Rethinking the detective novel: Jean-Philippe Toussaint’s Reticence

A mysterious narrator, tricks of the mind and admirably pragmatic prose.

Reticence, the fourth novel by Belgian author and filmmaker Jean-Philippe Toussaint, opens with a death. Visiting the fictional Mediterranean island of Sasuelo, the nameless narrator sees a cat’s body floating in the harbour, a fish head on a broken line hanging from its mouth. The mystery of whether its demise was accidental or deliberate haunts him as he reaches his village hotel, hesitant over whether to meet the writer Biaggi as originally intended, constantly drawn to Biaggi’s house but unable to make contact.

Published as La Réticence in 1991 and translated here by John Lambert for Dalkey Archive Press, this is a detective story – albeit an unconventional one. Like nouveau roman theorist Alain-Robbe Grillet, whose first published novel, The Erasers, follows a man investigating a murder that, it turns out, has not happened and which he then unwittingly commits, Toussaint has explored this mode of writing just once. With the reasons for its protagonist’s association with Biaggi never revealed and the issue of who is spying on who, and why, only moving further from resolution, Reticence often rethinks or rejects the genre’s conventions but fits seamlessly into Toussaint’s oeuvre, its lyrical prose, minimal plot and detached first-person narration typical of his work.

As in Toussaint’s preceding novel Camera (1989), which began his departure from Jacques Tati-esque observational comedies Bathroom (1985) and Monsieur (1987), the events are set off by the narrator’s choice to steal: a camera there, four letters from Biaggi’s mailbox here, including the one sent to announce his forthcoming arrival, sitting unopened. Although he leaves two bits of junk post, this inexplicable act makes it far harder for him to call Biaggi, and he returns to his hotel. His encounters with a grey Mercedes and the hotel’s owner make him increasingly concerned that he’s being followed, as he concludes that the cat has been murdered for motives related, but still unknown.

As he realises that anyone at the hotel could be tracking him, the narrator gradually has to overcome his reticence and go to Biaggi. As in The Erasers, events in the world become conflated with tricks of the mind: he imagines Biaggi to die in a similar fashion to the cat, garrotted, and we are invited to speculate with the narrator about who would do this – him? The hotel owner? Why? Then, just as he becomes certain that Biaggi has perished, doubt is raised: is he the driver of the ominous Mercedes that keeps appearing outside his house? The narrator finally has to break into Biaggi’s house in search of answers, but the elements that might provide them – the answering machine, the man raking the garden outside – refuse to yield any certainty about the people at the hotel or the fate of Biaggi.

We learn little about the narrator – all Toussaint offers is that he is 33 and has a small son – so it’s hard for the reader to second-guess what brings him closer to Biaggi. With little dialogue and no direct speech, the movement of people in hotel rooms, the opening of their doors and the accumulation of small incidences, such as the narrator losing one of the stolen letters to the sea and then finding, on returning the other three to Biaggi’s home that those he left have been removed, become ever more significant in determining Biaggi’s whereabouts.

Unusually for detective fiction, Toussaint tends to change mood more than pace. Divided into three parts, the text broken into short blocks rather than chapters, the second ends optimistically: the cat and the lost letter are gone from the harbour, the others have been returned (seemingly without Biaggi noticing) and the narrator realises that his story has gone full circle, raising hope of a reconciliation. The third section opens in the hotel with one of the father-son moments that gives Reticence an engaging tenderness, the narrator watching his child displace water in the bath with a toothbrush glass ‘to see the effect it produced’, wryly contemplating the ‘new pharmaceutical experiments’ that his son conducts each bath time. Then, gradually, we are eased back into the espionage story, the level of intrigue rising until it reaches a non-conclusion, with only the question of the cat’s death being answered.

As the narrator prefers to wander rather than unravel the plot, it is Toussaint’s prose, alternately pragmatic and poetic, that maintains the interest. Recalling Toussaint’s strongest influence, Robbe-Grillet, the locations are described in extensive detail, such as this on the harbour: ‘The sea was still very dark, with hardly a ripple right out to the horizon, and, as the sun rose behind the mountain, slowly lighting up the far side, which was now topped by a distant halo of light, the boats swaying softly in the port started to take on hints of russet and orange, while the contours of the surrounding docks, fishing nets, rocks, trees and flowers slowly shook off the bluish imprint of the night.’

