Reviews Round-Up

The critics' verdicts on Adam Phillips, Paul Theroux and Dambisa Moyo.

Missing Out: In Praise of the Unlived Life, by Adam Phillips

Adam Phillips cares about who you want to be. In this collection of five essays, he claims "that our unlived lives – the lives we live in fantasy, the wished-for lives – are often more important to us than our so-called lived lives.” Christina Patterson claims, in the Independent, that the book is “all interesting stuff … peppered with the kind of insights that make you scrawl 'yes!' in the margins on almost every page.” Focused on the fantasy life, this book is, at its core, about “what you can't and shouldn't want to get.” It attacks these intangible but universal truths of the fantasy life and provides the reader with “glimpses of the real, true, messy and never knowable human heart.”

Talitha Stevenson, in this week’s New Statesman, and James Lasdun, in the Guardian, disagree. Far from showing a glimpse of a messy truth, this collection of essays seems to have messed lines of literature and psychiatry to the point of obscurity. Lasdun argues that “the places where Phillips permits himself to write from direct professional experience are incomparably more persuasive and engaging, and I wished there were more of them.” Stevenson echoes this, going so far as to say that although Phillips is “master of the lexical sleight of hand”, his movement between psychoanalyst and literary critic leaves a confused style which “is all so elegant, so intelligent, that to point this out is to call the emperor naked.” Despite the truths which Patterson may have found in this book, it seems that many of the concepts are left to be too abstract, poetical and beautifully obscure. In Stevenson’s words “to favour fantasy-fantasy over reality-fantasy is to fantasise a great deal away”.

The Lower River, by Paul Theroux

The Lower River paints a “savage, sometimes shocking story of love lost and won”, reports Christopher Hope in the Guardian. A story of an American returning to happy memories of being upheld as a hero in an undeveloped African village, Theroux’s novel follows closely the deep disappointment of a man whose hopes are reduced by reality. Touching on truth, both autobiographical and political, The Lower River “is a masterly, moving portrait of how Africa ensnares and enchants and plays merry hell with sentimentalities.” More than that, it manages to depict honestly the impact of the aid which Hock, the main character, so loved providing to this small African village, which left the years later “hungry, desperate and angry”, “unhappier and more dependent than ever”. This book reads true and by that it is “likely to cause some consternation- and so much the better if it does.”

Philip Womack, writing in the Telegraph, argues that novels about Africa are steeped in literary history, from Evelyn Waugh’s Handful of Dust to Joseph Conrad’s Heart of Darkness, both empowering and constraining the modern writer. Theroux’s writing rises to the challenge and with “solemn, sleek sentences of acute descriptive ability” he is able to “induce a tension of uncanny grip”. With a delicate understanding of the subject matter, both the internal struggle for a return to happiness and the external realities of the difficulties of the villagers, Theroux succeeds in moving beyond the constraints of  the Heart of Darkness. He creates a “tensely woven fiction that is a shocking commentary on human nature, and how it deals, brutally, with what it believes to be “other””.

Winner Take All, by Dambisa Moyo

Dambisa Moyo’s first book, Dead Aid, received widespread accreditation and support. Writing on aid in this week’s issue of the New Statesman, she put forward a debate to rival that of Paddy Ashdown. High hopes, therefore, surrounded the release of Winner Take All. They were hopes which David Blair, writing in the Telegraph, claims were dashed. The issue of the longevity of China’s meteoric growth is increasingly important in an economically uncertain world; “this is just the moment for a good China book, soberly assessing the country’s prospects, refusing to assume that the future must be like the past”. A “good China book” is not, he argues, what Moyo has produced. It is, instead “a flawed and frustrating book, simplistic, poorly written, careless with facts and largely devoid of originality”. Lacking original research, “this book clearly owes much to Google: the author relies entirely on reports downloaded from the United Nations and sundry think tanks.” Worse, though, the book manages to paint a picture of disaster without a focus on the possibility of reduced growth: “Wen Jiabao’s worries about the future viability of China’s model are not even considered.”

John Gapper, at the Financial Times, has more time for Moyo’s book. He argues that “one cannot accuse Moyo of failing to do her homework. So much has been packed into it that her book is impossible to read without learning something. Even asides such as her explanation of the potential and risks of shale gas fracking are replete with numbers and tables.” However, even with this compliment, Gapper admits, that rather than being a measured and considered weighing of arguments, Winner Take All is “a warning of crippling resource scarcity”, “a Malthusian future of shortages of everything from water to food”. Winner Take All appears unbalanced and unconsidered, but above all, when looking at the picture Moyo paints of the future “In the end, we have to hope she’s wrong”.

The mixed impact of international aid and intervention is considered in Theroux's fiction and Moyo's reports. Picture: Getty Images
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Pokémon Gone: why the summer’s most popular app lost over 12 million users in a month

Four ex-players of Niantic's record-breaking game explain why they stopped trying to Catch ’Em All. 

