Review: LittleBigPlanet

Just as Pegg and Stevenson’s ‘Spaced’ felt like a sitcom that was created specifically for people bo

It was at the Game Developers Conference in San Francisco, March 2007, during a keynote by Phil Harrison (then director of Development at Sony) that two English developers shambled onto the stage and demonstrated their new game. Fifteen minutes later, Media Molecule and their debut project, LittleBigPlanet, were the most anticipated work on the Playstation 3.

The keynote talk was titled ‘Game 3.0’ which at the time seemed like a trite attempt at soundbite - but some eighteen months later as LittleBigPlanet is finally released, one has to concede that it heralds a shift.

David Puttnam once commented that he could identify the precise moment when he decided to stop producing films as the day he saw Trainspotting. It wasn’t that it was a poor work, much the opposite - more it was a film he recognised he could never have made. LBP feels something like such a step-change for videogames. Just as Trainspotting was far more than just what was committed to celluloid, so LBP is more than just the sum of its code.

For all its audacious ambition, LittleBigPlanet anchors itself firmly to its roots as a two dimensional platform game. Like Donkey Kong or Jet Set Willy before it, this is essentially a game about running and jumping. After a gentle introduction by Stephen Fry, who explains the key concepts of the game, you’re left to play through the 20 levels of ‘story mode’ which Media Molecule have produced.

Sackboy (or girl), the infinitely configurable hero is an irresistible delight. Acting as your avatar in the world, this cloth puppet flings himself around the puzzles with innocent abandon. The powerful physics engine that powers the game being both a blessing and a curse here. Whilst objects feel weight beautifully, the controls of Sackboy himself can be irritatingly clumsy. Another frustration is the limitation of ‘lives’ for Sackboy. In a post-LEGO Star Wars world the whole idea of having finite lives in a game such as this seems like a wholly unnecessary irritant that gets in the way of the fun.

It’s a stunningly beautiful world to play in. For those with high-definition televisions still looking for the kind of content to show off with ... well, it’s finally arrived. LBP is a beautiful evocation of childhood hobbycraft. Just as Pegg and Stevenson’s ‘Spaced’ felt like a sitcom that was created specifically for people born around the early seventies, so LBP feels like our game.

For all the problems with the control mechanism of Sackboy, the art direction cannot be faulted. Moving through the stunningly realised levels feels like rolling through warm recollections of Bagpuss - rummaging through a dressing-up box full of off-cuts of fabric, playing at cutting and sticking on the kitchen table. Cloth patterns evoke the suburban England of the Seventies so accurately that you feel a palpable need to order a Chopper from Ebay and freewheel down a hill. It’s difficult not to suspect that Biddy Baxter didn’t have a hand in this somewhere. Playing LittleBigPlanet feels like being a kid, and its impossible not to be intoxicated by the warm glow with which the game cuddles you. Perhaps more than anything else, that is the game’s achievement.

What makes LBP particularly special though, is its capability and promise as a tool for making more LBP.

From the outset, it was conceived not just as a game, but as a toolset. Built into the game is a detailed and hugely powerful set of tools which allow any player to create and share new levels with other players.

This user-generated-content is the beating heart of the game, and a quick visit to the ‘cool levels’ planet allows you to browse through them. With the game only having been released for a few days, there is already a staggering amount of content available. Calculators, wedding proposals, songs - already LBP has established itself as a rich platform for new creative expression.

This is an area of the game that is both incredibly exciting, as you marvel at the individual creativity. It's also potentially one of the biggest problems. Aside from the obvious forthcoming issue of how to navigate all this content effectively, what’s also apparent is the clear drop-off in quality from the levels which ship with the game and the user-generated content already available.

Work veers from the visionary to the one-gag diversions, but there’s a nagging frustration that none of the work reaches the level of detail of the developers own. But then of course, you remind yourself that this extraordinary work has only been in the public’s hands for a few weeks, everyone here can only be scratching the surface at best. It’s extraordinary, the whole game hums with promise.

LittleBigPlanet hasn’t so much been released, as started. We really have, only just begun.

LittleBigPlanet

(PS3)

Developed by Media Molecule

Published by Sony Computer Entertainment

Iain Simons writes, talks and tweets about videogames and technology. His new book, Play Britannia, is to be published in 2009. He is the director of the GameCity festival at Nottingham Trent University.
GETTY
Show Hide image

Cabinet audit: what does the appointment of Andrea Leadsom as Environment Secretary mean for policy?

The political and policy-based implications of the new Secretary of State for Environment, Food and Rural Affairs.

A little over a week into Andrea Leadsom’s new role as Secretary of State for Environment, Food and Rural Affairs (Defra), and senior industry figures are already questioning her credentials. A growing list of campaigners have called for her resignation, and even the Cabinet Office implied that her department's responsibilities will be downgraded.

So far, so bad.

The appointment would appear to be something of a consolation prize, coming just days after Leadsom pulled out of the Conservative leadership race and allowed Theresa May to enter No 10 unopposed.

Yet while Leadsom may have been able to twist the truth on her CV in the City, no amount of tampering will improve the agriculture-related side to her record: one barely exists. In fact, recent statements made on the subject have only added to her reputation for vacuous opinion: “It would make so much more sense if those with the big fields do the sheep, and those with the hill farms do the butterflies,” she told an audience assembled for a referendum debate. No matter the livelihoods of thousands of the UK’s hilltop sheep farmers, then? No need for butterflies outside of national parks?

Normally such a lack of experience is unsurprising. The department has gained a reputation as something of a ministerial backwater; a useful place to send problematic colleagues for some sobering time-out.

But these are not normal times.

As Brexit negotiations unfold, Defra will be central to establishing new, domestic policies for UK food and farming; sectors worth around £108bn to the economy and responsible for employing one in eight of the population.

In this context, Leadsom’s appointment seems, at best, a misguided attempt to make the architects of Brexit either live up to their promises or be seen to fail in the attempt.

At worst, May might actually think she is a good fit for the job. Leadsom’s one, water-tight credential – her commitment to opposing restraints on industry – certainly has its upsides for a Prime Minister in need of an alternative to the EU’s Common Agricultural Policy (CAP); a policy responsible for around 40 per cent the entire EU budget.

Why not leave such a daunting task in the hands of someone with an instinct for “abolishing” subsidies  thus freeing up money to spend elsewhere?

As with most things to do with the EU, CAP has some major cons and some equally compelling pros. Take the fact that 80 per cent of CAP aid is paid out to the richest 25 per cent of farmers (most of whom are either landed gentry or vast, industrialised, mega-farmers). But then offset this against the provision of vital lifelines for some of the UK’s most conscientious, local and insecure of food producers.

The NFU told the New Statesman that there are many issues in need of urgent attention; from an improved Basic Payment Scheme, to guarantees for agri-environment funding, and a commitment to the 25-year TB eradication strategy. But that they also hope, above all, “that Mrs Leadsom will champion British food and farming. Our industry has a great story to tell”.

The construction of a new domestic agricultural policy is a once-in-a-generation opportunity for Britain to truly decide where its priorities for food and environment lie, as well as to which kind of farmers (as well as which countries) it wants to delegate their delivery.

In the context of so much uncertainty and such great opportunity, Leadsom has a tough job ahead of her. And no amount of “speaking as a mother” will change that.

India Bourke is the New Statesman's editorial assistant.