As in classic post-war French texts critically grouped under the ‘nouveau roman’ banner – The Voyeur by Robbe-Grillet, The Inquisitory by Robert Pinget or The Flanders Road by Claude Simon – observations of places and events become enmeshed with the narrator’s mental speculation, Toussaint’s winding paragraphs shifting almost imperceptibly from the imagined to the real, the mundane to the metaphysical. It is a style that he has continued to evolve, later winning the Prix Médicis for Fuir (Running Away) and the Prix Décembre for La Vérité sur Marie (The Truth about Marie) as he established himself as one of contemporary French literature’s most distinctive voices, turning the existential tradition into something into something lighter, warmer and ultimately more open.


Belgian writer Jean-Philippe Toussaint. Photograph: Getty Images

Juliet Jacques is a freelance journalist and writer who covers gender, sexuality, literature, film, art and football. Her writing can be found on her blog at and she can be contacted on Twitter @julietjacques.

Kyle Seeley
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For emotional value, Emily is Away – a nostalgic instant messaging game – is this year’s best release

If you want to express your lingering teenage angst, there’s no better option.

Every now and then, a game is released that goes beyond what it may look or sound like. It goes straight to the pit of your insides where you thought you had no soul left, and jolts you back to life. Or at least it attempts to. This year, it's Emily is Away.

Firstly, anyone and everyone can virtually play this thing as it’s a crude Windows XP simulator displaying an AIM/MSN messenger client and can run on the PC equivalent of a potato. And it's free. It’s a short game, taking about 30 minutes, in which you play a person chatting away to your friend called Emily (who could be more), choosing from a set list of pre-selected instant messages.

Each chapter takes place in a different year, starting in 2002 and ending in 2006.

You’re instantly smacked with nostalgia thanks to the user screen of Windows XP and a fuzzed out background of Bliss, which was the default wallpaper in the operating system, and probably the most widely seen photo in the world. And your ears aren’t abandoned either, with the upbeat pinging sounds reminiscent of how you used to natter away with your personal favourite into the early hours.

The first chapter starts with you and Emily reaching the end of your last year in high school, talking about plans for the evening, but also the future, such as what you’ll be studying at university. From this early point, the seeds of the future are already being sewn.

For example, Emily mentions how Brad is annoying her in another window on her computer, but you’re both too occupied about agreeing to go to a party that night. The following year, you learn that Brad is now in fact her boyfriend, because he decided to share how he felt about Emily while you were too shy and keeping your feelings hidden.

What’s so excellent about the game is that it can be whatever you wish. Retro games used the lack of visual detail to their advantage, allowing the players to fill in the blanks. The yearly gaps in this game do exactly the same job, making you long to go back in time, even if you haven't yet reached the age of 20 in the game.

Or it lets you forget about it entirely and move on, not knowing exactly what had happened with you and Emily as your brain starts to create the familiar fog of a faded memory.

Despite having the choice to respond to Emily’s IMs in three different ways each time, your digital self tries to sweeten the messages with emoticons, but they’re always automatically deleted, the same way bad spelling is corrected in the game too. We all know that to truly to take the risk and try and move a friendship to another level, emoticons are the digital equivalent to cheesy real-life gestures, and essential to trying to win someone’s heart.

Before you know it, your emotions are heavily invested in the game and you’re always left wondering what Emily wanted to say when the game shows that she’s deleting as well as typing in the messenger. You end up not even caring that she likes Coldplay and Muse – passions reflected in her profile picture and use of their lyrics. She also likes Snow Patrol. How much can you tolerate Chasing Cars, really?

The user reviews on Steam are very positive, despite many complaining you end up being “friend-zoned” by Emily, and one review simply calling it “Rejection Simulator 2015”.

I tried so hard from all of the options to create the perfect Em & Em. But whatever you decide, Emily will always give you the #feels, and you’ll constantly end up thinking about what else you could have done.