Reddit blocks Gawker in defence of its right to be really, really creepy

Links from Gawker are banned from /r/politics, after journalist threatens to reveal the identity of the man running Reddit's "creepshots", "beatingwomen" and "jailbait" forums.

Links from the Gawker network of sites have been banned from the Reddit US Politics sub-forum, r/politics. The ban was instigated by a moderator after a Gawker.com journalist, Adrian Chen, apparently threatened to expose the real-life identity of redditor violentacrez, the creator of r/jailbait and r/creepshots. These two sub-forums, or "subreddits" were dedicated to, respectively, sexualised pictures of under-18s and sexualised pictures of women – frequently also under-age – taken in public without their knowledge or consent.

Both subreddits have since been deleted. The first went in a cull of similarly paedophilic subreddits in August last year, which also took down r/teen_girls and r/jailbaitgw ("gone wild", as in "girls gone wild"). The second was made private and then deleted due to the fallout from Chen's investigation.

According to leaked chatlogs, Chen was planning to reveal the real name of violentacrez, and approached him – because come on, it's a he – for comment. That sparked panic behind the scenes, and eventually prompted violentacrez to delete his account.

Reddit's attitude to free speech is a complex one. The extreme laissez-fair attitude of reddit's owners and administrators (the site is owned by Condé Nast, which doesn't interfere in the day-to-day management, and similarly the site administrators typically refuse to police any sub-forums) means that replacements for r/creepshots will likely spring up again, albeit more underground. Indeed, r/creepyshots was started then closed within a day. The ability of any redditor to create any subreddit they want, without the site's administration getting involved, is fiercely protected by the community, and that has led to subreddits focused on topics ranging from marijuana use and My-Little-Pony-themed pornography to beating women (also moderated by violentacrez) and, until yesterday, creepshots.

The moderators of the r/politics subreddit apparently consider Chen's attempt to find out more about violentacrez – a practice known as doxxing – to be in violation of this covenant. They write:

As moderators, we feel that this type of behavior is completely intolerable. We volunteer our time on Reddit to make it a better place for the users, and should not be harassed and threatened for that. We should all be afraid of the threat of having our personal information investigated and spread around the internet if someone disagrees with you. Reddit prides itself on having a subreddit for everything, and no matter how much anyone may disapprove of what another user subscribes to, that is never a reason to threaten them. [emphasis original]

It is important to note that the action is taken only by the moderators of r/politics, and not reddit as a whole. Nonetheless, r/politics is an extremely busy subreddit, one of the defaults to which all new redditors are subscribed, and has almost two million subscribed readers, and likely an order of magnitude more who read without subscribing. Of the last 23 gawker.com links posted to reddit, five went to r/politics.

The whole affair has an extra level of irony, because in hoping to post online publicly available information against violentacrez wishes, Chen was doing exactly the same thing which violentacrez and other moderators of r/creepshots claimed was legal and ethical. By requiring that all photos be taken in a public area – and, after a public outcry, banning photos taken in schools or featuring under-18-year-olds – they hoped to stay on the right side of the law. Even then, however, the rules were regularly flouted, with a de facto "don't ask, don't tell" policy about location and age of the subjects of the photos.

Whether or not Chen publishes the violentacrez "outing", a group of anonymous sleuths tried to take the same idea further. A now-deleted tumblr, predditors, linked reddit usernames to real people. One user, for example, had the same username on reddit.com and music site last.fm, and the last.fm profile contained a link to his Facebook page. Cross-referencing comments about his age, university and hometown allowed the connection to be confirmed, and meant that the blog could put a name and a face to comments like "NIGGERS GET THE KNIFE" and submissions like "a gallery of my personal collection of shorts, thongs, and ass".

Jezebel interviewed the woman behind predditors, who argued that:

CreepShots is a gateway drug to more dangerous hobbies. Fetishizing non-consent "indicates [that CreepShots posters] don't view women as people, and most will not be satisfied with just that level of violation," she said. "I want to make sure that the people around these men know what they're doing so they can reap social, professional, or legal consequences, and possibly save women from future sexual assault. These men are dangerous."

Whether or not she's right, the site is certainly incredibly creepy, and it's hard to feel too sorry for men merely getting a taste of their own medicine. But as this debate has spilled over into the more mainstream areas of the site, Reddit risks becoming increasingly associated with defending the rights of its users to post jailbait and creepshots in the minds of the public. 

