Hey, let's "evolve" Lara Croft by having people try to rape her!

"She is literally turned into a cornered animal."

How's this for timing? The day after the hoo-hah over Anita Sarkeesian's project to expose stereotyped women in computer games, and the makers of the new Lara Croft game are ready to assure you that she's not just a walking jiggle any more. Oh no, she is a sympathetic lady who will engage you emotionally.

How are they going to do this? By having her beaten and subjected to an attempted rape. 

Ron Rosenberg, executive producer, explains:

"When you see her have to face these challenges, you start to root for her in a way that you might not root for a male character . . . When people play Lara, they don't really project themselves into the character. They're more like 'I want to protect her.' There's this sort of dynamic of 'I'm going to this adventure with her and trying to protect her' . . . The ability to see her as a human is even more enticing to me than the more sexualised version of yesteryear. She literally goes from zero to hero... we're sort of building her up and just when she gets confident, we break her down again. . .  She is literally turned into a cornered animal. It's a huge step in her evolution: she's forced to either fight back or die."

WHOA THERE, RON! Did you just say that "gamers" don't identify with Lara Croft? Did you just say that "gamers" only like female characters when they get to protect them? Did you just say that "gamers" would find a woman being beaten and raped "enticing"? It sounds a hell of a lot like you did.

There is so much WTF going on in that quote I can barely start to comprehend it. Even allowing for the fact that off-the-top-of-your-head remarks can give an impression a more considered response wouldn't, it is a pretty odd thing to say.

For a start, I - and, I suspect, lots of female gamers - quite liked Lara Croft when I was growing up. In ye old days (the 90s), it felt like the only girls in games were Princess (boring, didn't do anything) and Chun Li (did a bit more, but without any pants on). I loved "being" Lara Croft, running around, treasure-hunting, failing to grab that ledge over and over again. Yes, the boys liked trying to get the camera angle to see down her top, but at that stage, I'd take what I could get in terms of female characters. I'm sure plenty of other women "projected themselves" into the character, along with many men.

Now, 16 years after the original game, things are supposed to have have moved on. There are interesting women aplenty in games (Samus and FemShep spring to mind), and yet we still have developers expecting a big ole pat on the back for resisting the urge to make their character's cleavage her chief selling point. Even worse, they think that "gamers" (by which I think Ron Rosenberg means "men") can only be reconciled to a female character if they can look after her. If the makers "build her up and just when she gets confident . . . break her down again".

There's also the fact, as many writers have pointed out, that it's only women who are presumed to be made "stronger" by subjecting them to brutal beatings and rapes. Bungie didn't think that the only way players would root for Master Chief was by having him raped. He got to run around with an awesome set of weaponry, no face and barely any voice, and yet mysteriously players managed to "project" themselves into him just fine.

Anyway, I'm sure this will provoke a huge amount of debate in the industry, and perhaps even someone will take Ron Rosenberg aside and mention the fact that many women play games, and many players of both genders don't need to see a woman subjected to an attempted rape in order to be interested in her.

I'll leave you with this, the cherry on the world's creepiest cake:

She is literally turned into a cornered animal. It's a huge step in her evolution.

Yes, Ron Rosenberg, you're right. Abandoning one objectifying, male-gazed depiction of women for another, objectifying, male-gazed depiction really is progress. I salute you.

UPDATE:  A few people have questioned whether it is true that Lara Croft will be subjected to a rape attempt. The Kotaku article from which Ron Rosenberg's comments come has this to say: "And then, Rosenberg says, those scavengers will try to rape her." Following the furore, the developers say that Rosenberg "mis-spoke", but Kotaku stand by their story

Yeah, that just about sums up the whole Lara Croft phenomenon, right there. Photo: Getty Images

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

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Voters are turning against Brexit but the Lib Dems aren't benefiting

Labour's pro-Brexit stance is not preventing it from winning the support of Remainers. Will that change?

More than a year after the UK voted for Brexit, there has been little sign of buyer's remorse. The public, including around a third of Remainers, are largely of the view that the government should "get on with it".

But as real wages are squeezed (owing to the Brexit-linked inflationary spike) there are tentative signs that the mood is changing. In the event of a second referendum, an Opinium/Observer poll found, 47 per cent would vote Remain, compared to 44 per cent for Leave. Support for a repeat vote is also increasing. Forty one per cent of the public now favour a second referendum (with 48 per cent opposed), compared to 33 per cent last December. 

The Liberal Democrats have made halting Brexit their raison d'être. But as public opinion turns, there is no sign they are benefiting. Since the election, Vince Cable's party has yet to exceed single figures in the polls, scoring a lowly 6 per cent in the Opinium survey (down from 7.4 per cent at the election). 

What accounts for this disparity? After their near-extinction in 2015, the Lib Dems remain either toxic or irrelevant to many voters. Labour, by contrast, despite its pro-Brexit stance, has hoovered up Remainers (55 per cent back Jeremy Corbyn's party). 

In some cases, this reflects voters' other priorities. Remainers are prepared to support Labour on account of the party's stances on austerity, housing and education. Corbyn, meanwhile, is a eurosceptic whose internationalism and pro-migration reputation endear him to EU supporters. Other Remainers rewarded Labour MPs who voted against Article 50, rebelling against the leadership's stance. 

But the trend also partly reflects ignorance. By saying little on the subject of Brexit, Corbyn and Labour allowed Remainers to assume the best. Though there is little evidence that voters will abandon Corbyn over his EU stance, the potential exists.

For this reason, the proposal of a new party will continue to recur. By challenging Labour over Brexit, without the toxicity of Lib Dems, it would sharpen the choice before voters. Though it would not win an election, a new party could force Corbyn to soften his stance on Brexit or to offer a second referendum (mirroring Ukip's effect on the Conservatives).

The greatest problem for the project is that it lacks support where it counts: among MPs. For reasons of tribalism and strategy, there is no emergent "Gang of Four" ready to helm a new party. In the absence of a new convulsion, the UK may turn against Brexit without the anti-Brexiteers benefiting. 

George Eaton is political editor of the New Statesman.