious, glass-fronted office. Nearby, scores of artists, designers and programmers tap and toil in orderly phalanxes of computers. The company, which in 2016 turned over £21.4m, employs more than 300 staff.

“But at that time we found that we were having to hire from abroad,” Braben told me. He called some directors at other British games companies and found that they had the same problem. Then he called the University of Birmingham, where he sat on the advisory board. “They, too, were in crisis: applicants to the computer science course had dropped off a cliff,” he said. “It made no sense to me.”

At the time, Braben was running focus tests with children on one of the company’s games, and he sneaked an additional question into his survey: “What is the most boring lesson at school?” The response left him bewildered – ICT (information and communications technology). “You would think computing would be the most exciting lesson for a child at school, wouldn’t you?” he said.

He called a local schoolteacher. “The issue became immediately obvious: the curriculum was teaching children nothing more than how to use Word and Excel. Programming had been removed from lessons and, in most cases, ICT was being taught by people who were computer-illiterate.” The teacher told him that students would run riot in class. Some children had discovered that by deleting a few critical files from Windows they could ensure that the computer would fail to switch on the next time the machine was rebooted.

“Schools were having to employ people just to repair this vandalism,” Braben said. The drop-off in applicants to computer science courses at universities and for positions in development studios was, he concluded, a result of years of classroom neglect. The Britsoft industry, it seemed, was in danger of collapsing from the bottom up.

Braben wrote to Margaret Hodge, then an education minister in Tony Blair’s Labour government. “I thought they were keen on education,” he recalled. “But when we met, Hodge told me that they were already teaching computer studies. She accused me of special pleading for my industry.” (Hodge has said, through a spokeswoman, that she “does not recall this meeting”.)

Braben told Hodge that she didn’t need to take his word for it; she could simply speak to a few teachers. “It was so frustrating,” he said. “Government was pouring all of this money into things that weren’t necessarily making a difference to getting kids into computer science. I was just trying to point out that the games industry was a huge asset that could be used to inspire kids. Kids like to learn to program if it’s framed around making games.”

This was Braben’s own childhood experience. His father worked for the Cabinet Office researching nuclear physics, and the family moved around, living in Cheshire in Stockton Heath, near Warrington, then briefly in Italy and finally in Epping, in the eastern suburbs of London. All the while Braben was designing games for him and his two younger siblings to play. One of the first was a modified version of battleships, played in the back garden using pieces pilfered from other board games, and based on nautical battles from the Second World War that he had read about in history books.

After he persuaded his parents to buy him the Acorn Atom, Braben progressed to designing computer games. For one of them, he drew a map of the northern hemisphere as viewed from space. He then taped the map to the computer screen and traced the outline of the countries in code. In the resulting game, players assumed either the role of the Americans or the Russians, tasked with sending nuclear bombs arcing across the screen in an attempt to destroy their opponent’s main cities. The winner was rewarded with a rudimentary computer version of their side’s national anthem.

Braben, who attended Buckhurst Hill County High, a grammar school in Chigwell, Essex, was a natural programmer, talented at maths and physics. But the computer on which he learned his basic programming skills, the Acorn Atom – the precursor of the BBC Micro, which would soon be found in many school ICT rooms – made it easy for him.

“It came with everything you needed in the box,” he said. “People say these days that design software costs only around £100, but that’s a huge amount for a kid. The amazing thing was that, with the Acorn and the BBC Micro and many of those other early machines, you had everything you needed to learn how to program anything you could imagine right from the get-go.”

Braben’s talent extended to entrepreneurship. When he was 17, he wrote to a games publisher saying that he believed his games to be as good as theirs. A week later three men in suits showed up at his parents’ house; he was worried about taking his computer to their office on public transport, so they offered to come to him. Astonished at what the boy had managed to achieve with the hardware, they offered him a job on the spot. Braben pretended to mull the offer over for a few days, before refusing the position in favour of studying natural sciences at Cambridge.

It was the memory of these formative experiences to which he returned when he was cold-shouldered by the government. He called Lang, by then an entrepreneur in Cambridge, who said the university there was also struggling to attract computer science applicants. The pair discussed ways to get the subject taught in the classroom, and a plan formed. If they could find a way to teach programming outside the school system, perhaps the schools would follow.

