It's PMQs -- the video game

A turn-based battle with odd-looking men . . . has been turned into a game.

PMQs

You might have heard people saying that politicians treat Prime Minister's Questions like a game. Now, you can, too! Mark Richards of Pixel Politics has created PMQs, a text adventure where you duel with competing wild accusations and attempts to blame the previous administration. It even features the dulcet tones of John Bercow.

What's your day job?

I don't have a day job. I'm a graduate seeking employment. PMQs is part of what I'm doing at the moment as work on my portfolio; I'm hoping eventually to get a job in the games industry.

How did you get into games design?

I must have been about 14 when I decided to start designing games. That was when I began to play games with stories and characters that the player could really invest in. I didn't decide it was the career for me, however, whether independently or in the mainstream industry, until I started loathing my degree about a year ago. I talk about what inspired me to start developing adventure-driven games using Adventure Game Studio (the engine PMQs was built with) in an article I wrote for A Hardy Developer's Journal.

What was the idea behind PMQs: the Game?

The idea came directly out of what I was doing with Pixel Politics. I had really enjoyed doing retro video game-style caricatures of political figures and, one day, it just occurred to me that Prime Minister's Questions is a real-life turned based battle, like those bits from the old Pokemon games. The game also happened not to be the straightforward, easy-to-script adventure game format I was used to, so it provided a nice challenge in terms of coding.

How long did it take to make?

It is pretty difficult to pin down how long it took before I was developing it in fits and starts during my final year at university. I suppose it took a few months, maybe. It was a relatively short project.

What were your influences?

As I've already mentioned, definitely "those bits from the old Pokemon games". The HP bars are a mix of all the role-playing games I have played with a hint of fighting games like Street Fighter. The biggest influence, though, of course, is politics. I am obsessed with the drama and image side of politics and Prime Minister's Questions embodies all of that perfectly. I suppose it wouldn't be inaccurate to say I made the game just to use the line "I lead my party; he follows his!"

What do you think of PMQs -- valuable democratic check or juvenile shouting match?

This has been the most-discussed issue since I released the game and, funnily enough, I did not intend for it to be. I made the game purely because Prime Minister's Questions could be squashed nicely into a standard game mechanic and I thought I could make it quite funny.

As a direct response, I would say this: I admit the pantomime of it all is silly and the Prime Minister and leader of the opposition do end up exchanging scripted insults but Prime Minister's Questions is a very important part of holding a government to account in the public eye for a couple of reasons. First, the PM has to be fully briefed for the event and this means he knows what's going on in his own government. Second, it gets all the parties in one room to face each other on the issues of that time and, most importantly, their differences are made public. At least then they are not able to pretend the other does not exist.

As the for the shouting-match issue: the Commons is a small room, so it must be pretty terrifying. Surely the PM should be terrified at his weekly public trial, rather than relaxed?

Are there any other political games out there people might not be aware of?

There are a few but I would be lying if I said I had played them all. Politics-based games hardly occupy a saturated market and people should certainly make more of them.

What's next for you?

I do have another political game planned out but next on the list is a short, quirky platform game. Hopefully, I will be using the release of that to launch my indie games studio, for which I have had the logos and blog prepared and sitting around for a while, now. It will be nice to get that up and running and to have all my projects under one banner. Oh yeah, sorting a job out would be great, too. One can hope!

You can download PMQs here.

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

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Do the abusive messages sent to One Direction members reveal a darker side to fandom?

Incidents like this are often used to characterise all young female fans, but this isn’t about fandom. It’s harassment. 

One Direction’s Niall Horan is the internet’s favourite innocent blond goofball. He spends his days tweeting platitudes about golf and the weather, Snapchatting his reactions to whatever is on his TV, and thanking his fans for everything they’ve done for him. His social media presence is generally one of cheerful bemusement.

So, last night, the web went into maternal #ProtectNiall mode when he took to Twitter to highlight the darker side to fame.

