Hey, let's "evolve" Lara Croft by having people try to rape her!

"She is literally turned into a cornered animal."

How's this for timing? The day after the hoo-hah over Anita Sarkeesian's project to expose stereotyped women in computer games, and the makers of the new Lara Croft game are ready to assure you that she's not just a walking jiggle any more. Oh no, she is a sympathetic lady who will engage you emotionally.

How are they going to do this? By having her beaten and subjected to an attempted rape. 

Ron Rosenberg, executive producer, explains:

"When you see her have to face these challenges, you start to root for her in a way that you might not root for a male character . . . When people play Lara, they don't really project themselves into the character. They're more like 'I want to protect her.' There's this sort of dynamic of 'I'm going to this adventure with her and trying to protect her' . . . The ability to see her as a human is even more enticing to me than the more sexualised version of yesteryear. She literally goes from zero to hero... we're sort of building her up and just when she gets confident, we break her down again. . .  She is literally turned into a cornered animal. It's a huge step in her evolution: she's forced to either fight back or die."

WHOA THERE, RON! Did you just say that "gamers" don't identify with Lara Croft? Did you just say that "gamers" only like female characters when they get to protect them? Did you just say that "gamers" would find a woman being beaten and raped "enticing"? It sounds a hell of a lot like you did.

There is so much WTF going on in that quote I can barely start to comprehend it. Even allowing for the fact that off-the-top-of-your-head remarks can give an impression a more considered response wouldn't, it is a pretty odd thing to say.

For a start, I - and, I suspect, lots of female gamers - quite liked Lara Croft when I was growing up. In ye old days (the 90s), it felt like the only girls in games were Princess (boring, didn't do anything) and Chun Li (did a bit more, but without any pants on). I loved "being" Lara Croft, running around, treasure-hunting, failing to grab that ledge over and over again. Yes, the boys liked trying to get the camera angle to see down her top, but at that stage, I'd take what I could get in terms of female characters. I'm sure plenty of other women "projected themselves" into the character, along with many men.

Now, 16 years after the original game, things are supposed to have have moved on. There are interesting women aplenty in games (Samus and FemShep spring to mind), and yet we still have developers expecting a big ole pat on the back for resisting the urge to make their character's cleavage her chief selling point. Even worse, they think that "gamers" (by which I think Ron Rosenberg means "men") can only be reconciled to a female character if they can look after her. If the makers "build her up and just when she gets confident . . . break her down again".

There's also the fact, as many writers have pointed out, that it's only women who are presumed to be made "stronger" by subjecting them to brutal beatings and rapes. Bungie didn't think that the only way players would root for Master Chief was by having him raped. He got to run around with an awesome set of weaponry, no face and barely any voice, and yet mysteriously players managed to "project" themselves into him just fine.

Anyway, I'm sure this will provoke a huge amount of debate in the industry, and perhaps even someone will take Ron Rosenberg aside and mention the fact that many women play games, and many players of both genders don't need to see a woman subjected to an attempted rape in order to be interested in her.

I'll leave you with this, the cherry on the world's creepiest cake:

She is literally turned into a cornered animal. It's a huge step in her evolution.

Yes, Ron Rosenberg, you're right. Abandoning one objectifying, male-gazed depiction of women for another, objectifying, male-gazed depiction really is progress. I salute you.

UPDATE:  A few people have questioned whether it is true that Lara Croft will be subjected to a rape attempt. The Kotaku article from which Ron Rosenberg's comments come has this to say: "And then, Rosenberg says, those scavengers will try to rape her." Following the furore, the developers say that Rosenberg "mis-spoke", but Kotaku stand by their story

Yeah, that just about sums up the whole Lara Croft phenomenon, right there. Photo: Getty Images

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

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Our union backed Brexit, but that doesn't mean scrapping freedom of movement

We can only improve the lives of our members, like those planning stike action at McDonalds, through solidarity.

The campaign to defend and extend free movement – highlighted by the launch of the Labour Campaign for Free Movement this month – is being seen in some circles as a back door strategy to re-run the EU referendum. If that was truly the case, then I don't think Unions like mine (the BFAWU) would be involved, especially as we campaigned to leave the EU ourselves.

In stark contrast to the rhetoric used by many sections of the Leave campaign, our argument wasn’t driven by fear and paranoia about migrant workers. A good number of the BFAWU’s membership is made up of workers not just from the EU, but from all corners of the world. They make a positive contribution to the industry that we represent. These people make a far larger and important contribution to our society and our communities than the wealthy Brexiteers, who sought to do nothing other than de-humanise them, cheered along by a rabid, right-wing press. 

Those who are calling for end to freedom of movement fail to realise that it’s people, rather than land and borders that makes the world we live in. Division works only in the interest of those that want to hold power, control, influence and wealth. Unfortunately, despite a rich history in terms of where division leads us, a good chunk of the UK population still falls for it. We believe that those who live and work here or in other countries should have their skills recognised and enjoy the same rights as those born in that country, including the democratic right to vote. 

Workers born outside of the UK contribute more than £328 million to the UK economy every day. Our NHS depends on their labour in order to keep it running; the leisure and hospitality industries depend on them in order to function; the food industry (including farming to a degree) is often propped up by their work.

The real architects of our misery and hardship reside in Westminster. It is they who introduced legislation designed to allow bosses to act with impunity and pay poverty wages. The only way we can really improve our lives is not as some would have you believe, by blaming other poor workers from other countries, it is through standing together in solidarity. By organising and combining that we become stronger as our fabulous members are showing through their decision to ballot for strike action in McDonalds.

Our members in McDonalds are both born in the UK and outside the UK, and where the bosses have separated groups of workers by pitting certain nationalities against each other, the workers organised have stood together and fought to win change for all, even organising themed social events to welcome each other in the face of the bosses ‘attempts to create divisions in the workplace.

Our union has held the long term view that we should have a planned economy with an ability to own and control the means of production. Our members saw the EU as a gravy train, working in the interests of wealthy elites and industrial scale tax avoidance. They felt that leaving the EU would give the UK the best opportunity to renationalise our key industries and begin a programme of manufacturing on a scale that would allow us to be self-sufficient and independent while enjoying solid trading relationships with other countries. Obviously, a key component in terms of facilitating this is continued freedom of movement.

Many of our members come from communities that voted to leave the EU. They are a reflection of real life that the movers and shakers in both the Leave and Remain campaigns took for granted. We weren’t surprised by the outcome of the EU referendum; after decades of politicians heaping blame on the EU for everything from the shape of fruit to personal hardship, what else could we possibly expect? However, we cannot allow migrant labour to remain as a political football to give succour to the prejudices of the uninformed. Given the same rights and freedoms as UK citizens, foreign workers have the ability to ensure that the UK actually makes a success of Brexit, one that benefits the many, rather than the few.

Ian Hodon is President of the Bakers and Allied Food Workers Union and founding signatory of the Labour Campaign for Free Movement.