Hey, let's "evolve" Lara Croft by having people try to rape her!

"She is literally turned into a cornered animal."

How's this for timing? The day after the hoo-hah over Anita Sarkeesian's project to expose stereotyped women in computer games, and the makers of the new Lara Croft game are ready to assure you that she's not just a walking jiggle any more. Oh no, she is a sympathetic lady who will engage you emotionally.

How are they going to do this? By having her beaten and subjected to an attempted rape. 

Ron Rosenberg, executive producer, explains:

"When you see her have to face these challenges, you start to root for her in a way that you might not root for a male character . . . When people play Lara, they don't really project themselves into the character. They're more like 'I want to protect her.' There's this sort of dynamic of 'I'm going to this adventure with her and trying to protect her' . . . The ability to see her as a human is even more enticing to me than the more sexualised version of yesteryear. She literally goes from zero to hero... we're sort of building her up and just when she gets confident, we break her down again. . .  She is literally turned into a cornered animal. It's a huge step in her evolution: she's forced to either fight back or die."

WHOA THERE, RON! Did you just say that "gamers" don't identify with Lara Croft? Did you just say that "gamers" only like female characters when they get to protect them? Did you just say that "gamers" would find a woman being beaten and raped "enticing"? It sounds a hell of a lot like you did.

There is so much WTF going on in that quote I can barely start to comprehend it. Even allowing for the fact that off-the-top-of-your-head remarks can give an impression a more considered response wouldn't, it is a pretty odd thing to say.

For a start, I - and, I suspect, lots of female gamers - quite liked Lara Croft when I was growing up. In ye old days (the 90s), it felt like the only girls in games were Princess (boring, didn't do anything) and Chun Li (did a bit more, but without any pants on). I loved "being" Lara Croft, running around, treasure-hunting, failing to grab that ledge over and over again. Yes, the boys liked trying to get the camera angle to see down her top, but at that stage, I'd take what I could get in terms of female characters. I'm sure plenty of other women "projected themselves" into the character, along with many men.

Now, 16 years after the original game, things are supposed to have have moved on. There are interesting women aplenty in games (Samus and FemShep spring to mind), and yet we still have developers expecting a big ole pat on the back for resisting the urge to make their character's cleavage her chief selling point. Even worse, they think that "gamers" (by which I think Ron Rosenberg means "men") can only be reconciled to a female character if they can look after her. If the makers "build her up and just when she gets confident . . . break her down again".

There's also the fact, as many writers have pointed out, that it's only women who are presumed to be made "stronger" by subjecting them to brutal beatings and rapes. Bungie didn't think that the only way players would root for Master Chief was by having him raped. He got to run around with an awesome set of weaponry, no face and barely any voice, and yet mysteriously players managed to "project" themselves into him just fine.

Anyway, I'm sure this will provoke a huge amount of debate in the industry, and perhaps even someone will take Ron Rosenberg aside and mention the fact that many women play games, and many players of both genders don't need to see a woman subjected to an attempted rape in order to be interested in her.

I'll leave you with this, the cherry on the world's creepiest cake:

She is literally turned into a cornered animal. It's a huge step in her evolution.

Yes, Ron Rosenberg, you're right. Abandoning one objectifying, male-gazed depiction of women for another, objectifying, male-gazed depiction really is progress. I salute you.

UPDATE:  A few people have questioned whether it is true that Lara Croft will be subjected to a rape attempt. The Kotaku article from which Ron Rosenberg's comments come has this to say: "And then, Rosenberg says, those scavengers will try to rape her." Following the furore, the developers say that Rosenberg "mis-spoke", but Kotaku stand by their story

Yeah, that just about sums up the whole Lara Croft phenomenon, right there. Photo: Getty Images

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

GIOVANNI ISOLINO/AFP/Getty Images
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Leader: The wretched of the earth

Britain must accept more asylum-seekers - and create a sustainable plan for their integration into wider society.

The quality of our public discourse on asylum is lamentable. The Conservative government, preoccupied with its absurd immigration caps and targets (all missed), has shown little leadership on the issue. In an excellent speech on 1 September, Yvette Cooper correctly denounced the “political cowardice” of ministers for failing to respond adequately and compassionately to the plight of asylum-seekers fleeing turmoil in North Africa and the Middle East. She contrasted the government’s inaction with Britain’s proud traditions of welcoming incomers and the most desperate refugees.

Yet those who agree with Ms Cooper should also accept that admitting large numbers of asylum-seekers – she suggested that Britain should take in 10,000 people fleeing the Middle East – would pose considerable challenges to public services, housing and social cohesion. It is not enough to accept more asylum-seekers. There must be a plan for their integration into wider society, by helping them to learn English, find work and pay taxes. Above all, what is required is not a panicked, short-term response to the immediate crisis but an EU-wide solution for the long term.

The British government, however, does not seem interested in helping to find one, which was why Ms Cooper’s call for a country of 65 million to admit 10,000 asylum-seekers seemed so bold. For all its difficulties, Britain is richer than most other countries in the EU. It can afford to do far more than its intransigent approach to admitting asylum-seekers suggests. Between 2010 and 2014, 15 EU countries admitted more asylum-seekers per head of population than the UK.

In 2014, the UK granted asylum to just 14,000 people, compared to the 47,500 taken by Germany. This year, as many as 800,000 are expected to apply to Germany. Chancellor Angela Merkel has said that the refugee crisis “will concern us far more than Greece and the stability of the euro”, and German regional leaders have agitated for greater federal funding and faster processing of asylum claims. Such an approach is absent from much of the rest of the continent: many European nations seem to have resolved that the best way to deter asylum-seekers is to treat them deplorably. The Dutch government has announced plans to cut off the supply of food and shelter for those who fail to qualify as refugees.

Nor has the EU distinguished itself. A proposal made in May for member states to admit 40,000 asylum-seekers between them has collapsed. The EU has also failed to engage other nations in a larger multilateral response to alleviating the crisis: the wealthy Gulf states, which keep their borders firmly closed to the desperate of Syria ought to be shamed into action. As many as 2,500 people have died attempting to cross the Mediterranean this year; across the EU, the number of applications for asylum reached the record figure of 626,000 in 2014 and it will be even higher in 2015.

David Cameron can legitimately say that he is operating in a climate of great hostility to migrants and asylum-seekers – just read the tabloid headlines. Yet leadership is about informing public opinion, not merely following it. The Prime Minister has a rare opportunity to shape a more enlightened and compassionate public discourse.