Initially Lang and Braben considered designing a programming course using bespoke software. The problem was that schools and libraries around the country used different versions of Windows. Finding a one-size-fits-all solution for students to compile and run their games proved impossible. Instead, Lang suggested the idea of a budget computer, one that would allow children the freedom to tinker, customise and break things, and then restore it all at the touch of a button.

“It struck me that probably the best way these days for a young student to learn how to program is to buy an old BBC Micro off eBay,” Braben said. “That’s a bit of an admission, isn’t it? It’s also fundamentally capped by the number of BBC Micros that are still working in the world, so it’s not a general solution. But it’s such a good way of learning. It encourages you to experiment. Rebooting a PC can easily damage the software. With the BBC Micro you could do all kinds of outrageous things and then just reset it. The hardware was tough, too.”

It is possible to destroy a BBC Micro, Braben said, but very difficult. So the idea was to build a computer that reflected the Micro’s sturdiness and simplicity: a machine for all-comers, practically indestructible in form, and universal in function. In 2003 Braben, Lang and four of their friends – Pete Lomas, Alan Mycroft, Robert Mullins and Eben Upton (“slightly eccentric guys from Cambridge”, as Braben puts it) – met at a computer lab at the university and, from a shopping list of components, began to price up a microcomputer.

“We knew how cheap components were becoming because of the rise of mobile phones,” Braben said. “But when we came up with the final price we couldn’t believe how low it was.” The group estimated it would be possible to build a home computer with a single USB port and an HDMI (high-definition multimedia interface) connector – which enables the device to be connected to a compatible screen – for £15.

 

***

 

The six men named their invention the Raspberry Pi. “Fruit seemed good; Raspberry particularly good because it’s a bit of a thumb-nose at the convention. We added Pi to make it sound a bit mathematical,” said Braben. They formed the Raspberry Pi Foundation, a charity aiming to “promote the study of computer science and related topics . . . and put the fun back into learning computing”. It was almost a decade before their vision for the micro-budget microcomputer would become a reality.

“We decided that we needed support from a large organisation,” Braben said. “We started speaking to the BBC and spent a few years discussing the project with them as potential partners.” The group even offered to give the corporation the software design free of charge. But the strong initial interest led to a series of interminable meetings, where nobody from the BBC seemed willing to be the one to make the final decision.

“The final meeting I had with the BBC really annoyed me,” he said. “They told me that I needed to seek sign-off from a group that had already signed off on the project, simply because there had been a reorganisation in that group. We were going around in circles. That’s when I realised it wasn’t going to work.”

Immediately after the meeting, a furious Braben strode to the White City office of Rory Cellan-Jones, the BBC’s technology correspondent. Cellan-Jones knew of Braben from reading Francis Spufford’s 2003 book, Backroom Boys, a biography of various British inventors in which Braben and Bell featured prominently.

“When Braben contacted me under the illusion that I was somebody at the BBC with some semblance of power, rather than an infantryman, I was delighted,” Cellan-Jones told me. Yet he was at a loss as to what he could do to help the inventor standing in front of him with a Raspberry Pi in his hand. “I thought to myself: well, there’s nothing I can do with this. I can’t get a crew to film something like that.”

Sensing Braben’s despair, Cellan-Jones suggested that he film a short video on his phone there and then; he would post it to his BBC blog and announce the Raspberry Pi to the world. Doing so might, Cellan-Jones reasoned, force the BBC’s hand. At the very least it would help to gauge public interest in the device.

In a nearby corridor, Braben held the device up to the camera and explained what it was and why it might be important. “It was short and simple,” he recalled. At lunchtime on 5 May 2011, Cellan-Jones posted the video and a story about the computer to his blog. “It’s not much bigger than your finger, it looks like a leftover from an electronics factory, but its makers believe their £15 computer could help a new generation discover programming,” he wrote.

The story went viral, receiving a quarter of a million hits that day. “I was surprised and delighted,” Cellan-Jones said. “It was a great idea from the start. But I encounter lots of great ideas. You get to the stage where you start to believe that nothing will work. Then, every now and again, someone turns up with a rocket ship to Mars.”

Despite the interest, the BBC, as Braben puts it, kept coming up with reasons why the corporation shouldn’t back it. So the six members of the foundation decided to fund the first 10,000 units out of their own pockets. On 29 February 2012, at 5am, Braben began a day of media appearances, first on BBC Worldwide, then on Radio 4’s Today programme. An hour later, the website where the public could order one of the first Raspberry Pis went live. Within five seconds it had sold out.

