Nicky Woolf's Edinburgh Diary: Weeeird improvisational science

“It's usually a bit mental but maybe not that mental.”

Improvisation is often talked about bombastically as an environment in which “anything can happen,” especially up here at the Fringe, where each new show competes in its publicity and press releases to sound wackier and more out-there than the last. Certainly there are shows where the action takes unexpected turns, but much of improvisational comedy is grounded in practice, and has certain rules.

Comedian Thom Tuck is a former member of both improvisational troupe the Improverts, as well as a regular on late-night improvisation show Voices In Your Head. He's also up at Edinburgh with two shows of his own. “It depends on the format,” he tells me when I ask about the science and preparation involved. “There is short-form and long-form improvisation. Short-form – what the Improverts do, and [sort of] what Voices does, is usually based on games.”

Mike Slater is a founder member of No Shoes Theatre, whose show The Improvised Musical is currently in its fourth year at the Fringe. They, he tells me, are very much “long-form” improvisation, narrative arc and all, and preparation is key. “The main thing is being around each other a lot, and playing the sort of games that make spontaneity happen. We sit down and talk about how stories are constructed, and songs; what makes a story, what makes a song. We spend ten hours a day together.”

“We know a certain number of things from experience,” he goes on. “Stories are made up of problems and solutions, so we introduce a major problem early on, and try not to introduce them after half-way through. We know that we get about seven songs, and we know that we get about nine scenes. Occasionally we throw all of that out the window. The more we do it together, the more we get a feel for what the other person's doing, where they're going.”

In Voices In Your Head, rather than follow the instructions of a stage presence, or of the audience as in The Improvised Musical, the performers obey The Voice, embodied by Deborah Frances-White, who stands at the back of the auditorium with a microphone. It's her show, so what she says goes – usually.

The Voice is quite antagonistic in tone, and when she picks on Phill Jupitus, who had never been on the show before – performers have no preparation for the show, and don't know what to expect – an extraordinary scenario began to build itself. Improvisation encourages performers whole-heartedly to commit to their first instinctive responses. “What is your name,” asks The Voice, and the performers will come up with one on the spot, in the moment, and build a character and a scenario around these instantaneous associative responses.

This is quite unusual for an improvisation show. More traditional groups practice the games and structures involved before going on stage. “It's fun when you're put on the spot, though,” says Tuck. “You're excited to see where it's going to go.”

One particular episode went very off-piste indeed. A power-struggle developed between The Voice and the character Jupitus was building. The dialogue between the two became faster and faster, angrier and angrier, and more and more intense, and ended with Jupitus advancing through the audience, shirtless and mad-eyed, on an audibly terrified Frances-White at the back, the two of them screaming at each other at the top of their voices, their character arcs locked by Jupitus' responses into that of former lovers. The audience was electrified, The Voice audibly shaken. “This next one,” Tom Salinsky – another of the performers – muttered after the audience and The Voice had both had a chance to settle down. “Is called: Follow That.”

After the show I run into Tuck in the Pleasance's Brookes Bar, and ask if it's always that intense. “It's usually a bit mental,” he replies, “but maybe not that mental.”
 

Phill Jupitus had a baptism of fire at improv show "Voices in Your Head". Photograph: Getty Images

Nicky Woolf is a writer for the Guardian based in the US. He tweets @NickyWoolf.

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Marvel has moved past the post-credits teaser, and it's all the better for it

Individual stories are suddenly taking precedence over franchise building.

The lasting contribution of 2008’s Iron Man to contemporary cinema comes not from the content of the film itself, but in its Avengers-teasing post-credits scene featuring an eyepatch-sporting Samuel L. Jackson. While post-credits scenes were not invented by Marvel, their widespread adoption in other blockbusters is a testament to Marvel using them to titillate and frustrate.

Fast forward nine years and Marvel’s direction has significantly altered. Having moved to a three-film-a-year structure ahead of next year’s climactic Infinity War, their two releases this summer have featured less explicit connective tissue, using post-credits scenes that are, in typical Marvel fashion, self-reflexive and fun – but this time with no teases for films to come.

Where previous Marvel Cinematic Universe (MCU) films have trailed characters donning superhero mantles, confrontations to come, or more light-hearted team ups, Guardians of the Galaxy Vol. 2 decided to lovingly poke fun at Marvel grandmaster Stan Lee, leaving him stranded on a godforsaken space rock in the outer reaches of the stars. Spider-Man: Meanwhile Homecoming targeted filmgoers who had stayed until the end in expectation of a tease, only to receive a Captain America educational video on the virtues of “patience”.

That isn’t to say that connective tissue isn’t there. Marvel seems to be pursuing world building not through post-credits stingers, but through plot and character. In the past, teasing how awful big bad Thanos is ahead of the Avengers battling him in Infinity War would have been done through a menacing post-credits scene, as in both Avengers films to date. Instead Guardians of the Galaxy Vol. 2 uses character as a tool to explore the world at large.

Nebula’s seething rage is, rather than just a weak excuse for an antagonist’s arc, actually grounded in character, explaining to Sean Gunn’s loveable space pirate Kraglin that Thanos would pit his daughters, her and Gamora, against each other, and replace a part of her body with machine each time she failed – and she failed every time. It’s effective. Thanos’ menace is developed, and you feel sympathy for Nebula, something Marvel has historically failed to do well for its antagnoists. Her parting promise – to kill her father – not only foreshadows the events of Infinity War, but also hints at the conclusion of a fully formed arc for her character.

In the high-school-set Spider-Man: Homecoming, the stakes quite rightly feel smaller. The inexperienced wall-crawler gets his chance to save the day not with the galaxy at risk, but with an equipment shipment owned by Iron Man alter-ego and billionaire inventor Tony Stark hanging in the balance. While such a clear metaphor for widespread change in the MCU might be a little on the nose, the set-up is effective at plaing the film at street level while also hinting at overall changes to the structure of the universe.

Stark gifting Peter a new (and oh so shiny) suit is a key set piece at the end of the film, whereas in 2015's Ant-Man’s Hope Pym inheriting her mother’s own miniaturising suit it is relegated to a teaser. Peter’s decision to turn it down not only completes Peter’s transition past seeking the approval of Stark’s unwitting father figure, but it also leaves the Avengers in an as-yet unknown state, still fragmented and incomplete after the events of 2016’s Civil War. To anticipate Spider-Man joining the Avengers proper is to anticipate the forming of the team as a whole – keeping our collective breath held until we stump up for tickets to Infinity War.

With this happy marriage of the macro and the micro, individual stories are suddenly taking precedence in the MCU, rather than being lost in the rush to signpost the foundations for the next instalment in the franchise. It’s a refreshingly filmic approach, and one which is long overdue. To suggest that Marvel is hesitant to overinflate Infinity War too early is supported by their refusal to share the footage of the film screened to audiences at the D23 and San Diego Comic Con events in recent weeks. Instead, the limelight is staying firmly on this November’s Thor: Ragnarok, and next February’s Black Panther.

Stan Lee, at the end of his Guardians of the Galaxy Vol. 2 post credits scene, cries, “I’ve got so many more stories to tell!”, a hopeful counterpoint to a weary Captain America asking “How many more of these are there?” at the end of Homecoming. With Disney having planned-out new MCU releases all the way into 2020, entries in the highest-grossing franchise of all time won’t slow any time soon. We can, at least, hope that they continue their recent trend of combining writerly craft with blockbuster bombast. While the resulting lack of gratuitousness in Marvel’s storytelling might frustrate in the short term, fans would do well to bear in mind Captain America’s call for patience.