Fifty Shades of Grey's cover
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Laurie Penny in defence of Fifty Shades of Grey

Critics' main problem with these books seems simply to be that they are porn for women.

Fifty Shades of Grey is easy to mock. The reason it's easy to mock is that it's porn. I picked up the book, with its dark-and-mysterious cover that looks, through half-closed eyes, a bit like one of the Twilight novels, in an airport. I read it on the plane, and I enjoyed it. There, I said it. I enjoyed it because there were, amongst some terrifically trashy bits of girly romance and some eye-watering blow-job scenarios[1], a few quite good, quite detailed descriptions of fucking written from the point of view of a woman who seemed to be really enjoying herself.

That's it. That's all. Fifty Shades of Grey is porn, and porn can be quite fun. With the publishing industry in such choppy waters, I fail to understand why this record-pounding paperback has come in for extra-special derision all over the world, other than the fact that some people are appalled at the idea that somewhere out there, well over ten million women might be – whisper it – masturbating.

"But it's badly written!", I hear you cry. Um, hello? It's PORN. Whilst there is some pornography out there written with a deft stylistic hand – from Anais Nin and Henry Miller to Anne Rice's luscious, filthy Sleeping Beauty series – that's hardly the point, even if you don't buy Oglaf author Trudy Cooper's adage that "erotica just means porn that works for me." A dildo painted with an intricate lubricant-insoluble motif may look delightful, but a plain old rubber shocker gets the job done just as well. This book is porn. It is for wanking to. Pornography made for men is rarely judged on its artistic merits – the average 20-minute RedTube clip has hundreds of thousands of views and practically nobody leaves comments complaining that the lighting is garish, that the pounding cheese music is weird and unsettling, or that there's someone's Bassett hound running about in the background[2].

Similarly, I can't recall Page Three of the Sun ever getting taken to pieces for its lack of artistic imagination. The point, the only point, is to show three million men some tits in the morning, and they've been happily ogling those pixellated teenage breasts on public transport for thirty years. That's understood. Exactly the same basic principle applies to the Fifty Shades series, which has the added bonus that no actual nubile, desperate postpubescents were harmed in its production – but somehow the idea that women might gobble down a poorly-written book in their tens of millions just because they've heard there might be some fucking in it is uncomfortable for the sort of snobbish commentators who have absolutely never themselves bashed out a cheeky one over FHM magazine.

When you get down to it, the problem most people seem to have with Fifty Shades of Grey is that it's for girls. Even worse - it's "mommy porn", porn for mommies, for older women to read and get excited about, and that dangerous nonsense really needs to be stopped right now. Everyone knows that the only women who are allowed to actually have sexuality are slender, high-breasted twenty-one year old virgins – rather like, it has to be said, the heroine of "Fifty Shades of Grey".

Tens of thousands of words have been wasted over whether Christian Grey, our well-tailored, long-dicked hunk of fictional man-meat, is an appropriate lust-object for today's right-thinking feminist, but less attention has been paid to the fact that Anastasia Steele, the protagonist, rather embodies the contemporary concept of "fuckable". Those of us reading Fifty Shades may not all be innocent virgin college graduates, but getting moistly involved with a hardcore sexual fantasy feels less uncomfortable if you can temporarily imagine that you are. Virgin college graduates don't have to feel guilty for fantasising about being seduced by a gorgeous young multi-millionaire entrepreneur with his own private jet and a fleet of audis who's rather unnervingly like Mark Zuckerberg, if Mark Zuckerberg were hot and well-dressed.

Derivative and aesthetically childish though they may be, women everywhere are reading these books, especially now that ebook technology uptake has reached a point where anyone with a smartphone or Kindle can read porn privately on public transport, or one-handed in their bedrooms. The only people who haven't bothered to read the damn books, it seems, are most of the journalists writing about it – which seems to be the only possible explanation for why the parts of the series that have been most anxiously discussed are also the least interesting.

Firstly, there's the sadomasochism. Katie Roiphe's now-infamous Newsweek cover story claimed that the popularity of the Fifty Shades books was evidence that women everywhere are tired of all this feminist liberation and secretly want to be tied down and whipped by wealthy plutocrats. But in fact, there are barely two spanking scenes in the whole of the first book – by far the most in-depth and detailed sex-scenes are "vanilla" – and our protagonist spends most of the time feeling shocked and horrified about her paramour's predilictions, to an extent that anyone actually involved in the S&M community might well find offensive. The watered-down approximation of sadomasochistic sex in the first book, at least, is merely an extended fantasy of possession, of being utterly desired by a person who takes full physical, moral and social responsibility for any boning that may or may not ensue. In a world where women are still made to feel ashamed of ever wanting to experience sexual pleasure for its own sake, that's an appealing fantasy.

Secondly, and most importantly – these books started out as smutty fan fiction. The publishers are extremely keen to underplay this aspect of the Fifty Shades books, and E. L James doesn't discuss it in interviews, but the fact that these books began as extended stories published on the internet in the Twilight fandom community is, to my mind, the most fascinating aspect of the whole Fifty Shades phenomenon.

If you're not familiar with fan fiction, or "fanfic", please just take my word for it that there are countless thousands of men, women and girls out there on the internet – mostly women, mostly young women, and some of them extremely young women – writing and sharing long, dirty stories set in their favourite fictional universes, from Harry Potter to Buffy and Twilight. These stories tend to place beloved characters in sweaty pairings that make private sexual fantasies a community experience – readers comment on and critique one other's work, correcting the most anatomically implausible details and discussing the ins and outs and ins and outs of possible scenarios at breathless length.

