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The problem isn't 'girlfriend mode', it's making games easier then blaming it on women

Why are developers so afraid of challenging players?

Some kittens. Women like kittens.
This piece wants to appeal to women, so we had to put a picture of some kittens on it. Photograph: Getty Images

When Gearbox, the developers of Borderlands 2, unveiled one of the games new features to a journalist from Eurogamer they might have been forgiven for not anticipating the reaction it got. Although since Gearbox are also the developers who cured the constipation preventing the movement of Duke Nukem Forever into the world maybe this lack of awareness isn’t surprising.

Their intentions seem laudable. They’ve put an optional character into their game designed so that somebody who lacks experience with gaming can join the game using this character and enjoy themselves. We can all point and rage on Twitter regarding the fact that an employee of Gearbox chose to describe this character as a "Girlfriend Mode", a sexist assumption that belittles female gamers, but beyond that is something of an even more insidious nature. Here we are seeing the casual assumption that to give a game mass appeal, particularly to a female audience, it must be made easier.

The evidence of this assumption in the minds of developers is manifested right across mainstream gaming. While a certain level of dumbing down, or streamlining as it called when it actually works, is forgivable in games that are genuinely inaccessible it is less forgivable in games that have been defanged by their makers to offer no challenge to players. From Call Of Duty: Black Ops, where even on a higher difficulty setting it is possible to complete the first mission without actually shooting anybody to the supposedly higher-brow LA Noire, where the game bends over backwards to make failure impossible, time after time we are seeing games that won’t let you fail.

Two things are damaging about the desire of developers to encourage inexperienced players by dropping the challenge level of games. The first is that this simply ruins games affected by it. The video game is a wonderful art form, the marriage of player and game when the two are well suited is a thing of beauty (even if to the outsider the perfect marriage of game and gamer looks a lot like somebody sitting in front of a colourful screen for an unhealthy length of time getting gradually smellier and hairier) but this unity is based upon challenge and the overcoming of that challenge. A game without challenge is just it is a tale, full of sound and fury, signifying nothing. That challenge can come in many forms and some are more oblique than others but still the game should offer some level of opposition to the player.

The second is that by associating declining levels of challenge in games with accessibility and in particular with female gamers we risk creating a culture where female gamers and particularly developers are blamed for some of the worst trends in game design. This association is what motivated much of the hatred directed towards Jennifer Hepler at Bioware. The venom in the attacks on her constituted such an overreaction that it would be comic were it not so vicious. What Hepler suggested, that a player could skip the action to get to the cut-scenes, is of course sacrilege to a gamer and an insult to anybody who actually considers game play to be the defining part of the process of playing a game. But it didn’t warrant the torrential hatred that flowed forth.

The idea of actually skipping the game itself to get to the story is probably the last thing an employee of Bioware ought to be suggesting given that the Mass Effect trilogy’s final chapter has a story that stinks so hard it can strip the bark off a dog. However while Bioware has come in for a lot of criticism over the years for a lot of reasons it was telling how the tone and nature of so much of that criticism changed when the subject of it was a female employee.

So when Gearbox employ the term "girlfriend mode" for a character in a first person shooter who is designed to be playable by people who can’t shoot, that’s problematic. That’s them telling the people who play their game that they added a skill-free character option because of women. A game without challenge is a bad game and so the logical conclusion is that games are being made worse to accommodate women.

Women make up half of the population of gamers and while many favour puzzle games and world building games, usually derisively written off as casual, it is clear that these games are not free of challenge. There has not been some grand delegation of women demanding slower moving enemies and more ammunition for the BFG-9000. Developers didn’t stick training wheels on games to tempt the current generation of gamers, of either sex, and they shouldn’t now if they want to win over the next.

 

21 comments

Laurence's picture

I don't think women stake their pride on being good at a video game (especially through the sphere of feminism). Fact is, socially, it's a bit sad to be spending too much time playing video games, and this is more common amongst men.
Since it's just a name, I find it to be drivel hearing people complain about this, it's a bit annoying that a reasonably funny moniker is likely to be forced into some dull PC version for the sake of self-righteous complaints.
Let's concentrate on the glass ceiling, and ignore these sorts of things that threaten turning women's rights into the laughing stock, of issues.

