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Laurie Penny on the BBC's Sherlock: I'm tired of stories about clever white men and how special they are

We need to stop rehashing tired formulations of hierarchy and privilege and start telling some new stories.

School's out in Westminster and there's nothing good on telly, so everybody seems to be talking about Mark Gatiss and Steven Moffat's modern adaptation of the Sherlock Holmes stories for the BBC. And since everybody's talking about it, and since it's a terribly clever update of a traditional British adventure with saucy gay innuendo and phones that do the internet, Sherlock has become rather more important as a cultural barometer than 90 minutes of Sunday-night crime drama would normally suggest. Most of the commentariat has decided that Sherlock is a good thing, but I beg to differ.

It's not that Sherlock is a bad show. It's beautifully shot, with a lovely suggestive rapport between Martin Freeman's cantankerous Watson and Benedict Cumberbatch's rakish, manic Holmes, who seems so taken with his own genius that he can barely keep his balance. Gatiss and Moffat clearly have a great deal of affection for the original books, and the scripts are stuffed with the sort of throwaway quips designed to please Sherlockian geeks, of whom I happen to be one - as a child, I read every Holmes story over and over again until my charity-shop paperbacks disintegrated. Nonetheless, the series has failed to make a case for why yet another dramatisation of the exhaustively adapted Holmes tales is really worthy of BBC licence money, only six months after the latest big-budget Hollywood retelling, much less a version implausibly set in modern London.

On a number of levels, the adaptation simply doesn't work. The real fascination of Holmes and Watson's puzzles was always that they could only be solved by rigorous forensics, by using reason over superstition, a method that set Conan Doyle's icy protagonist at odds with the law enforcement of the day. The notion that today's force would need the help of a wayward genius to solve forensic puzzles is more than a little clunky.

This is just one of the reasons why Sherlock Holmes doesn't belong in the 21st century. Ultimately, the decision to have him dashing around texting his sidekicks, slurping frappe lattes and looking broody under the London Eye was misplaced, because substantial thematic elements of the original stories simply refuse to be rehabilitated. Like a lot of excellent fiction from previous centuries, Conan Doyle's writing is scarred by ugly cultural assumptions about race, class and gender, and while there are many stories from the 19th century whose dodgy sexist, racist or imperialist undertones can be excused on the basis of being incidental to the plot, Sherlock Holmes is not one of them.

In the books, the maverick detective's deeply felt superiority to women, to people from other nations and to the "criminal classes" is an intrinsic part of the stories, as is the fetishisation of the British empire as a place full of bristling, hostile natives, rum deeds and murder most foul.

Sherlockians have a choice: we can acknowledge and try to understand the racism and sexism implicit in our beloved detective's adventures, or we can try to pretend it's not a problem.

Gatiss and Moffatt seem to have gone for the latter option. Cumberbatch's Holmes retains his disdain for women, who are there merely to provide two-dimensional foils for the protagonists' character development, presuming they are lucky enough to survive to the end of the episode. Sunday's show, moreover, was less of an update than a direct transposition of British Sinophobia in the late-Victorian period.

In précis, the plot of The Blind Banker was booga-wooga yellow peril exotic chinky slaughter emporium: an exhilarating romp through nearly every hackneyed orientalist cliché going. There were improbable and sinister circus contortionists, ersatz torture devices, yellow-themed cryptic writing, keepers of dusty Chinatown shops attempting to peddle curiously significant pieces of ethnic tat, a submissive and inevitably doomed eastern maiden pouring tea in traditional dress, and even, for Christ's sake, ninjas. As the British-Chinese blogger Anna Chen observed:

Sherlock morphs into Nayland Smith (hero of Sax Rohmer's Fu Manchu books) . . . and it's all Black Lotus, Tongs, drugs and torture. For are we not a cruel race, as the clever programme-makers have noticed? Unaccountably, they omitted the Limehouse opium den scene, but there are some Victorian values which should be locked in a hansom cab back with the swirling pea-soup fogs.

The description of the mysterious Chinese assassin, Spider, all broad brow and smouldering evil eyes, had a worrying resemblance to the following uncomfortable passage from the opening scene of Conan Doyle's The Adventure of the Three Gables:

The door had flown open and a huge negro had burst into the room. He would have been a comic figure if he had not been terrific . . . his broad face and flattened nose were thrust forward, as his sullen dark eyes, with a smouldering gleam of malice in them, turned from one of us to the other . . . "I've wanted to meet you for some time," said Holmes. "I won't ask you to sit down, for I don't like the smell of you, but aren't you Steve Dixie, the bruiser?"

"That's my name, Masser Holmes, and you'll get put through it for sure if you give me any lip."

"It is certainly the last thing you need," said Holmes, staring at our visitor's hideous mouth.

The racism, sexism and imperialism that are fundamental to Conan Doyle's stories do not mean we should dismiss Holmes out of hand, but they do raise the question of why, precisely, Sherlock Holmes still means so much to us, and why we're so anxious to rehabilitate him to the modern world, as it's highly unlikely that this will be the last BBC dramatisation of the books.

Holmes has enduring appeal because he's the original brilliant outsider, the lone maverick who wins every time, simply by being cleverer or braver than everyone else. The formulation appeals particularly to teenagers -- all of whom are brilliant outsiders -- and remains an enormously important part of pop culture, particularly in crime fiction and especially in Britain, where we just love an oddball. Harry Potter, Gene Hunt, Jonathan Creek, Inspector Morse, John Constantine, even Doctor Who -- all are brilliant outsiders with rich interior lives. They are all also always male, always white and always western.

I'm getting bored by stories about posh white men and how much cleverer and more special they are than everyone else. I've been hearing that story, in one form or another, since I was old enough to listen. I want to hear about other lives, new adventures. Adaptations are all very well, but it's long past time we updated our myths for good, rather than struggling to rehabilitate the past.

If we want to avoid cultural implosion, it's high time for the British to stop rehashing tired formulations of hierarchy and privilege and start telling some new stories.

Laurie Penny is a contributing editor to the New Statesman. She is the author of five books, most recently Unspeakable Things.

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.