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Why the Lara Croft backlash is bad for games

Hair-trigger outrage harms creativity.

Lara Croft. Photo: Crystal Dynamics
Lara Croft: the decision to have her beaten and sexually assaulted has provoked a backlash. Photo: Crystal Dynamics

Gender issues surrounding games are more controversial than ever. Add the word “rape” and they become incendiary. Following the Tomb Raider reboot’s executive producer Ron Rosenberg’s statement that Lara Croft will face the threat of rape from scavengers, as a narrative plot point engineered to show Lara’s vulnerability, the games community ignited in debate.

Rosenberg’s justification for why the threat of sexual violence is being used was somewhat ham-fisted, saying that “you start to root for her in a way that you might not root for a male character”.

Suggesting that a female character needed vulnerability to evoke empathy, where a male one wouldn’t, is a clear under estimation of an audience. There was a strong leaning to condemnation in the ensuing debate, with the media reacting quickly, although not all were focused on the motivation but instead the theme itself.

The game’s developer, Crystal Dynamics, studio head responded with a statement which said “sexual assault of any kind is categorically not a theme that we cover in this game”. This would be believable had they not already released a video in which Lara is beaten and groped by a male aggressor. Sexual assault, or at least its threat, was an intended theme.

The game’s art director Brian Horton told Edge, in an interview conducted before the statement, that the company wants “to create a story that is informed by real life”. Following that it “is completely integrated with what you learn about the scavengers and what this island is about, and we felt we could go there, even though we knew we were making a play that was a little controversial”.

This is the second outcry in recent weeks, with a similar reactions to a trailer in which Hitman’s protagonist, Agent 47, kills, rather gruesomely, a group of latex-clad nuns. Many commentators suggested that there was an implied link between the assassins seeming sexual availability and their violent deaths. An official apology followed.

Neither of these reactions arose from the complete, publicly available games themselves - yet both have forced the developer’s PR agencies, and those of developers around the world, to act. This is not a good result for creative freedom.

Games undoubtedly have long established problems with representation of gender, where females often occupy a space as trophies or ill proportioned backgrounds. However, the motivations of a character and the motivation to create a character are very different. Particularly in the case of Tomb Raider, I feel that the majority of the noise was specifically about the game daring to tackle the issue of sexual violence at all. Many seem to feel that there’s simply no room for it in the medium of games.

Sexual assault and rape openly receive discussion in literary circles, where authors such as JT Leroy make names for themselves with graphic depictions. The fictions of Leroy are not intended as comfortable reading, as the films and TV using the subject are not comfortable watching. They are unsettling, as sexual violence as a subject is and should be.

I know that games, having played titles such as Super Columbine Massacre RPG and Global Conflicts: Palestine, can be uncomfortable yet edifying experiences. However Crystal Dynamics’ treatment of a theme as emotive as sexual violence has been lost to us, due to ostensible self-censoring.

The comic book industry began to moderating itself in response to moral outrage in the 1950s. The Comic Code Authority forbade particular themes from being used, including drugs and sex. The major publishers stayed safe from legal meddling, but until recently comics existed as culturally stagnant, populated with spandex and cookie-cutter B-movie monsters.

If the developers chooses to place Lara in a situation in which she is a captive of a group of male mercenaries who live outside the law and our moral codes, a scenario not unfamiliar to the character, the threat of sexual violence is a challenging, but a believable narrative point that should be available for consideration.

We should give our creatives the credit that they can explore issues around women in a manner that is sensitive and interesting until we have clear evidence that they are not doing so with diligence. Otherwise we face a situation in which the artform becomes risk-adverse creatively, timid to tackle and represent real issues that impact real people. As someone wanting to use my art to invoke a full range of human emotions and provoke thought, that, to me, would be a real scandal.

Will Luton is creative director of the developers Mobile Pie. He tweets @will_luton

11 comments

Edu's picture

games used to be really good but now is get very boring on-line

simoned's picture

So, just because she might be involved in a sexual assault case means that all females are vulnerable? Well, if we look at the statistics, IT'S TRUE! I seriously doubt the men are sexually assaulted (not in an office, or something similar, I am talking about in the street violence ). They just wanted to show that she might have a vulnerability which just means she is not Superman (or Superwoman if you want). jocuri

Kleanu's picture

I don't find Lara Croft bad at all, I thinks she's perfect in all games.
jocuri - jocuri copii

alexxlea's picture

p

Jeff S's picture

the "Context" of the attempted rape was that it sat within nearly 3 minutes of Lara Croft as cornered animal - breathlessly grunting, groaning, whimpering, crying in pain while being kicked around and pursued by male attackers. yeah creativity!

the whole trailer seemed to take just a little too much sadistic pleasure in how "vulnerable" Lara is. the whole thing almost begs to become "must masterbate" material for serial wife beaters. or adolescent males without a clue what genuine feminine vulnerability means, or how it can be used in creative story-telling .

I doubt many would've complained about the "theme" of sexual assault in a game if it were handled with even a hint more sophistication. Instead it appeared gratuitous and gauche.

while games have advanced technologically - they are still juvenile story-tellers. and the trailers for Lara Croft (along with Hitman) only re-enforces that fact.

critiquing this desicion does not hamper creativity - it challenges game developers to get better.

Instead of the "having" sexual assault theme in a game be the thing that is creative (which is juvenile) - maybe the industry should reach for "dealing with sexual assault CREATIVELY" in a game be the goal.

Notbuyingit's picture

Yah, spoken like a typical mangina, it seems you & the idiotic feminist league are taking agency from women in general it's condescending, demeaning & pathetic

pickwick's picture

Rape happens to male soldiers in war zones too, and there are many more of them. Wonder why we don't see that in games - it's just as challenging and believable a narrative point.

GarrowsKai's picture

One incidence of sexual assault does not constitute a theme. In the film Boys n' the Hood you see the characters having a BBQ, this doesn't mean BBQs are a theme in the film, it's a plot device used to help tell a section of the story.
I don't really see why people are getting so wound up about the attempted rape of a fictional character. Lara Croft is out in the middle of nowhere fighting a bunch of mercenaries and other ne'er-do-wells, in real life if a lone woman was captured by a bunch of guys who left legitimate armed forces service to pursue a life as a soldier of fortune for the highest bidder you can presume she would be attacked in that manner. It isn't nice and it certainly isn't right but it does happen, and at the end of it the guy doesn't succeed and Lara Croft shoots him in the head, a stronger anti-rape message I can't actually imagine.
As the developer said the point of the scene is to show the character has some vulnerability. All of the Tomb Raider games show Lara as being ridiculously over the top in all aspects, they are trying to make her more human, and as my point above makes clear, this is something that could very well happen to a female in such circumstances. It's similar to Nathan Drake of the Uncharted series being lost in the desert and close to death, or Niko in GTAIV having to make a choice between money or revenge and then coming to terms with the outcome of his decision. It's the games industry moving away from Duke Nukem type characters and towards a more human experience, and bad things happen in real life so why can't they be depicted in a game, especially when the character is able to overcome such difficulties?

GarrowsKai's picture

Also (forgot to put this in the main comment) when people complain about something such as the Lara Croft incidence it makes the general public and gamer communities less likely to listen when it c0mes to legitimate grievances such as the Hitman trailer, which was utterly ridiculous and needed to be addressed.

Helen L's picture

I think part of the response was fuelled by the wording of Ron Rosenberg's comments...

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