Sciamachy's picture

I *like* there to be an easy mode in a game, for casual gamers & people who aren't that co-ordinated. Just call it "casual mode" or "easy mode" & don't be sexist about it - and don't make it the default & dumb down the whole game. Blizzard have been doing this for years, progressively making World of Warcraft easier & easier, till I daresay in another few years there'll just be 1 big friendly button to push. And then the next year it'll push itself. I want games where to start off with it's easy, it entices you in & then you move onto the next level, & you get your backside kicked. You die, & you get researching the scene on the net. You find out what to do, and you learn, you come back, & you defeat the monsters. You use your knowledge gained & you're good for a while, then some other bugaboo comes along & you're dead again - and so on. Progressive chalenges, learning curve just steep enough that you have to go find stuff out, & enough reward that you get a dopamine rush from beating the big bads.

McMac's picture

So what you're saying is; it's wrong to identify something one doesn't like about a form of entertainment, then blame that failing on a gender?

We'd have to remove most of the NS articles if that was the case.

Lady Zombie's picture

There wouldn't have been an issue if he called it "Noob mode" or even called it a "companion mode." He stuck his foot in his mouth. However I don't think he should be subject to torches and pitchforks for saying a stupid thing.

If someone is new to gaming or new to that particular game, set the difficulty to easy while they get their bearings. There's really no need to create a special character made for inexperienced players. Even the most inexperienced player can learn.

But seriously, "girlfriend mode?" Come on!

Jeremy7791's picture

Games have been getting easier and easier because people keep getting dumber and dumber (and/or lazier and lazier). Also take into account that gaming has gone mainstream and developers are designing games for the lowest common denominator. Regenerating health in shooting games is the first example that pops into my head when I think of this issue.

Jeremy77's picture

Games have been getting easier and easier because people keep getting dumber and dumber (and/or lazier and lazier). Also take into account that gaming has gone mainstream and developers are designing games for the lowest common denominator. Regenerating health in shooting games is the first example that pops into my head when I think of this issue.

Roger25's picture

"Girlfriend Mode" isn't about appealing to female gamers, it's about appealing to *new* gamers; it playfully references the common scenario where one partner in a relationship is into a particular genre of games and the other is not but is interested in joining in.

Your article asserts that females make up 50% of the gaming population, but overwhelmingly play puzzle/world building games. Borderlands 2 is a shooter - a genre with a majority male audience. So the term "girlfriend mode" makes perfect sense as it describes the most common scenario.

The puzzle game "Diner Dash" - a fun puzzle game where you manage a hectic restaurant - has a female protagonist, and majority female audience. If the game had a cooperative mode that was designed to introduce new gamers by adding a second male character, would the term "boyfriend mode" not seem completely appropriate?

Nessy's picture

You need to try reading that article again. That is now what was said... at all.

mr anon's picture

couldnt have put it better myself

Hi Der's picture

There are games out there for people like that woman mentioned in this story. They are called visual novels, and are hugely popular in Japan.

Bob Dole's picture

I'm wearing pants.

Mao's picture

In fairness that woman deserved everything she got. She tried to ruin games and gaming for everybody. She should stick to playing DVDs.

I don't think games should have stories and if you lose you should be made start from start. Failure must be punished with repetition.

Mielipuolukka's picture

Obvious troll is obvious.

Easy modes/story modes are not mandatory so they can't ruin your gaming experience unless you somehow manage to toggle them on and then fail to toggle them right back off. And even you can't possibly fail that hard.

Or does it ruin your ("everyone's") gaming experience, just to know that a person whose FPS shooting skills aren't up to your level might complete the game and - god forbid - have fun doing it, while you're "punished with repetition" until your thumbs bleed? (Even thinking of a bit of gaming challenge in terms of punishment makes me cringe. Gaming and overcoming challenges is supposed to be FUN. When did people forget that?)

If you like games without stories, I recommend Tetris or Minesweeper, or a healthy dose of good old Freecell.

Good luck, have fun!