Not all fan fiction is filthy, but a great deal of what makes the enormous volume of dirty short fandom stories out there on the internet so exciting is that it's a unique way for readers to re-occupy a text, to rewrite anhedonic, sexless sagas like Harry Potter or actively disturbing chastity propaganda like Twilight with all the bonking and bodily fluids back in. Dirty fanfiction existed before the internet, but online forums have allowed enormous communities of antsy fifteen-year-old girls to crowdsource the education their classmates are getting from RedTube. It was in one of those communities, written largely by women, largely for women, that Fifty Shades emerged, and that fact probably goes quite a long way towards explaining why it works so damn well as what it is. Which, to reiterate, is porn. For women. To masturbate to. Horrifying, I know, but I suggest we all get used to the idea.

[1] "My very own Christian Grey-flavoured popsicle" is not a phrase I'm going to be able to burn out of my brain any time soon.

[2] For more on this theme, visit the absolutely genius indifferent cats in amateur porn tumblr, which just goes to show that the oceans of human time lost in the lonely, backlit wank-alleys of the internet have not been entirely wasted. If you're under 18, get someone who isn't to Google it for you.

Laurie Penny is a contributing editor to the New Statesman. She is the author of five books, most recently Unspeakable Things .

Flickr/Alfred Grupstra
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How will future videogame makers design a grand strategy game about the 21st century?

With the diminishing power of nation states, and the lack of conventional warfare, what would a 21st-century grand strategy game look like?

In the world of historical strategy games, it always seems clear how to win. Paint the map your colour. Raise your flag over the capitals of your rivals. Pave the streets of your cities with gold. Games based around statecraft in olden times will tend to have diverse objectives, they usually focus on the greatness of a nation in the traditional senses of the word: military might, technological advancement, religious and cultural hegemony. These same priorities hold up from the times of the Roman Republic to the Cold War.

Yet if games designers in the future were to look at the world of today, how would they interpret the actions of modern governments? Do the same goals as before apply or have we moved on? Are the objectives of contemporary societies different, and if so, just what would a player in a game of 21st-century grand strategy be trying to achieve?

One thing is for sure, the conventional measures of success in historical grand strategy games don’t stack up so easily in a modern setting.

War, for instance, has always been a staple part of historical games and it remains a preoccupation of contemporary society too. In the 15 years of the 21st century, Britain has invaded two countries, conducted armed interventions in three more and is even now lining up the procurement of new fighter jets, new aircraft carriers and new nuclear weapons at incredible expense. So we can safely say we do not live in a peaceful age.

But despite having all this firepower and the political will to bring it to bear at the drop of a dossier, war doesn’t seem to serve Her Majesty’s Government in the way it does in either the history books or the strategy games. There is no territory to be won and no rival great powers being thwarted – only air strikes, occupations and teetering puppet governments.

Indeed the only country whose military adventures bear any resemblance to the old-timey way of doing things is Russia, with Putin perhaps the last of the breed of world leaders who still thinks swapping out the flags on municipal buildings constitutes a legitimate redrawing of national boundaries. Given his famous distrust for technology it seems quite likely he didn’t get the tersely worded Tweet from Obama about how that kind of thing isn’t supposed to work anymore.

On the economic side of things the approaches opted for by governments today don’t fit with the historical mind set either. Nations are no longer trying to get rich for their own sake. Privatisation relinquishes the assets of the state in return for a temporary financial gain and long term loss of revenue. Deregulation and poor tax enforcement bleeds capital overseas. It is here we see perhaps the key difference between games where you play as The State itself and real countries, countries run by people who have bank balances of their own and competing party financiers to appease.

The idea of running a country for the purpose of making that country wealthier and then reinvesting that wealth back into the country by developing assets and infrastructure has gone out of the window. Simultaneously both the leftwing model of a state run for the benefit of its citizens and the rightwing ideal of a country mastering its economy to become a more powerful force on the world stage have been quietly phased out. Outsourcing and tax havens suggest that there is no longer room for patriotism in economic policy – unless you’re China, of course, but it wouldn’t be much of a game with only one nation playing it.

On a technological front there was the space race, and there have even been games built around it. But in the 21st century, the urgency and the sense of competition has been lost. Rovers on Mars, probes on comets and space stations tend to be viewed in a spirit of collective human achievement, partly because of the collaborative nature of modern space exploration, and also, I suspect, because lots of people in those fields are Star Trek fans.

The idea of going to Mars so you can stand on the surface of another planet and tell the Communists to stuff it no longer appeals as much as that whole "pushing back the scientific boundaries for the benefit of all life of Earth" deal. It is laudable, but not ideal for games built around competing with other countries.

In the 21st century grand strategy game, we wouldn’t be looking to conquer the world, we wouldn’t be looking to buy it and we wouldn’t be looking to leave it in our technological wake either. So what does that leave? What would 21st-century grand strategy look like?

It could be argued that we’ve moved beyond the era of nation states as the bodies driving world affairs, and such a game might reflect that. Maybe something more akin to a Crusader Kings game would be the way to go, with the player taking the role of an individual – a connected political blueblood, perhaps, like an oligarch, a CEO, an activist turned politician, a drugs baron or a terrorist leader. Or maybe we would play not as an individual, but as an organisation, for example the CIA, ExxonMobil, Isis, Amnesty International or the Solntsevskaya Bratva.

It may be that we never see the present day immortalised in a strategy game, at least outside of that passing phase in Civilization where everything is either settled down or exploding in nuclear fire. Perhaps we’re destined to nestle into a historically obscure crack between the tumult of the 20th century and something spectacular or horrible yet to come. It is nice to think, however, that the times we live in are at least interesting and that maybe we’ll get to see it all laid out in a game one day, if only to find out what winning the 21st century would look like.

Phil Hartup is a freelance journalist with an interest in video gaming and culture