Update

Tumblr has reinstated the Predditors blog, and tells me that:

This blog was mistakenly suspended under the impression that it was revealing private, rather than publicly-available, information. We are restoring the blog.

The (anonymous) administrator of the blog itself appears to have set a password on it, however, putting a lid on how far it can go.

The front page of r/politics

Alex Hern is a technology reporter for the Guardian. He was formerly staff writer at the New Statesman. You should follow Alex on Twitter.

Photo: Getty
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Move objects with your mind – telekinesis is coming to a human brain near you

If a user puts on the Neurable headset, they can move virtual objects with their thoughts. 

On 30 July, a blog post on Medium by Michael Thompson, the vice-president of Boston-based start-up Neurable, said his company had perfected a kind of technology which would be “redrawing the boundaries of human experience”. 

Neurable had just fulfilled the pipe dreams of science fiction enthusiasts and video game fanboys, according to Thompson – it had created a telekinetic EEG strap. In plain English, if a user puts on the Neurable headset, and plays a specially-designed virtual reality video game, they can move virtual objects with their thoughts. 

Madrid-based gaming company eStudioFuture collaborated with Neurable to create the game, Awakening. In it, the user breaks out of a government lab, battles robots and interacts with objects around them, all hands-free with Neurable's headset. Awakening debuted at SIGGRAPH, a computer graphics conference in Boston, where it was well received by consumers and investors alike.

The strap (or peripheral, as it’s referred to) works by modifying the industry standard headset of oversized goggles. Neurable's addition has a comb-like structure that reaches past your hair to make contact with the scalp, then detects brain activity via electroencephalogram (EEG) sensors. These detect specific kinds of neural signals. Thanks to a combination of machine-learning software and eye-tracking technology, all the user of the headset has to do is think the word “grab”, and that object will move – for example, throwing a box at the robot trying to stop you from breaking out of a government lab. 

The current conversation around virtual reality, and technologies like it, lurches between optimism and cynicism. Critics have highlighted the narrow range of uses that the current technology is aimed at (think fun facial filters on Snapchat). But after the debut of virtual reality headsets Oculus Rift and HTC Vive at 2016’s Game Developers conference, entrepreneurs are increasingly taking notice of virtual reality's potential to make everyday life more convenient.

Tech giants such as Microsoft, Facebook and Google have all been in on the game since as far back as 2014, when Facebook bought Oculus (of Oculus Rift). Then, in 2016, Nintendo and Niantic (an off-shoot from Google) launched Pokémon Go. One of Microsoft’s leading technical fellows, Alex Kipman, told Polygon that distinctions between virtual reality, augmented reality and mixed reality were arbitrary: "At the end of the day, it’s all on a continuum." 

Oculus’s Jason Rubin has emphasised the potential that VR has to make human life that much more interesting or efficient. Say that you're undergoing a home renovation – potentially, with VR technology, you could pop on your headset and see a hologram of your living room. You could move your virtual furniture around with minimal effort, and then do exactly the same in reality – in half the time and effort. IKEA already offers a similar service in store – imagine being able to do it yourself.

Any kind of experience that is in part virtual reality – from video games to online tours of holiday destinations to interactive displays at museums – will become much more immersive.

Microsoft’s Hololens is already being trialled at University College London Hospital, where students can study detailed holograms of organs, and patients can get an in-depth look at their insides projected in front of them (Hololens won’t be commercially available for a while.) Neurable's ambitions go beyond video games – its headset was designed by neuroscientists who had spent years working in neurotechnology. It offers the potential for important scientific and technological breakthroughs in areas such as prosthetic limbs. 

Whether it was a childhood obsession with Star Wars or out of sheer laziness, as a society, we remain fascinated by the thought of being able to move objects with our minds. But in actual realityVR and similar technologies bring with them a set of prickly questions.

Will students at well-funded schools be able to get a more in-depth look at topography in a geography lesson through VR headsets than their counterparts elsewhere? Would companies be able to maintain a grip on what people do in virtual reality, or would people eventually start to make their own (there are already plenty of DIY tutorials on the internet)? Will governments be able to regulate and monitor the use of insidious technology like augmented reality or mixed reality, and make sure that it doesn't become potentially harmful to minors or infringe on privacy rights? 

Worldwide spending on items such as virtual reality headsets and games is forecast to double every year until 2021, according to recent figures. Industry experts and innovators tend to agree that it remains extremely unlikely you’ll walk into someone examining a hologram on the street. All the same, VR technology like Neurable’s is slowly creeping into the fabric of our lived environment.