It's PMQs -- the video game

A turn-based battle with odd-looking men . . . has been turned into a game.

PMQs

You might have heard people saying that politicians treat Prime Minister's Questions like a game. Now, you can, too! Mark Richards of Pixel Politics has created PMQs, a text adventure where you duel with competing wild accusations and attempts to blame the previous administration. It even features the dulcet tones of John Bercow.

What's your day job?

I don't have a day job. I'm a graduate seeking employment. PMQs is part of what I'm doing at the moment as work on my portfolio; I'm hoping eventually to get a job in the games industry.

How did you get into games design?

I must have been about 14 when I decided to start designing games. That was when I began to play games with stories and characters that the player could really invest in. I didn't decide it was the career for me, however, whether independently or in the mainstream industry, until I started loathing my degree about a year ago. I talk about what inspired me to start developing adventure-driven games using Adventure Game Studio (the engine PMQs was built with) in an article I wrote for A Hardy Developer's Journal.

What was the idea behind PMQs: the Game?

The idea came directly out of what I was doing with Pixel Politics. I had really enjoyed doing retro video game-style caricatures of political figures and, one day, it just occurred to me that Prime Minister's Questions is a real-life turned based battle, like those bits from the old Pokemon games. The game also happened not to be the straightforward, easy-to-script adventure game format I was used to, so it provided a nice challenge in terms of coding.

How long did it take to make?

It is pretty difficult to pin down how long it took before I was developing it in fits and starts during my final year at university. I suppose it took a few months, maybe. It was a relatively short project.

What were your influences?

As I've already mentioned, definitely "those bits from the old Pokemon games". The HP bars are a mix of all the role-playing games I have played with a hint of fighting games like Street Fighter. The biggest influence, though, of course, is politics. I am obsessed with the drama and image side of politics and Prime Minister's Questions embodies all of that perfectly. I suppose it wouldn't be inaccurate to say I made the game just to use the line "I lead my party; he follows his!"

What do you think of PMQs -- valuable democratic check or juvenile shouting match?

This has been the most-discussed issue since I released the game and, funnily enough, I did not intend for it to be. I made the game purely because Prime Minister's Questions could be squashed nicely into a standard game mechanic and I thought I could make it quite funny.

As a direct response, I would say this: I admit the pantomime of it all is silly and the Prime Minister and leader of the opposition do end up exchanging scripted insults but Prime Minister's Questions is a very important part of holding a government to account in the public eye for a couple of reasons. First, the PM has to be fully briefed for the event and this means he knows what's going on in his own government. Second, it gets all the parties in one room to face each other on the issues of that time and, most importantly, their differences are made public. At least then they are not able to pretend the other does not exist.

As the for the shouting-match issue: the Commons is a small room, so it must be pretty terrifying. Surely the PM should be terrified at his weekly public trial, rather than relaxed?

Are there any other political games out there people might not be aware of?

There are a few but I would be lying if I said I had played them all. Politics-based games hardly occupy a saturated market and people should certainly make more of them.

What's next for you?

I do have another political game planned out but next on the list is a short, quirky platform game. Hopefully, I will be using the release of that to launch my indie games studio, for which I have had the logos and blog prepared and sitting around for a while, now. It will be nice to get that up and running and to have all my projects under one banner. Oh yeah, sorting a job out would be great, too. One can hope!

You can download PMQs here.

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

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The amazing lawnmower man

How ex-bank manager Clive Gravett became obsessed with Edwin Beard Budding, the inventor of the lawnmower.

It’s midday in the Museum of Gardening. Clive Gravett, the founder, curator and owner of most of the exhibits here, is pondering a relatively unimportant item in his collection: a glass tube, about a foot long. “Blown glass,” says Gravett, leaning in close, “so it’s probably early Victorian.” This, he explains to a curious visitor, is the work of George Stephenson, the “father of railways” and inventor of an early miner’s safety lamp. It’s a device for straightening cucumbers.

Stephenson’s triumphs are listed on a plaque nearby, but this museum, located in a corner of a garden centre in Hassocks, West Sussex, is one of few places on Earth where a luminary of Stephenson’s stature must stand in the shadow of a more exceptional figure. The Museum of Gardening is a shrine to Gravett’s hero Edwin Beard Budding, who in 1830 made one of the great intellectual leaps of the 19th century. He invented the lawnmower.

