Revisiting Text-based Games

Each week Iain Simons finds you a game to while away a few hours at your desk. This week's Something

A little history.

There was a time, not twenty years ago, when some of the most popular video games in the world consisted solely of text. Acts of startling imagination and brutal violence were executed on screen with a simple string of words: "hit the grue with the Elvish sword."

For those who are utterly tired of retinal over-stimulation, the ‘ancient’ world of interactive-fiction can provide some welcome respite. This form of video game has a rich heritage, but one of the most loved and renowned developers of the form was the American company ‘Infocom’ - who created a long line of seminal titles. Their work was rich, literary and paid special attention to packaging, creating not just boxes that held software - but rich bundles of gifts which contained clue-books, badges and other fun ephemera which fed into the experience. (These ‘feelies’ also functioned as elaborate anti-piracy devices, with some of the games being unsolvable without clues contained in the packaging.) They even attracted high-profile literary collaborators, with no less than Douglas Adams himself working on their acclaimed version of the Hitchhiker's Guide to the Galaxy.

Perhaps their best loved title though, was their first - Zork. Following in the footsteps of the seminal ‘Colossal Cave’, this game trod what was to be familiar ground for this kind of work. Playful, witty, literary and on occasion - utterly frustrating.

Fortunately, much of their work is now available and playable online. Today I’m happy to direct you to a java-version of the z-machine (their game engine) which will allow you to play many of their brilliant works online. Be warned, these will take you a lot longer than an hour to play - but the effort will be worth it.

Infocom home

Play Zork Online

Play All Infocom Adventures online

Iain Simons writes, talks and tweets about videogames and technology. His new book, Play Britannia, is to be published in 2009. He is the director of the GameCity festival at Nottingham Trent University.
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SRSLY #111: The Problematic Faves Live Show

Live on stage at the London Podcast Festival, Caroline and Anna discuss one of the biggest dilemmas in pop culture: what to do when you discover that your fave is problematic.

This is SRSLY, the pop culture podcast from the New Statesman. Here, you can find links to all the things we talk about in the show as well as a bit more detail about who we are and where else you can find us online.

Listen using the player below. . .

. . .or subscribe in iTunes. We’re also on StitcherRSS and SoundCloud – but if you use a podcast app that we’re not appearing in, let us know.

SRSLY is hosted by Caroline Crampton and Anna Leszkiewicz, the NS’s head of podcasts and pop culture writer. We’re on Twitter as @c_crampton and @annaleszkie, where between us we post a heady mixture of Serious Journalism, excellent gifs and regularly ask questions J K Rowling needs to answer.

The Links

Listen to our previous discussion about "Your Fave Is Problematic" culture.

Dylan Farrow's piece for the New York Times.

Bethany Rose Lamont's piece for Rookie about Woody Allen.

For next time:

We are listening to the album Lighthouse by the Russian prog chamber duo iamthemorning. Listen to it on bandcamp here.

You can also find us on Twitter @srslypod, or send us your thoughts on tumblr here. If you like the podcast, we’d love you to leave a review on iTunes - this helps other people come across it.

We love reading out your emails. If you have thoughts you want to share on anything we’ve discussed, or questions you want to ask us, please email us on srslypod[at]gmail.com, or @ us on Twitter @srslypod, or get in touch via tumblr here. We also have Facebook now.

Our theme music is “Guatemala - Panama March” (by Heftone Banjo Orchestra), licensed under Creative Commons. 

See you next week!

PS If you missed #110, check it out here.