Man Booker Prize longlist announced

For the most part, the judges have ignored the big names.

Man Booker Prize judges take a vow of secrecy upon initiation, so when I bumped in to one of this year's judges a couple of weeks ago, all he could tell me was that he and his colleagues had settled on what he was confident I'd think was a "very interesting" longlist. That longlist - the "Man Booker Dozen" - has just been announced, and very interesting it is too.

Here are the 12 books chosen by Sir Peter Stothard (chair), Dinah Birch, Amanda Foreman, Dan Stevens and Bharat Tandon.

Nicola Barker, The Yips (Fourth Estate)
Ned Beauman, The Teleportation Accident (Sceptre)
André Brink, Philida (Harvill Secker)
Tan Twan Eng, The Garden of Evening Mists (Myrmidon Books)
Michael Frayn, Skios (Faber & Faber)
Rachel Joyce, The Unlikely Pilgrimage of Harold Fry (Doubleday)
Deborah Levy, Swimming Home (And Other Stories)
Hilary Mantel, Bring up the Bodies (Fourth Estate)
Alison Moore, The Lighthouse (Salt)
Will Self, Umbrella (Bloomsbury)
Jeet Thayil, Narcopolis (Faber & Faber)
Sam Thompson, Communion Town (Fourth Estate)

Announcing the longlist, Peter Stothard said: “Goodness, madness and bewildering urban change are among the themes of this year’s longlist. In an extraordinary year for fiction the ‘Man Booker Dozen’ proves the grip that the novel has on our world. We did not set out to reject the old guard but, after a year of sustained critical argument by a demanding panel of judges, the new has come powering through.”

In trumpeting the judges' championing of the "new", Stothard was evidently anticipating some adverse comment about the absence from the list of those members of the "old guard" (and other big names) who have published, or are about to publish, novels this year. Among the notable absentees are Martin Amis, John Lanchester, Zadie Smith and Ian McEwan - though none of their novels, perhaps with the exception of Smith's forthcoming NW, are among the best these writers have published. In any case, it'd be a pity if everyone was talking about the books that didn't make it, rather than those that did. Click on the links above to read the NS's reviews where available. Forthcoming issues of the magazine will contain reviews of the novels by Nicola Barker and Will Self.

The shortlist will be announced on 11 September and the prize awarded at a ceremony at the Guildhall in the City of London on 16 October.

Hilary Mantel celebrates her Man Booker Prize win in 2009. Will she win again? (Getty Images)

Jonathan Derbyshire is Managing Editor of Prospect. He was formerly Culture Editor of the New Statesman.

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.