Unable to keep up with the demand, the website sold far more units than the team had components for. “It went very well indeed,” Braben said.

***

 

Since then, the rise of Raspberry Pi has been inexorable, with more than seven million units sold. This fully customisable and programmable computer, no larger than a credit card and only slightly thicker, can be used for everything from controlling the lights in your garage to learning how to become a software developer. In Syria it has been used to create local radio transmitters, able to broadcast messages to towns within a range of up to six kilometres, disseminating information about nearby skirmishes and essential supplies.

The Pi computer has been used to take weather balloons to the edge of space – its four AA batteries draw just enough current to stop the device from freezing – enabling schoolchildren to send teddy bears into the stratosphere to take photographs of the curvature of the planet. It can even broadcast its position by GPS, enabling those children to locate the device when it floats back to Earth. It doesn’t matter too much if it is lost, because it costs as little as £5 in its most basic form. This year, the foundation gave away a basic Raspberry Pi on the front of the MagPi, an affiliated magazine that teaches readers how, among other things, to program a football game from scratch.

Hundreds of thousands of young people have attended the foundation’s educational programmes. In 2015 Raspberry Pi entered into a collaboration with Code Club, an organisation created as a response to “the collective failure to prepare young people for life and work in a world that is shaped by digital technologies”. Code Club now runs more than 3,800 clubs in the UK and over 1,000 more in 70 other countries. Staffed by volunteers, the clubs provide nine-t0-11-year-olds with the opportunity to make things using computers. Roughly 44,000 young people regularly attend Code Clubs in the UK alone; some 40 per cent of these youngsters are girls.

Braben’s plan to get British schoolchildren learning how to program has been even more fruitful. Since Raspberry Pi’s launch, applications for computer science degrees have increased by a factor of six. Data from Cambridge Assessment, the exams and research group, shows a significant increase in numbers of children choosing to study ICT at GCSE level, with a 17 per cent year-on-year rise in 2015.

There have been other beneficial side effects. Thanks to the buzz generated by the Raspberry Pi, and pressure from the foundation as well as Google, Microsoft and others, the government has put computer science back on the national curriculum.

“We’re seeing a huge growth in engagement with computer science in the UK, and Raspberry Pi has been a big part of that movement,” said Philip Colligan, the chief executive of the Raspberry Pi Foundation. “It came along at just the right moment and provided a physical manifestation of the idea that kids should be learning how to make things with computers, not just how to consume.”

Cellan-Jones agrees that the timing of the device’s launch was perfect. “It was certainly part of a wide movement to change how ICT was taught in schools, but of all those efforts I think it played the most important part. By having a physical object it made it tangible.”

Braben believes that the Raspberry Pi and its many imitators are dispelling the mystique that has grown around technology, driven in part, he says, by Apple’s closed systems. It is almost impossible, for example, to remove the cover of an iPhone to see how it works.

“When I was growing up, if my hi-fi was buzzing I’d take the lid off and maybe put some Blu-Tack in to stop the buzzing,” he said. “At some point, this collective fear crept in.”

For Braben, who has two stepchildren, now going on 13 and 18, it’s important for children not to be afraid of the technology on which they rely. “You only need one person in ten to actually study computer science. But for everyone else, having some understanding about, say, what goes on in your phone is incredibly helpful.

“In so many walks of life, whether you’re a builder using power tools or an accountant using accounting software, you are forever being presented with and relying upon technology. Understanding a little about what’s going on, rather than being afraid and embarrassed, is crucial.”

So, too, is having fun along the way. Braben has since returned to the stars of his youth by way of Elite: Dangerous. This sequel to the game that made him his fortune was released in late 2015. Rather than turn to algorithms to scatter the universe with stars and planets, this time the Frontier team re-created our own galaxy.

The digital sky for the revamped game includes every known star present in our own, their positions drawn from the numerous publicly available sky maps, each of which can be visited in the game using a spaceship. Altogether, the game is comprised of 400 billion stars, their planetary systems – and moons – all, like the insides of the computers on which they run, waiting to be explored.

This article first appeared in the 02 February 2017 issue of the New Statesman, American carnage