Budding was one of those bright-eyed tinkerers so common in the 1800s – a “machinist”, according to his epitaph. Legend has it that he was sitting one day at a cloth-cutting apparatus, watching a bladed cylinder travel over wool and cleanly remove the nap. He glanced out of the window to where men were working a lawn with scythes, and had a sudden moment of inspiration. Surely this cutting cylinder could be used just as easily on grass as on cloth?

In that instant, the lawnmower was born. “And it’s barely changed to this day,” explains Gravett, a sinewy man in his early sixties with icy blue eyes that thaw when he gets excited. “Compare it to the fine-turf mowers of today. It’s the same thing. You have a roller, a cutting cylinder, and a drive. That’s his design.”

Gravett was destined to fall for Budding. The son of farm labourers, he wanted to follow his father into horticulture. “I planned to stay on the farm but my mother said, ‘You don’t want to end up like us, living on tithed property.’ She gave me a bit of a push.” Instead, he went into banking and – smart, energetic and blessed with an unforced quirkiness – rose to be branch manager.

“Thirty-five years later I was very disillusioned,” he says. “I’d seen a lot of colleagues waylaid by stress, and I thought: ‘No, you’re not going to do that to me.’ We got our branch to the top of the list and I resigned, and accused [then RBS chief executive] Fred Goodwin of corporate bullying in my resignation letter.”

He then started up a small horticultural business. It was while tending the gardens of a retired solicitor in Ditchling that he discovered four old mowers in the garage. “He said he wanted to dump them,” Gravett remembers. “I took them away, found there was an old lawnmower club, and it went from there.”

Gravett is cagey about how many lawnmowers he owns, but it’s somewhere around a hundred. That’s not many, he suggests, given that antique lawnmowers are hardly pricey. It might seem excessive, though, given that there’s no lawn on his property. Many of his mowers reside at the museum. They are huge and bulky and strangely insectoid in the 19th century, with motors coming in about 1904, and then the weight drops away until the Flymo arrives in the 1960s – a gorgeous piece of domestic futurism, more manta ray than machine. “A lot of collectors are quite funny about Flymos,” he observes.

Gravett loves to talk about the magic of restoring a lawnmower. “Some Ransomes mowers can be difficult to date,” he says, “until you strip the cutting blade back to the metal and see 1907 or 1911, and you’re the first person to see that since it was put together.” His real passion, however, is research. It’s the research that brought him to Budding.

Born in 1796, the illegitimate son of a farmer (“his mother was probably the housemaid”), Budding was a clever child, training in carpentry and then engineering. As well as the lawnmower, he designed an early pepper-box pistol, and in the 1840s, a few years before his death, he invented the screw-adjustable spanner. None of these made him much money: they arrived too early. His lawnmower was so ahead of its time that he had to test it at night – “possibly because of prying eyes”, Gravett says, laughing, “but possibly because people would think he was stupid”.

Today, Gravett remembers Budding though his museum and charity, the Budding Foundation, which supports young people across education, training and sport. He is still looking out for lawnmowers, and urges everybody he meets to check their shed for forgotten treasure.

There is one machine he doesn’t have in his collection: a Budding. “Nobody has a Budding,” he sighs. “He probably made a few thousand, but the wars gobbled up scrap metal. Even so, I like to think one might be found.”

But Gravett managed to get close to his hero a few years ago when he took a trip to Dursley in Gloucestershire, where Budding is buried. “Nobody had written about his grave, so I decided to find it. I researched the churchyard, and the council provided me with a map to the plots.” The border fence had been moved twenty years earlier after six graves were taken away. When he found Budding’s plot, it was right up against the new fence. “We’re lucky we didn’t lose him.”

The grave, like Budding’s legacy, showed signs of neglect. It was overgrown and covered with brambles. Gravett lights up at the memory. “I cleared all the brambles off, and then, since I happened to have a 100-year-old lawnmower in the back of the truck, I hefted it over the fence.

“I mowed as close as I could to his resting place.” 

This article first appeared in the 05 January 2016 issue of the New Statesman, Divided Britain