Gilbey on Film: In praise of Billy Wilder

Ten years of after the director's death, it's worth watching <em>The Apartment</em> again.

Billy Wilder died 10 years ago this week. His films, though, have the gift of eternal life. The Apartment, along with Some Like It Hot, is probably the most cherished of these (okay, I'll be completely uncontroversial and say the best). It will be back in UK cinemas in June. This is the second or third re-release of the film that I can remember in the last 15 years. My instinct in these circumstances is to complain about the same old titles being wheeled out again, and to protest that the resources should be splashed instead on digging out the ones that are overlooked or forgotten (such as Wilder's own fascinating and incomplete The Private Life of Sherlock Holmes, which was re-released 10 years ago).

But it's hard to stay gruff for long when faced with The Apartment. Instead I find myself thinking how wonderful it will be to see it again on a large screen. The last time I watched it was on TV a year or two ago. It was three or four in the morning, I was ill, unable to sleep, knocking back the Lemsip. But finding The Apartment on TV was the best pick-me-up of all. It's snappy and jolly but with the unmistakably Wilderesque strains of regret, melancholy and scepticism running through its romance.

The stench of the immoral or the venal in Wilder's work is so potent as to be made tolerable only by the crispness of the storytelling -- if Double Indemnity and Ace in the Hole were not such wildly compelling entertainments, they would plunge us forever into an inescapable pessimism. Wilder's unshowy brilliance, his meticulous x-rays of human fallibility, make great art out of the pitiful. (How he would have hated that: "I don't make cinema," he said. "I make movies. I make movies for amusement.")

Fresh off Some Like It Hot, Wilder, his co-writer, I A L Diamond, and their star, Jack Lemmon, waltzed straight into The Apartment. "While I was working with Mr. Lemmon for the first time on Some Like It Hot," Wilder said in a delightful interview with The Paris Review,

I thought to myself, "This guy's got a little bit of genius. I would love to make another picture with him, but I don't have a story." So I looked in my little black book and I came across a note about David Lean's movie Brief Encounter, that story about a married woman who lives in the country, comes to London, and meets a man. They have an affair in his friend's apartment. What I had written was, "What about the friend who has to crawl back into that warm bed?"

CC "Bud" Baxter (Lemmon) is the poor sap in question. He's rising fast at work, one promotion after another, but the secret of his success is that he loans out his apartment to the company executives for their trysts, one 45-minute slot at a time. It's a sleazy little set-up, and Wilder keeps the movie galloping along so briskly that we can overlook the unpleasantness at first. But then reality starts to creep in as Baxter realises that the woman he longs to bring home in his arms -- chirpy elevator assistant Fran Kubelik (Shirley MacLaine) -- has already been to his apartment, in the company of his boss (Fred MacMurray). The question of how Baxter finds out allows Wilder and Diamond to demonstrate their knack for succinct storytelling: one broken compact mirror is all it takes to make his heart break.

In fact, they are unbeatable at turning out these "moments" -- witness also Baxter's classic straining-spaghetti-through-a-tennis-racket scene, born out of Diamond's realisation that "Women love seeing a man trying to cook in the kitchen."

Such stand-out scenes never impede the film's precise, fluid rhythm. Wilder shot the picture in 50 days flat, and edited it in under a week. "We had three feet of unused film," he said proudly in Cameron Crowe's excellent book Interviews with Billy Wilder. (Read Andrew O'Hagan's lively review of it here. Wilder, you see, had been Crowe's first choice to play Tom Cruise's mentor in Jerry Maguire, a role the late director sadly declined.)

Fifty-seven days! That only enriches the film's miracles. This is lean, funny film-making, expertly paced and played, ending in a romantic flourish to swoon over. It won five Academy Awards, including Best Picture, Best Director and Best Screenplay. Wilder said: "It was ideal for Lemmon, the combination of sweet and sour. I liked it when someone called that picture a dirty fairy tale..." It was, he reckoned, "the picture [of mine] that has the fewest faults."

Billy Wilder. Photograph: Getty Images

Ryan Gilbey is the New Statesman's film critic. He is also the author of It Don't Worry Me (Faber), about 1970s US cinema, and a study of Groundhog Day in the "Modern Classics" series (BFI Publishing). He was named reviewer of the year in the 2007 Press Gazette awards.

Show Hide image

It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.