In the Critics this week

Pullman on fairy tales, Englund on war and Clee on an ebook Christmas.

In the Critics section of this week's double issue New Statesman, author Philip Pullman takes on our guest-editor Richard Dawkins and muses over why fairy tales are good for children. Pullman addresses Dawkins's worry that reading fairy tales to children "might lead to an anti-scientific cast of mind, in which people were prepared to believe that things could change into other things". Pullman writes: "Stories of every kind, from the most realistic to the most fanciful, have nourished their imagination and helped shape their moral understanding... Children whose parents take the trouble to sit and read with them will grow up to be more fluent and confident not only with language but with pretty well any kind of intellectual activity, including science. And children who are deprived of... the world of stories are not likely to flourish at all."

In the Books Interview, Jonathan Derbyshire talks to Peter Englund about his new book, The Beauty and the Sorrow, which is about the First World War. According to Englund, "The form and the language used will remind readers more of those used by a novelist rather than the kind used by a historian writing a textbook." He says that his book is about more than just the Western Front; for example, "the impact of the war in Africa showed for the first time the cracks in the monolith of colonialism."

Former editor of the Bookseller Nicholas Clee laments that "one thing is for sure: it will not be a print-book Christmas" due to the dominance of ebooks. Clee poses the question: "Should we, as readers, be delighted that books, already widely discounted, are getting cheaper still as the digital revolution spreads?" He observes that "in place of the social experience of browsing in bookshops, we will have the social media experience of sharing our tastes through Facebook and Twitter."

Also in Critics: Kate Atkinson offers an exclusive short story, Darktime and Richard J Evans praises Peter Longerich's scholarly biography of Heinrich Himmler. Ryan Gibley is left looking for answers after watching Carol Morley's film Dreams of a Life and Rachel Cooke rounds up Christmas TV. Plus: Andrew Billen on The Ladykillers, Will Self's Real Meals, Antonia Quirke on the best Christmas radio and a poem by the late Christopher Logue.

Kyle Seeley
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For emotional value, Emily is Away – a nostalgic instant messaging game – is this year’s best release

If you want to express your lingering teenage angst, there’s no better option.

Every now and then, a game is released that goes beyond what it may look or sound like. It goes straight to the pit of your insides where you thought you had no soul left, and jolts you back to life. Or at least it attempts to. This year, it's Emily is Away.

Firstly, anyone and everyone can virtually play this thing as it’s a crude Windows XP simulator displaying an AIM/MSN messenger client and can run on the PC equivalent of a potato. And it's free. It’s a short game, taking about 30 minutes, in which you play a person chatting away to your friend called Emily (who could be more), choosing from a set list of pre-selected instant messages.

Each chapter takes place in a different year, starting in 2002 and ending in 2006.

You’re instantly smacked with nostalgia thanks to the user screen of Windows XP and a fuzzed out background of Bliss, which was the default wallpaper in the operating system, and probably the most widely seen photo in the world. And your ears aren’t abandoned either, with the upbeat pinging sounds reminiscent of how you used to natter away with your personal favourite into the early hours.

The first chapter starts with you and Emily reaching the end of your last year in high school, talking about plans for the evening, but also the future, such as what you’ll be studying at university. From this early point, the seeds of the future are already being sewn.

For example, Emily mentions how Brad is annoying her in another window on her computer, but you’re both too occupied about agreeing to go to a party that night. The following year, you learn that Brad is now in fact her boyfriend, because he decided to share how he felt about Emily while you were too shy and keeping your feelings hidden.

What’s so excellent about the game is that it can be whatever you wish. Retro games used the lack of visual detail to their advantage, allowing the players to fill in the blanks. The yearly gaps in this game do exactly the same job, making you long to go back in time, even if you haven't yet reached the age of 20 in the game.

Or it lets you forget about it entirely and move on, not knowing exactly what had happened with you and Emily as your brain starts to create the familiar fog of a faded memory.

Despite having the choice to respond to Emily’s IMs in three different ways each time, your digital self tries to sweeten the messages with emoticons, but they’re always automatically deleted, the same way bad spelling is corrected in the game too. We all know that to truly to take the risk and try and move a friendship to another level, emoticons are the digital equivalent to cheesy real-life gestures, and essential to trying to win someone’s heart.

Before you know it, your emotions are heavily invested in the game and you’re always left wondering what Emily wanted to say when the game shows that she’s deleting as well as typing in the messenger. You end up not even caring that she likes Coldplay and Muse – passions reflected in her profile picture and use of their lyrics. She also likes Snow Patrol. How much can you tolerate Chasing Cars, really?

The user reviews on Steam are very positive, despite many complaining you end up being “friend-zoned” by Emily, and one review simply calling it “Rejection Simulator 2015”.

I tried so hard from all of the options to create the perfect Em & Em. But whatever you decide, Emily will always give you the #feels, and you’ll constantly end up thinking about what else you could have done.