Lady Zombie's picture

No, she didn't deserve the treatment she got. All she said in response to a question concerning her thoughts about making games more appealing to a wider audience was to give the players the OPTION of fast-forwarding through combat. That's it. She didn't say she wanted to cut all the combat out of the game, just to give players to option to skip it. You know, kind of like how a lot of games give you the option of skipping the dialogue to get back to the action.

The response she got was nothing short of vile. The only issue I took with her was her assumption that women may be more likely to chose skipping the combat. Most of the female gamers I know, as well as myself, enjoy both. There are a lot of reasons why someone would want to skip the combat. Maybe they want to admire the graphics and the storyline first.

You said you don't think games should have stories. That's your preference only. If FPS's are your thing, then great. A lot of people however want a story and immersion into the game. Take Skyrim for instance.

And I'm not sure why you think respawning is a bad thing. It's silly to have to go back to the beginning if you're killed during a level boss fight.

Mao's picture

I suppose you can have a save next to a boss but not infinite respawns. There are games like that: the visual novels, I've played Witch's Wish and I liked it (dericious rori), though I tapped through most of the dialogue without reading it.

Mattface's picture

Hepler "Deserved everything she got"? Does that include the death threats? I don't personally agree with her comments, but I can see why others would, and she certainly didn't deserve that level of vitriol.

Then again you don't seem to want games to progress much past Gradius or Sonic the Hedgehog. Perhaps you should stick to coin-em-up games machines in arcades?

All sorts of people play games and they want different things out of it, which is a point this article misses too. Some people do want to play interesting games with involving stories without grinding their teeth in frustration after failing to beat a section for the 10th time in a row. Some people want a gameplay challenge without sitting through story scenes. We can have different games for both these people, surely?

In any case it's quite a stretch to assume that other games are being dumbed down especially for women. Does Phil Hartup really think dev teams sat around actively making LA Noire and Black Ops easier so they could attract more female gamers?

Chris Topher's picture

"Does Phil Hartup really think dev teams sat around actively making LA Noire and Black Ops easier so they could attract more female gamers?"

Such a mode has existed for years. It's called "easy" and can usually be found in the difficulty settings!

And it's not exclusive to female gamers either. Games I know I'm going to waste a sizeable chunk of my life on (ie, Call of Duty) I'll play through the games once on easy to "enjoy" it, then grind through it on Veteran for the satisfaction of having nailed it.

Why waste time with silly names like "girlfriend mode"? Why not just follow the standard - easy, normal, hard. Or if that's not obvious enough - beginner/simplified, classic & hard. People that don't understand a concept that basic will probably struggle too much with every day life to concern themselves with video games!

Mao's picture

I never said anything about "women" in general. What she said was very threatening and offensive to some people but yeah death threats were probably a bit OTT. Nintendo consistently targets women don't know about anybody else or what other people think. You have to be able to handle the banter if you are going to be that controversial.

There should be difficulty levels and if not it should be between standard Medium and Hard Mode as if it did.

Ferdyb00's picture

Lots of piffle in the article, as a grown man who enjoys playing games and often never going beyond the first few levels of profficiency I welcome the efforts of developers to introduce levels that cater to non-obsesslves , but I agree that calling it girlfriend mode is insensitive but characteristic of the macho mentality that accompanies often more and more violent games.

mr anon's picture

insensitive you say, perhaps people should be less sensitive, seeing as far too many people today cant handle a little banter, personally i dont care for CoD and the likes of it, i prefer puzzle games and RPGs, however getting offended at a joke is silly, those who get offended easily deserve to be offended.

Roger25's picture

"girlfriend mode is insensitive"

I think the point you might be missing is the distinction between "girlfriend mode" and "girl mode". "Girl Mode" would be insensitive, as it asserts that women are bad gamers. The key to "Girl*friend* Mode" is that it is not describing all women, but a "person you are dating". The term is designed to appeal to a fan of the game who wants to introduce their, for lack of a better term, "spouse" to the game.

I say "for lack of a better term" because there isn't a good gender-neutral word for someone you are dating - "Significant Other Mode" doesn't have the same ring to it.

The article acknowledges that the audience for the game is majority male, so "girlfriend" and not "boyfriend" describes the most common scenario of one partner introducing the other to the genre of gaming.

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