A group of “fans” got hold of Niall’s number, and started frantically texting, WhatsApping and calling him. After two weeks of constant abusive messaging, despite requests to stop, Niall tries to use his platform to get them to stop.

Around the same time, screenshots of the supposed messages started to circle online. (I certainly can’t prove whether they’re real or not, but they first surfaced before Niall’s tweets and feel genuine.) The pattern that emerges seems to be one of frantic, attention-seeking messaging, extreme shock and surprise when he writes back, and, when Niall only requests that they stop messaging him and respect his privacy, the really nasty stuff starts. Messages range from “You invented cancer” to “If [your nephew] was my kid I’d sell it”; from “You’re so stupid and r*tarded” to “I hope your house blows up”.

Niall’s responses are extremely Niall in their politeness. “Why do I deserve to have a bad day?” he asks one. “You guys are bullies,” he tells them. “Go away please.”

As soon as the screenshots emerged, so did suspicions about the identity of the individuals in question. A set of five or six Twitter handles were circled by fan accounts, encouraging people to block and report the usernames to Twitter. Some of the owners of these accounts themselves claim to have been part of the conversations in question, to varying degrees. These account owners are seemingly women, under the age of 18, who have supposedly been involved in other recent One Direction harassment incidents.

One of those incidents came just days before Niall’s tweets. A person suspected to be a member of this group of “fans” got hold of another band member’s phone number: Louis Tomlinson’s. You can listen to a recording of the phone conversation between them that leaked online. After telling him her Twitter handle, Tomlinson asks the caller how she got his number. “You’re a fucking bitch and I hope your baby dies,” she says. Louis responds with a variation on the ancient proverb, “Lawyer up, asshole.” He seemingly tweeted about the incident later that day – and Niall retweeted him.

Fan accounts insist that the same Twitter users were also involved in hacking the iCloud of Anne Twist, Harry Styles’s mother, and leaking hundreds of photos of her son online.

The whole situation is a complicated mess. Parts of the messages feel as though they have been influenced by the style of accounts desperately trying to get the attention of celebrities on Twitter. If you look at the top reply to any tweet from a celebrity with millions of Twitter followers, the responses are calculated to shock the most in an attempt to get noticed. Maybe it’s a weird combination of sexual and violent imagery, or a sexist or racist slur. This is harassment itself, but its ubiquitousness can make it seem less offensive or extreme. Perhaps this kind of behaviour is easier to ignore on Twitter or Instagram – if you have millions of followers, you presumably can’t be notified every time one of them interacts with you online. When it moves into your private sphere, I can image it becomes more terrifying than annoying. Maybe these girls were simply swept up in the cultural moment, and failed to grasp the consquences of their behaviour.

Is it a damning indictment of the hysteria of teenage girls? The scary state of twenty-first century fandom? The problems of anonymity offered by the internet? It’s true that the internet has offered new ways for fans and celebrities to have a more direct connection with one another: for the most part, a mutually beneficial arrangement.

But the revelation of the internet has also been that it is a tool through which fundamentally human behaviours are expressed. Over the last few decades, we have learned that aggressive behaviour online is not limited to largely non-existent stereotypes of spotty virgins in their mothers’ basements, or teenage girls developing “dangerous” sexuality. Grown men and women, mothers, fathers, daughters, sons all do it. It’s also not a behaviour that is inherently connected to online spaces: children and teenagers might experiment with moral boundaries through cyberbullying, but they also might do it via anonymous notes in lockers or whispers in school corridors. People of all ages, professions and genders harass others.

The real problem is not celebrity culture or the concept of teenage fandom or social media. As Louis Tomlinson rightly identifies, it’s that our laws have failed to catch up. If we continue to treat harassment as harassment, in all spaces and by all perpetrators, we’ll have a better chance of minimising it.

Anna Leszkiewicz is a pop culture writer at the New Statesman.