This is what online harassment looks like

Obscene images, hate sites and a game where people are invited to beat you up have been inflicted on Anita Sarkeesian.

When I first wrote about the sexist abuse of women online, collating the experiences of nearly a dozen writers, the response was largely positive. Many hadn't been aware there was a problem; they were shocked. Others had assumed that they were the only ones whose every word on the web was greeted with a torrent of abusive, threatening comments.

But a few reactions stood out, among them that of Brendan O'Neill, the Telegraph blogs section's resident contrarian. He wrote that feminist campaigners pointing this out was a "hilarious echo of the 19th-century notion that women need protecting from vulgar and foul speech". We were, he said, "a tiny number of peculiarly sensitive female bloggers" trying to close down freedom of speech.

The best response to that argument, incidentally, comes from Ally Fogg, who wrote recently:

What you fail to understand is that the use of hate speech, threats and bullying to terrify and intimidate people into silence or away from certain topics is a far bigger threat to free speech than any legal sanction.

Imagine this is not the internet but a public square. One woman stands on a soapbox and expresses an idea. She is instantly surrounded by an army of 5,000 angry people yelling the worst kind of abuse at her in an attempt to shut her up. Yes, there's a free speech issue there. But not the one you think.

I couldn't have put it better myself. As the months have gone on, and more "trolls" (or "online bullies", if you're a semantic stickler) have been exposed, the perception that what we're talking about when we talk about online harrassment is "a few mean comments" or an insult or two has grown.

On 12 June, I wrote about American blogger Anita Sarkeesian, who launched a Kickstarter programme to raise $6,000 to research "tropes vs women in videogames". Donating was - and I really can't stress this enough - completely voluntary. There are Kickstarters for all kinds of things: for example,  a "dance narrative featuring some of NYC's most compelling performers that celebrates the pursuit of love and the joys of imperfection" doesn't sound like my kind of thing, but God Bless Them, they are 89% funded towards their $12,000 goal. 

But a big swath of the internet wasn't prepared to live and let live in Sarkeesian's case, and began spamming her YouTube video comments with a pot-pourri of misogynist, racist and generally vile abuse. Each one individually was grim; together they constituted harassment. (You can read the full story in my blog here).

Since then, Anita Sarkeesian has been subjected to a good deal more harassment. Let's run through the list for anyone who still thinks this issue is about a few mean words.

Image-based harassment

 

This is the kind of stuff people have been sending to Sarkeesian's inbox, repeatedly, and posting on the internet in an attempt to game her Google Image search results. There have also been drawings of her in sexually degrading situations:

Both these sets of images are taken from Sarkeesian's blog post documenting the harassment (and are reproduced with her permission). They have been posted on the web generally, and also sent specifically to her Facebook page, Twitter account and YouTube channel. The second set show, in her words:

The first image depicts a woman drawn to resemble me who is tied up with a wii controller shoved in her mouth while being raped by Mario from behind. The second image is another drawing (clearly sketched to resemble me) featuring a chained nude figure on her knees with 5 penises ejaculating on her face with the words “fuck toy” written on her torso.

Hate sites

These take a couple of forms: either the creation of specific sites dedicated to trashing you (and again, to come up in Google searches of your name) or posting your details on established forums where haters like to hang out. In Sarkeesian's case, that has involved posting her phone number and address. It's hard to see that as anything other than an attempt to intimidate her: "We know where you live".

The interactive "Beat Up Anita Sarkeesian" game

This one is so incredible I had trouble believing it existed. 

It's an interactive game, inviting players to "beat up Anita Sarkeesian".

As you click the screen, bruises and welts appear on her face.

I find this fairly disturbing - the idea that somewhere out there is a man - a 25-year-old from Sault Ste Marie, a city in Ontario, Canada, who was offended enough by Sarkeesian's Kickstarter project that he made this.

In the description accompanying the games, he adds:

Anita Sarkeesian has not only scammed thousands of people out of over $160,000, but also uses the excuse that she is a woman to get away with whatever she damn well pleases. Any form of constructive criticism, even from fellow women, is either ignored or labelled to be sexist against her.

She claims to want gender equality in video games, but in reality, she just wants to use the fact that she was born with a vagina to get free money and sympathy from everyone who crosses her path.

Some of the commenters on the game have expressed disgust, but not all of them. One wrote:

You are so right, sir. It's the execution which lets this game down.

Wikipedia Vandalism

I wrote about this in the initial post, so I'll be brief here: Sarkeesian's Wikipedia page was repeatedly hacked with crude messages and porn images, until it was locked. This went hand in hand with...

Hacking/DDOSing

Hacking is gaining entrance to someone's private data or website, while DDOSing - using "denial of service" attacks - involves sending a website's server so many requests to load the page that it crashes.

That's what happened to Sarkeesian's site as her story got shared around the world. This image was posted as a way of bragging about taking it down:

 

Personal Life

Sarkeesian is rare in sharing so much of the harassment that she has been subjected to -- and it's a brave choice for her to make. Every time I write about this subject, I get a few emails from women who've been through the same thing (and I'm sure there are men, too). They tell me much the same story: this happened to them, but they don't want to talk publicly about it, because they don't want to goad the bullies further. 

If you were Anita Sarkeesian, how would you feel right now? She's somebody with a big online presence through her website, YouTube channel and social media use. All of that has been targeted by people who - and I can't say this enough - didn't like her asking for money to make feminist videos. 

I think Sarkeesian has been incredibly courageous in sharing what's happened to her. Those obscene pictures are intended to shame her, to reduce her to her genitals, and to intimidate her. 

