Last Chance for Arab Cinema

Tomorrow evening Safar draws to a close at the ICA. Here’s what’s you’ve missed and what’s still to come.

“What we need is a film that can cross over: what Amores Perros was for Mexican cinema, what City of God was for Brazilian cinema, what Old Boy was for Korean cinema. Who had heard of Korean cinema before Old Boy? I hadn’t.” Last week curator and producer Omar Koleif opened Safar: A Journey Through Popular Arab Cinema by reminding those present that “the question of popular Arab cinema,” the question at the heart of his project, had yet to be answered. “By no means are all the films shown here purely and definitively defined in this way,” he told delegates at the festival’s opening forum last Friday. “This is a room for discussion and for the opening up of those ideas.”

All present seemed convinced they were discussing something lasting: a cultural form undervalued both in the West and East, but as for the route to larger audiences? Ali Jaafar, producer and programmer for the imminent London Film Festival, believes a crossover hit would pave the way: “We need that movie and we also need stars,” he argued. “The Arab world has had one star in the last sixty years: Omar Sharif. That’s outrageous. We have beautiful, intelligent people, smart filmmakers, smart actors and actresses – why don’t we have a Marion Cotillard?”

Jaafar locates the low-level exposure of Arab cinema as a matter of quality. “There are two types of films: good films and bad films,” he said. “We have a crisis of surplus, of excess. We have a festival mentality where Abu Dhabi and Dubai are funding Arab filmmakers without these filmmakers having to earn it.” Many others see the problem as stemming from the eighty-year-long schism that has separated realist, nationalist Arab films from transnational popular cinema. Dr Viola Shafik, freelance filmmaker and author of Popular Egyptian Cinema: Gender, Class and Nation (2007), pointed out “these films were accepted in the West as speaking for the ‘real’ Arab people, while actually popular cinema is also speaking for the people, only in a completely different way.” She thinks rather than the English “Arab Cinema”, the French designation, “Les Cinemas Arabes,” is altogether more appropriate, as it recognises plurality in the Arab world. “Popular cinema is synchretistic,” Shafik says. “Early Egyptian cinema drew from local traditions, Kara Gyuz (punch and judy shows), comic theatre, local music and the repertoire of the shadow plays.”

Then there is the question of distribution. Mona Deeley founded the Zenith Foundation in 2002 with the aim of supporting independent cultural production related to the Arab region and its diaspora, but after four successful retrospectives and establishing an online DVD shop, she was disappointed to see sales fall and funding dry up. Jason Wood, Director of Programming at Curzon Cinemas and Artificial Eye, opposed Ali Jaafar’s view by warning of the damage films like Amores Perros or Old Boy can do. “The danger of crossover films is imitation,” he said. “The media loves the idea of discovering a new wave, but wasn’t it Claude Chabrol that said ‘There are no waves, there is only the ocean?’ Cinema is an art but it’s also an industry. We have a situation in the UK where audiences don’t know what they’re going to see when they go to an Odeon or a Curzon because independents need to show the crossover films – The Dark Knight Rises, Sex and the City 2 – to stay afloat.”

Which is not to say that sitting in the dark with a room of fellow humans is an experience which has been bettered as yet. Still to come this week at the ICA are Terrorism and the Kebab (tonight, 6.30pm), One-Zero (tonight, 8.30pm) and The Yacoubian Building (tomorrow, 6.30pm), a mix of daring black satire, a complex adaptation of the best-selling novel by Alaa-Al-Aswany and the only Egyptian film in recent memory to be led by an entirely female production team. So why not make up your own mind? The programme can be found here, and each event is followed by an optional discussion with directors, actors and writers involved in these and other modern Arab films aimed at attracting a wide audience, while retaining their integrity as works of cinematic art.

“There’s never been a more crucial time for Arab filmmakers to get their point of view across,” added Jaafar. “We only have to look at the tragic scenes from the past couple of weeks to know how important the perception of the Arab and Muslim world is and how it’s been misconceived and misrepresented. We need our artists and our cultural practitioners to express the complexity, not simply the shouting and screaming and running. There’s far more to the Arab world than that.”

This point lies at the heart of what motivate everyone involved in the festival, from practitioners to producers, distributors and audiences. “There’s this strange misconception that people in these countries don’t have a sense of humour, that they’re very serious and that they’re really militant and all want to fight for freedom,” Kholeif told the New Statesman last week. “But actually, people there are human, people are disillusioned, people are frustrated, people are sexual, people are gay, people are Jewish and Christian and underrepresented.”

Safar will close with Marwan Hamed's The Yacoubian Building tomorrow evening at 6:30pm at the ICA.

Adel Imam at the Doha Tribeca Film Festival. Photograph: Getty Images.

Philip Maughan is Assistant Editor at the New Statesman.

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.