Guiding the game

Standing in for Jonathan Dawson, Rhiannon Hanfman tells us about a game that has become an important


When Jonathan asked me to fill in for him again, I had just come out of a workshop called The Game of Transformation.

This workshop is possibly the most imaginative and original workshops offered by the Findhorn Foundation.

The Game of Transformation is just that — a game. Dice are rolled, pieces are moved, and players move towards an objective. The difference between this and other games is that the objective is not to win but to increase awareness and gain self-knowledge.

The idea of a game facilitating spiritual development is not new. I remember stories like Herman Hesse’s The Glass Bead Game, where mysterious monks in remote monasteries play games with incredibly complex and arcane rules. This is something like that but it’s a lot more fun.

Nevertheless, there are complex and arcane rules so every game has five players and two facilitators or guides. The guides are known as Game Overall Directors, or G.O.D. I am one of them. One guide writes everything that happens down in a chronicle for the players and the other facilitates the process.

The game was the brainchild of Joy Drake, who lived at Findhorn in the 70s. She thought, wouldn’t it be nice if we had a game that we could play on long winter evenings, like Monopoly but with more consciousness. She worked on the idea and, with the input of many others in the community, something began to emerge.

The process was creative and experimental. Different things were tried. Some worked, some didn’t. In the beginning it was a light-hearted exercise but it soon became apparent that something deeper was going on. The game seemed to develop a spirit of it’s own. This presence or energy became known as the Game Deva.

The Game Deva is mercurial, humourous, one minute frivolous, the next profound. It’s a bit of a trickster that leads you down some awful road and only at the end can you see why you had to go that way. It is a joyous, life-loving spirit. At least that is how I experience it.
The Monopoly analogy fits but rather acquiring property and wealth, players acquires self-knowledge and self-acceptance. The game symbolically re-enacts the journey of life and each player enters the game with a purpose or intention. They are ‘born’, and are gifted with free will and intuition with which they can create their game. On their life path, they experience insights and setbacks; miracles and dark nights of the soul; opportunities to serve, appreciations and nature experiences, pain and joy.

How can a game, however complex, facilitate spiritual development and personal growth? I think it is this: we play games in much the same way as we live our lives. We react in the same way and make decisions in the same way. In our real lives much of this may be unconscious but in the structured environment of the game, patterns become apparent and what we do is reflected back to us very clearly. This can be a real eye opener.

The game in its various forms has been part of the life of Findhorn since its inception. In addition to the original version we use in workshops for guests, there is an abbreviated version, the Box Game, that is frequently played by departments within the Foundation to clarify their issues and by individuals for any number of reasons. The Angel Cards that are used ubiquitously here came from the game.

The game absorbed me completely last week as it tends to do and I thoroughly enjoyed it. I love guiding the game and feel it’s a privilege to see my five players blossom and change so profoundly in such a short space of time.

12 issues for £12