I'm sure there's plenty here which breaks the law - both in the UK and the US. But the solution here probably isn't a legal one: it's for everyone involved to have some basic human decency. This isn't just a few rude words, and it isn't OK. 

An online game invites players to "beat up Anita Sarkeesian".

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

Photo: Will Ireland
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Rock solid-arity: how fans and bands helped save Team Rock's music magazines

“It was purely helping out friends in a time of need.”

A little over 25 years ago, a journalist friend let me in on the secret of publishing success. He cut his teeth in the Sixties as an editor in the Yippie underground press, wrote for Rolling Stone, Associated Press and the Chicago Sun-Times, then went on to teach at one of America’s most prestigious journalism schools.

The big secret, he had concluded, was community. No more, no less. Get to know your community and serve it well.

A quarter of a century on, it’s sometimes hard to remember what community looks like in newspapers and magazines. Carefully crafted pages have been obscured by a haze of clickbait, engineered to sucker everyone and anyone into donating a drive-by page view for ads. Community has given way to commodity.

But occasionally, there are glimpses of hope. Six months ago, TeamRock.com, built around a group of specialist music magazines including Classic Rock, Metal Hammer and Prog, went into administration.

The Christmas closure came brutally quickly. The Scottish Sun reported that stunned staff in the company’s Lanarkshire headquarters were told they had been made redundant “as a joiner changed the locks on their offices”. In total, 73 staff were laid off; nearly 30 in Scotland and more than 40 in London.

At the close of 2016, the future for the Team Rock brand and its stable of magazine titles was bleaker than a Black Sabbath album. But last month, in an extraordinary reversal of fortunes, TeamRock.com was named the most influential rock music website in the world.

Bargain-basement buy back

Just a fortnight after its shock closure, the brand was bought by former owners Future Plc. In a no-brainer deal, the Bath-based publisher re-acquired the three magazines it had sold to Team Rock’s founders in 2013. It bought back assets sold for £10m at the knockdown price of £800,000 with the bonus of TeamRock.com and Team Rock Radio. The deal rescued large parts of the Team Rock operation – but its soul was saved by the rock and metal community.

Oblivious to any discussions going on to rescue the magazines, readers, music fans and bands came together in a stunning display of loyalty. Hearing that Team Rock staff wouldn’t be getting paid their Christmas wage they took to social media to pledge their support and raised almost £90,000 for redundant staff.

Ben Ward, the organiser of the crowdfunding campaign and frontman for heavy metal band Orange Goblin said he started the appeal with no thought for the business. “It was purely helping out friends in a time of need,” he explained.

He had read all three Team Rock magazines for years, socialised with their staff and promoted his own and other bands in their pages. “To think of a world without any of those magazines – it was devastating,” he said.

The response to the campaign brought him some cheer, with members of bands such as Queen, Rush and Avenged Sevenfold all posting about it on their social media pages. He added: “The whole Christmas period, my phone just wouldn't stop beeping with notifications for another donation.”

Show of solidarity

Though the fundraiser blew up all Ward's expectations, beating his initial target by more than 400 per cent, he didn't seem completely surprised by the scale of the response.

“Heavy metal and hard rock, people that are into that sort of music, we've always been sort of looked down upon. We know it's not commercially the done thing, we know it's not the norm to walk around with long hair and tattoos and dirty leather jackets. But when you see a fellow metal head in the supermarket, you always give them an approving nod. There's a kind of solidarity.”

While favourable capitalist arithmetic has kept the presses rolling – and the online servers going – for Team Rock, it was the music community – empowered by social media – who delivered the real resurrection. With a combined Facebook following of more than 3.5million and a total social media audience of almost five million, it was no surprise TeamRock.com was soon number one in its field.

“What's brilliant about this is that it's based on what music fans share with each other,” explains editor-in-chief Scott Rowley.

TeamRock.com became the most influential rock site based on social media sharing, and came fifth in the top 100 sites across all music genres. The site above it is a hip-hop title, again featured for the strength of its community, according to Rowley. “Those people really know what they're talking about, they want very specific content, and they're not getting served it elsewhere,” he said. “When they get it, they love it and they share it and talk about it and that's their world.”

Responsiblity

Following the outpouring of support for the rock magazines, Rowley now feels a heightened sense of responsibility to do “the right thing” and steer clear of cynical decisions to get clicks or put certain bands on the cover just to sell copies. He believes future success will come down to trust. “Sometimes that feels precarious, but equally I think we're in good hands,” he explains. “We're a business, we've got to make money, but we know what smells fake and where the limits are.”

Zillah Byng-Thorne, CEO of owner Future, recognises the need to balance the realities of running a listed company with the authenticity needed to maintain trust. “What Future is interested in is the passion that underpins specialist media,” she says. “I don't really mind what your passion is, what's important is that it's a passion.”

“No one is sitting around thinking, 'I wonder what bands sound like Thin Lizzy?',” says Rowley. “We're much more a part of their lifestyle, interrupting their day to tell them someone’s just released an album or announced a tour.”

“But it doesn't have to always be about fishing for clicks,” he adds. “I remember [Classic Rock online editor] Fraser Lewry saying, 'Sometimes on social we should just be being social'.”

Being social. Listening. Contributing to the conversation. Sharing the passion. That old-fashioned notion of serving the community. It seems Ward would agree, as he offers the new owners of the magazines he helped to save some advice: “Don't make the same mistakes, investing in things that weren't really necessary from the magazine’s point of view. I'm in no position to tell anyone how to run their business, but on behalf of the rock and metal community…keep it interesting, keep it relevant.”