Drowzees. That’s the short answer. The tapir-like psychic Pokémon wiggles its short trunk and stubby yellow fingers all across the land, meaning anyone on a mission to Catch ’Em All inevitably encounters hundreds of the critters. Wherever you go, whatever you do, they are waiting. They are watching. And they are part of the reason the biggest US mobile game ever has lost 12 million users in a month.

According to a report by Bloomberg, based on data from Axiom Capital Management, Niantic's Pokémon Go has seen a rapid decline in the number of users and user engagement. The game has dropped from nearly 45 million players in July to just over 30 million now.

Of course, like Team Rocket in a hot air balloon over Cerulean city, Pokémon Go had a long way to fall. After the initial frenzy and hype, it makes sense that the next set of headlines about the game would be exposing a decreased number of downloads and active users. No one can keep up chart-topping and revenue-grossing world records forever. But why has it faced such a steep and rapid decline?

The most common answer is that it was all a fad. Brenda Wong, a 23-year-old social media manager from London explains this is why she stopped using the game. “Like most fads, the interest slowly died over time. Life caught up with me and I started playing less and less,” she says. “Maybe it's sad that I now prioritise saving my battery over hatching an Ekans. Maybe.”

This partially explains the decline, but it isn't the whole story. Another argument is that the app is buggy, but considering it managed to maintain its popularity after multiple server crashes in July, that doesn't hold up either. Sure, Pokémon Go is being constantly updated and yes, it does drain your battery – but these aren’t the fundamental issues with the app. The fundamental issue is this: the game just isn’t very good.

Feeling drowzy

This is where the Drowzees come in. Although there are a 150 Pokémon to catch, most users end up catching the same species over and over, as there simply isn’t a wide enough range commonly available (hence any memes you might have seen about Pidgeys and Rattatas). The other main aspect of the app, battling in gyms, has no real endgame and gameplay is mostly aimless.

“I don't have the patience to wade through all the crap Pokémon that are everywhere in order to eventually hope to find something I don't already have,” says Alex Vissaridis, a 26-year-old graphic designer from London.

“I used to play Pokémon Go pretty religiously. I used the App Store hack to get it from the US store before it was released in the UK. I'd turn it on as soon as I'd leave home in the morning. I'd go on PokéWalks by myself, too, around the local area. I swear I've played it when I'm supposed to be out with friends, you know, socialising. The novelty's worn off now, though.”

Vissaridis’ complaints echo those made on one of the largest online communities of Pokémon Go players, reddit.com/r/pokemongo. Despite remaining loyal to the app, the 806,175 Redditors on this forum frequently suggest ways the game could improve, and bemoan its features such as the lack of meaningful player interaction, no daily log-on bonuses, and a lack of other in-game incentives.

“I'm level 21, and once you get to level 20, the XP points you need to level up are astronomical, and where it used to take a day of solid use to go up one or two levels, it now takes about a week or so. I can't be bothered anymore,” says Vissaridis.

These little town blues

For some users, the game is even worse. Pokéstops are locations in the game where players can pick up items and gain points, and they are found at real-world places of significance. This means users in rural areas, where there isn’t a monument or museum every five metres, are at a disadvantage. There are also fewer gyms – the places where you battle – and fewer Pokémon in general.

“I downloaded Pokémon Go the minute it came out in the UK,” says Amy Marsden, a 22-year-old student from Lancashire. “My friends and I would go off on bikes and try to catch Pokémon, which is probably the nerdiest thing I've ever done in my life. In the end, living in a small town was what killed Pokémon Go for me - there are only so many Pidgey and Rattata a person can take before the game just becomes boring.”

It's just a load of Pokéballs

Daniel Jackson, a 25-year-old journalist from Scotland, also became frustrated by the mechanics of the game. “The novelty wore off when I realised how shallow the experience is. There's not very much to do,” he says.

“I think it would be far more interesting if each species lived within a radius that it roamed around, rather than appearing in a location for a set amount of time before vanishing. I think being able to genuinely hunt for them would have been more engaging.

“When my kids were with me over the summer holidays I was able to convince them to get out more. They usually act like they're allergic to grass and air. So although it was a bit of a disappointment I think the concept is sound and that when it's eventually done well, location-based gaming could become an industry in itself. There are so many possibilities.”

The possibilities are indeed endless, and developers Niantic might still redeem themselves and the game in one of their frequent app updates. Despite Pokémon Go's rapid decline, it's also worth remembering that the app still has an incredible 30 million users. As far as mobile marketing goes, Niantic really did Catch ’Em All. Now they just have to figure out how to keep them. 

Amelia Tait is a technology and digital culture writer at the New Statesman.