Rescuing writers from the "mid-list"

Fiction Uncovered gives eight novelists the recognition they deserve.

For reasons not entirely clear to me the act of reading novels had been chiselled down to two mutually exclusive disciplines. The first was digesting great and difficult works of the past as an act of compulsion; I wanted to know what secrets they might reveal. The second was a brief and largely unpleasant exposure to popular fiction – all short sentences, bad dialogue and cheap thrills. But reading the novels named as winners of the Fiction Uncovered literary award led me down a path of fresh and unexpected pleasures. I found I could have my cake and eat it too.

A precarious business, being a novelist of certain type. There are writers out there who have achieved substantial critical success and enjoy a career many others would envy, yet have somehow evaded the wider public consciousness. The industry whispers it as “mid-list”, a term that refers not to genre, subject or form, but to a habitat where their achievements do not even make them particularly famous in the literary world, let alone in mainstream cultural life. This is the landscape of Fiction Uncovered, which nominates eight books for the greater recognition they deserve.

The award is in its second year and with a panel of judges chaired by John Sutherland, Emeritus Professor of Modern English Literature at UCL, has again selected titles that not only sing of their own merits, but serve as reminders – as they did to me – of the value of reading intelligent artful books for pleasure.

Genre publishers can build intimate and lucrative relationships with fans by reaching out to long-standing communities of loyal readers. That’s not so easy with literary or “quality” fiction – the readers of which are an altogether a more disparate bunch. The decline of bookshops also means there is a need to reconnect those in search of this kind of experience with a range of fresh titles. You could say the award is a highfalutin' book club, as the writer of Lucky Bunny, one of the winners, explains. “The tough thing is to attract and keep readers,” says Jill Dawson. “I don’t obsess about sales but I do obsess over readers. It can be hard to get noticed and a project such as this is very much needed. It can introduce books about which people may have misconceptions or preconceptions and they might be pleasantly surprised.”

Lucky Bunny is one such pleasant surprise. It is the story of a criminally inclined Queenie Dove, who narrates her own rises and falls through the Blitz and postwar London. This could seem like over-familiar territory, but Dawson skillfully avoids the cockney tropes that might have dragged it down. The young Queenie is the victim, and cause, of a series of workaday tragedies and the energy of her tale lies in its dynamic shifts from exhilarated escapade to domestic horror.

“The introduction of Mum’s name into the air feels wobbly, like the flame on a birthday candle. I daren’t even answer, in case my breath blows it out.”

Queenie’s voice feels authentic but also sparkles with burnished rhetoric and although the convincing historical scaffolding is impressive, Dawson has achieved something more than an engaging period piece. Queenie has a brain and heart through which we can explore profound questions about how environment, family and circumstance can shape the psychology – and therefore destiny – of an individual.

My Former Heart by Cressida Connolly covers a similar historical period as Lucky Bunny but follows the lives of three generations of middle-class women who find, in their own distinct ways, a second version of love. Unlike the eviscerating candour of its fellow winner this is gentler in tone, though that does not mean it sacrifices any emotional honesty. It has a mesmeric quality as each character is swept along and every drama, every “event”, is not a point of punctuation but a ripple, merely following the last and preceding the next.

Another outstanding winner is Two Cows And A Vanful Of Smoke by Peter Benson, a well established novelist who knows the value of Fiction Uncovered to his work and the industry. “One of the great things about it is that it’s not a competition – it’s a celebration,” says Benson. “The literary world is no different to any other - the news tends to be dominated by money, scandal, personal spats and hype - and sometimes it’s easy to forget what lies at the heart of what we do. Good books. Fiction Uncovered recognises this.”

Two Cows mixes Somerset drifters, corrupt police and stolen cannabis, but the real magic – literally – of the book is in its evocation of a mystical English countryside. As Elliot tries to extricate himself from the tangle of stupid friends, gangsters and angry farmers, the land itself speaks on every page. Elliot (learning from his domestic mystical mum) reads messages in the flights of buzzards and the eyes of forest animals while the trees warn of danger. The prose twists and rolls like a vine creeping over a medieval brick wall.

“I was angry now, angry and fierce, like a fish with a hook in its eye. A bush on fire. The bird with a vole in its beak … I crossed roads without looking, barged past old women with shopping trolleys, kicked at stones I saw I the gutter. Panic, fear, trouble – they’d all gone.”

This Is Life by Dan Rhodes and The Light Of Amsterdam by David Park both send an ensemble in search of some new purpose in the panorama of a European city. This is Life flirts with magical realism in Paris and walks on a precarious ridge of whimsy – that it manages to avoid the dangers of this high-wire act shows the author’s skill. The characters skip around a world where love at first sight is as much part of their daily routine as the morning espresso. It is a butterfly of a book and one that desperately wants to be, and probably should be, a film.

The Light Of Amsterdam is thicket-dense with the interior workings of characters on the brink of discovery and/or breakdown. The names of the three main travellers from Belfast to the Dutch city, Alan, Karen and Marion, sound like old testament siblings, tormented by fate and tested by God. It is three worlds of intense solipsism, though the occasionally overbearing narration is tempered with empathy for the hurt that the little things in life can inflict and for how those little things, if left unattended, can grow in silence and darkness into monsters. No matter how frustrating Karen’s psychological pecking seems, the news her daughter reveals in Amsterdam is a moment that lingers in the memory. Both titles survive and thrive through the episodic switch from one character to another, which prevents This Is Life from flying away in the breeze and The Light Amsterdam from sinking into quicksand.

Another demonstration of the range of the award is the two titles which come closest to that of genre writing. Hit And Run by Doug Johnstone blends a modern crime thriller set in Edinburgh with a touch of Dostoyevsky, as a reporter falls further and further into a personal Hades of his own making. It’s a book of breakneck pace, even if the hardboiled dialogue sometimes jars with its modern setting. Completely different, though sharing their more specialised status, is Susanna Jones’s When Nights Were Cold. Also a thriller of a kind, it plays with a survivor's unreliable memory of an Edwardian mountaineering expedition that went horribly wrong. The “coldness”, in its many forms, is superbly evoked by Jones and she plays on familiar notions of Suffragettes and imperial adventurers to create an unsettling saga.

Finally, the ambition – and success – of Fiction Uncovered is best illustrated by the title that, at first sight, least deserves to be on the winner’s list. Crushed Mexican Spiders by Tibor Fischer is a tiny volume of only two short stories. Crushed Mexican Spiders itself is a decent mix of Kafka and Lovecraft in modern Brixton in which the villain is the city of London itself, but the other story, Possibly Forty Ships, is quite magnificent.

A man (it’s up the reader to guess who) under threat of torture tells his eyewitness account the Trojan War and his “truth” about Achilles, Odysseus and Helen. Not only does it crackle with playful classical allusions, but its humour – “They marry Menelaus off to a very minor princess so ugly she has to sneak up on a fig tree to pick the fruit” – contains barbs of cynical, word weary wisdom that are both provocative and strangely moving. It has more depth and breadth than many novels 40 times its size. It is also the kind of unexpected thrill that fulfils the promise of this particular award. For me, this really was fiction, uncovered.

Fiction Uncovered FM will run from Foyles Charing Cross Road, London, from 20 – 23 June 2012. The pop-up radio station will be dedicated to celebrating fiction. A full list of the 2012 winners can be found here.


The eight nominated authors for Fiction Uncovered 2012 (Photo: Alicia Canter)

You can follow George on Twitter as @geochesterton.

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.