Will "Tolstoy Hero" ever sound like a good idea?

<em>The Great Gatsby</em> game has gone viral -- but we should be grateful that game developers aren

Forget about being a "boat against the current, borne back ceaselessly into the past". How about experiencing The Great Gatsby as a digital Nick Carraway, fighting off hordes of Charleston enthusiasts with a weaponised trilby? Well, now you can. A retro shoot 'em-up version of this American literary classic, which you can play at Greatgatsbygame.com, has just gone viral. You can move your pixellated Nick around using the arrow keys and space bar, and press Z to deploy your hat against the massed ranks of the 1920s bourgeoisie.

The reason for the game's success is simple: there's something inherently amusing about the idea of a work as starchy and revered as Gatsby being given the pop-culture treatment. But is the idea of a crossover between literature and video games really such a silly one? After all, films -- which were once regarded with the same bemusement and suspicion as games are now -- regularly plunder the literary canon.

In the 1980s and 1990s, there were plenty such adaptations, from a Commodore 64 sequel to Fahrenheit 451 (approved by Ray Bradbury) to Mary Shelley's Frankenstein on the Super Nintendo.

As the cutting edge became more technically sophisticated -- and big publishers became more reliant on the action and fantasy genres to shift millions of units -- the idea got left behind. Who'd want to play a text adventure based on The Hitch-Hiker's Guide to the Galaxy when you could shoot aliens, drive racing cars or go on raiding parties with your fellow orcs?

A scan of the Guardian's Top 50 games of the 2000s reveals that none is explicitly based on a book -- although one of my favourites, Bio­shock, skilfully took elements from Ayn Rand's Atlas Shrugged. Admittedly, outside the winners' paddock chosen by the critics, there looms EA's Dante's Inferno. Their Alighieri had swapped rhyming tercets for rippling triceps and, like some medieval Bruce Willis, was on a mission to hell to save the woman he loved.

Most reviewers agreed that it was fun to play but it had about as much relation to the 14th­century source material as the Pirates of the Caribbean films do to the theme park ride that "inspired" them. It could just as easily have been called HellpocalypseScytheKiller if EA hadn't wanted to exploit the brand recognition of an out-of-copyright cultural artefact. (Its research had found that 83 per cent of people had heard of The Divine Comedy, but only 20 per cent had any idea what it was about.)

Then again, perhaps we should be glad that most game developers aren't following the Hollywood model of adapting anything that doesn't run away fast enough. Very few books respond positively to the necessary compression and simplification of their storylines necessitated by the jump to film. So who would argue that games, whose narrative capacity is currently more limited still, would prove a better medium for literary adaptations?

The Great Gatsby Game might be a tongue-in-cheek tribute that raises a quick smile; but we're a long way from the day when Tolstoy Hero sounds like a good idea.

 

This piece appears in this week's New Statesman.

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

This article first appeared in the 14 March 2011 issue of the New Statesman, Who owns the world?

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Women on the edge: new films Jackie and Christine are character studies of haunted women

With their claustrophobic close-ups and desolate wide shots, both films are stunning portraits of life on the brink.

Jacqueline Kennedy and Christine Chubbuck may not have had much in common in real life – the former briefly the US first lady, the latter a put-upon television news reporter in the early 1970s in Sarasota, Florida – but two new films named after them are cut resolutely from the same cloth. Jackie and Christine are character studies of haunted women in which the claustrophobic close-up and the desolate wide shot are the predominant forms of address.

Both films hinge on fatal gunshots to the head and both seek to express cinematically a state of mind that is internal: grief and loss in Jackie, which is set mainly in the hours and days after the assassination of President John F Kennedy; depression and paranoia in Christine. In this area, they rely heavily not only on hypnotically controlled performances from their lead actors but on music that describes the psychological contours of distress.

Even before we see anything in Jackie, we hear plunging chords like a string section falling down a lift shaft. This is the unmistakable work of the abrasive art rocker Mica Levi. Her score in Jackie closes in on the ears just as the tight compositions by the cinematographer Stéphane Fontaine exclude the majority of the outside world. The Chilean director Pablo Larraín knows a thing or two about sustaining intensity, as viewers of his earlier work, including his Pinochet-era trilogy (Tony Manero, Post Mortem and No), will attest. Though this is his first English-language film, there is no hint of any softening. The picture will frustrate anyone hoping for a panoramic historical drama, with Larraín and the screenwriter Noah Oppenheim irising intently in on Jackie, played with brittle calm by Natalie Portman, and finding the nation’s woes reflected in her face.

Bit-players come and go as the film jumbles up the past and present, the personal and political. A journalist (Billy Crudup), nameless but based on Theodore White, arrives to interview the widow. Her social secretary, Nancy Tuckerman (Greta Gerwig), urges her on with cheerleading smiles during the shooting of a stiff promotional film intended to present her warmly to the public. Her brother-in-law Bobby (Peter Sarsgaard) hovers anxiously nearby as she negotiates the chasm between private grief and public composure. For all the bustle around her, the film insists on Jackie’s aloneness and Portman gives a performance in which there is as much tantalisingly concealed as fearlessly exposed.

A different sort of unravelling occurs in Christine. Antonio Campos’s film begins by showing Christine Chubbuck (Rebecca Hall) seated next to a large box marked “fragile” as she interviews on camera an empty chair in which she imagines Richard Nixon to be sitting. She asks of the invisible president: “Is it paranoia if everyone is indeed coming after you?” It’s a good question and one that she doesn’t have the self-awareness to ask herself. Pressured by her editor to chase juicy stories, she goes to sleep each night with a police scanner blaring in her ears. She pleads with a local cop for stories about the darker side of Sarasota, scarcely comprehending that the real darkness lies primarily within her.

For all the shots of TV monitors displaying multiple images of Christine in this beige 1970s hell, the film doesn’t blame the sensationalist nature of the media for her fractured state. Nor does it attribute her downfall entirely to the era’s sexism. Yet both of those things exacerbated problems that Chubbuck already had. She is rigid and off-putting, all severe straight lines, from her haircut and eyebrows to the crossed arms and tight, unsmiling lips that make it difficult for anyone to get close to her. That the film does break through is down to Hall, who illuminates the pain that Christine can’t express, and to the score by Danny Bensi and Saunder Jurriaans. It’s perky enough on the surface but there are cellos sawing away sadly underneath. If you listen hard enough, they’re crying: “Help.” 

Ryan Gilbey is the New Statesman's film critic. He is also the author of It Don't Worry Me (Faber), about 1970s US cinema, and a study of Groundhog Day in the "Modern Classics" series (BFI Publishing). He was named reviewer of the year in the 2007 Press Gazette awards.

This article first appeared in the 19 January 2017 issue of the New Statesman, The Trump era